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You are doing something wrong, i have 3 Bin`s and 16 plots and have a large Box full of fertilizers as reserve and put every new one into the plots. They never drop lower then 20k fertilization. Only when i ignore the fertilizer production for a longer time i need to use my reseve.
If you're doing 3 large poo's in the compost bin you're really only gaining 5000 more fert at the cost of 50 thatch and the time it takes. You might be better off to just put those large poos straight into the crops and use med poos. When I log on I'll have to try the small poo or human poo thing because if that works then obviously taking 3 human poo worth a total of 3000 fert and converting it to 50,000 via fertilizer bag will be the most efficient.
Another thing I am scratching my head about is I don't get the point of irrigation. I have never had my plots run out of water from just simply the rain alone. I start off my plots when they're first planted with two waterskin's worth of water and I never have to fuss about their water from that point on. One of my tribemates screwed around with irrigation near some of the plots and it caused a few of them to be irrigated and there was no increase in yield, or speed of yield. I am just not seeing a point at all unless I am missing something. It seems like people go crazy making irrigation systems that are really unneeded for their farms.
Well, your crops will "degenerate" from Fruitling to Growling to midling and so on if they dont get fertilized OR watered over a longer time. I don´t have the exact time for that, but it happen. I once came back to my base and the irrigation system was broken, all crops had no water anymore and they all degenerated to "Midling". Yu don´t have this problem with the Large plots because they can store more water, but small plots ran very quickly out of water.
And don´t tell me now there is no reason to use small plots, because you don´t get more of the large once. Growing narcos in large plots is a wast ;)
I have never had my crops run out of water. I know full well about their regression because I DO run out of fertilizers because it seems I am the only one in my tribe who bothers to tend to them. But once I put that initial supply of water in the crops the rain tops them off well before they ever get close to zero. And I have mostly small plots too for the narco's with 4 large plots for the rare seeds.
Unless different parts of the map have completely different rain levels I am not sure what to make of it. I have set up farms now in 3 different locations and two of them completely across the map and still havent had an issue with rain providing more than enough water. Now I do NOT want that to mean they need to nerf rain or it's effect on a farm plot. But what I would like to see is that say if the crops are irrigated they grow a little faster.
Actually, I'd love a system where they do away with the whole crop regression thing and make fertilizer a boost rather than a requirement. Have it so your crop grows normally and have it check if you have fertilizer give it a x2 boost, and if you have irrigation give it another x2 boost. So the person who sets it up that way has the most efficient use of farm that they can get and the person who while 12 hours away from the game has it run out of fertilizer doesnt come back to their damn plant reverting all the way to seedling stage.
But i really like the idea of the boost if you actually take care of your crops. Makes the gameplay different, with more "jobs" then just splitting the engrams over two ppl.
Butif you havent already been doing it just put the large poo directly into the farm plot, it's basically a waste of 50 thatch to convert it to fertlizer unless you're desperate to save slots in the individual farm plots.