ARK: Survival Evolved

ARK: Survival Evolved

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Fabiolus Jun 16, 2015 @ 9:23pm
what are blueprints for?
are these just for references like the recipes that we find?

http://steamcommunity.com/sharedfiles/filedetails/?id=462898447

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Showing 1-13 of 13 comments
barracuda922 Jun 16, 2015 @ 9:24pm 
you can build the item without requiring the resources, i believe
Modreyn Jun 16, 2015 @ 9:26pm 
It allows you to craft an item without needing to learn the Engram.

Should also mention, most blueprints appear to be useless (exact replica of something you might already know). However, weapon and armor blueprints may give extra armor or durability for the increased cost of resources.
Last edited by Modreyn; Jun 16, 2015 @ 9:27pm
BigRowdy Jun 16, 2015 @ 9:26pm 
Originally posted by Modreyn:
It allows you to craft an item without needing to learn the Engram.
this
Get Right Jun 16, 2015 @ 9:27pm 
Think it gives a chance of higher stats then you can just by crafting.
We did a saddle and it was almost 2 x the armor of the one we crafted without the BP
Last edited by Get Right; Jun 16, 2015 @ 9:27pm
Armitage Shanks Jun 16, 2015 @ 9:27pm 
Originally posted by barracuda922:
you can build the item without requiring the resources, i believe
No. You still require the resources.

They allow you to craft items without having the engram. The blueprints just need to be in the appropriate crafting inventory (ie. in the smithy for items that need to be crafted in the smithy, etc.)

They are purple, until the inventory contains the required resources to craft the item, at which point they turn blue.
Last edited by Armitage Shanks; Jun 16, 2015 @ 9:28pm
Nibiru Jun 16, 2015 @ 9:28pm 
You place the blue print in the Smithy then it will allow you to build it w/out having the engram assuming you have the needed resources.
Nibiru Jun 16, 2015 @ 9:29pm 
Too bad for me though as all the blue prints I've found were for engrams I already acquired.. :(
Fabiolus Jun 16, 2015 @ 9:30pm 
Does the blueprint disapear after like one usage only?
Last edited by Fabiolus; Jun 16, 2015 @ 9:31pm
Tanaalethan Jun 16, 2015 @ 9:32pm 
Esseintially it's for two things:
1- You CANNOT learn every engram in the game as it is now. You just can't. There's not enough points to go around so choose carefully. Blueprints are useful for those who skipped something, or just plain didn't need it when you leveled, and now do. Via caches and blueprints, you CAN effectively have all the blueprints with time and luck.

2- Blueprints have "quality" from 0 to 100. Depending on your luck, you can get armor pieces with more armor and durability than possible before.
See where it says "Primitive Hide Armor"? ... Try getting a blueprint for "Ascended Hide Armor". You will cry, ever having the primitive version -.^
Fabiolus Jun 16, 2015 @ 9:35pm 
Originally posted by Tanaalethan:
Esseintially it's for two things:
1- You CANNOT learn every engram in the game as it is now. You just can't. There's not enough points to go around so choose carefully. Blueprints are useful for those who skipped something, or just plain didn't need it when you leveled, and now do. Via caches and blueprints, you CAN effectively have all the blueprints with time and luck.

2- Blueprints have "quality" from 0 to 100. Depending on your luck, you can get armor pieces with more armor and durability than possible before.
See where it says "Primitive Hide Armor"? ... Try getting a blueprint for "Ascended Hide Armor". You will cry, ever having the primitive version -.^


nice info thanks

:tiger:
Nibiru Jun 16, 2015 @ 11:04pm 
Originally posted by Fabiolus:
Does the blueprint disapear after like one usage only?

No, it remains in your smithy for continued use.
Slava Ukraini Jun 20, 2015 @ 1:07pm 
Has anyone sussed out viable tree segmentation? Some items naturally have pre-requisites. It'd suck to plan a particular tree element for a given player in a group, only to have them run short on engrams before capping out.

For instance, a player that specialized in structures and say, armor. Can they learn all the relevant engrams before capping out?

For that a matter, at this curret 177.2 ver, what is the engram point cap at for one player?
Tanaalethan Jun 20, 2015 @ 4:09pm 
Originally posted by Dino-snack:
Has anyone sussed out viable tree segmentation? Some items naturally have pre-requisites. It'd suck to plan a particular tree element for a given player in a group, only to have them run short on engrams before capping out.

For instance, a player that specialized in structures and say, armor. Can they learn all the relevant engrams before capping out?

For that a matter, at this curret 177.2 ver, what is the engram point cap at for one player?
current cap is 1265 engram points.
http://engrams.ash9.com/
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Date Posted: Jun 16, 2015 @ 9:23pm
Posts: 13