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Fordítási probléma jelentése
That map has no POIs though - Only links to other maps for those. I still prefer the OP version.
2 - make the map savable
3 - simple ruler to est or do actual distance
4 - use the code from the other maps to mark the map properly in 3 diget like the gps
5 - add the ability to type in pos to auto mark locations
6 - points of interest toggleable
7 - use this map http://space.ark-survival.net/big_map.jpg
gj so far :)
I've started work on some of those features, points of interest are togglable but there are currently only caves. I've seen that map but it has some serious stiching issues and I think I can sort my map image (when I have time) to be better than that, but im interested to know other than the obvious derps in my map what makes the other one better, perhaps I should use that?
I should have some time to work on the site soon and I have a lot planned for it :) (Aswell as a crafting calculator like my one on h1z1basecamp.com )
Thank you for taking the time to create such a high resolution and detailed map.. It is beautiful!!
I was wondering if you could please upload the map as a single image for us to download??
Because I would like to have it up on my tablet whilst I play so I can quickly zoom in on particular areas without have to load the image each time..
Thanks =)
https://www.reddit.com/r/playark/comments/410z94/new_huge_hq_topographical_map_in_the_works_think/
it's currently 4K by 4K pixels at 2MBs
Original is over 15K by 15K pixels.
Top down view, no seam lines like the other maps and more detail.
No water so you can see underwater rock formations.
And because of how the viewport renders, 30%-40% of the in game trees.
I would normally offer that you could use it but since I'm working on something similar (more features though, aimed as a tribe management tool) https://ark-tribe.com I can't really (conflict).
But you can make one like it with the Dev kit... it's just extensively time consuming to do.