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Should also mention, most blueprints appear to be useless (exact replica of something you might already know). However, weapon and armor blueprints may give extra armor or durability for the increased cost of resources.
We did a saddle and it was almost 2 x the armor of the one we crafted without the BP
They allow you to craft items without having the engram. The blueprints just need to be in the appropriate crafting inventory (ie. in the smithy for items that need to be crafted in the smithy, etc.)
They are purple, until the inventory contains the required resources to craft the item, at which point they turn blue.
1- You CANNOT learn every engram in the game as it is now. You just can't. There's not enough points to go around so choose carefully. Blueprints are useful for those who skipped something, or just plain didn't need it when you leveled, and now do. Via caches and blueprints, you CAN effectively have all the blueprints with time and luck.
2- Blueprints have "quality" from 0 to 100. Depending on your luck, you can get armor pieces with more armor and durability than possible before.
See where it says "Primitive Hide Armor"? ... Try getting a blueprint for "Ascended Hide Armor". You will cry, ever having the primitive version -.^
nice info thanks
No, it remains in your smithy for continued use.
For instance, a player that specialized in structures and say, armor. Can they learn all the relevant engrams before capping out?
For that a matter, at this curret 177.2 ver, what is the engram point cap at for one player?
http://engrams.ash9.com/