ARK: Survival Evolved

ARK: Survival Evolved

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Fox Jun 15, 2015 @ 8:41am
Large Crop Plots Useless
I did a test yesterday to compare the small, medium, and large crop plots by building one of each right next to each other, irrigating them via pipes, putting one sack of fertilizer in each, and seeding them with a narcoberry seed.

So far, they've started fruiting, and they're all at 3 narcoberries. Same spoiling time, same growth rate. The only three differences are (1) larger crop plots take significantly more resources to build, (2) larger crop plots are harder to place because they take up up to 4x more ground area (large vs small), and (3) each crop plot has 200 more water capacity than the previous one, which is entirely useless unless you don't plan on irrigating them, and instead waiting for rains to come.

So, in conclusion, the engram points and effort required to build large versus small crop plots is completely not worth it at the given time. Hopefully the devs will take a look at this.

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Edit 1
Narcoberries spawn a maximum of 30 berries at the same growth rate using the same amount of fertilizer for every size plot.

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Edit 2
Medium and large plots growing savoroot are exactly the same. Caps at 13, same growth rate.

Large crop plots are useless.
Last edited by Fox; Jun 16, 2015 @ 7:45pm
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Showing 1-15 of 38 comments
DredSilent Jun 15, 2015 @ 8:42am 
They also only hold 14 total output of the specialized crops
Fox Jun 15, 2015 @ 8:50am 
Considering there's a total weight capacity of 30.0 in every single plot, they should hold much more. There was also a dev post earlier in one of the farming posts (when the berries were spoiling faster than they could grow) that said they're not supposed to spoil at all.

I'll update if one of the plots stops producing before the others. Spoiling time shouldn't affect it, since they're over a day.
Jinawee Jun 15, 2015 @ 8:57am 
I would be very interested to know this. I just built two small and one large crop plot, and I hope the large one was worth it. :\
CorruptAccrO Jun 15, 2015 @ 9:02am 
Then the only difference between small and medium is the fact you can plant rockarrot, savoroot and longrass in medium one?
Thanks for the information :)
Duivelbryan Jun 15, 2015 @ 9:03am 
some seeds like longgrass seeds can only be placed in MEDIUM or LARGE plots and who would want to plant berries if you can easily get them of plants in the world + i think the bigger your plot the more slots you have to put poop in straight from the dinosaur
ShittyToad Jun 15, 2015 @ 9:05am 
It seems the point of the larger crop plots is twofold:
You can grow any sort of crop in the large crop plots, specific crops not found in the wild cannot be grown in small plots. I'm not sure if there's any kind of crop that can only be planted in large plots however, most of them seem to "only" require at least medium plots.
As you mentioned they can hold more water, which means there's less chance of the water reaching 0 before the weather turns and rain comes, watering the crops and effectively restoring it to 100% water.

Mansen Jun 15, 2015 @ 9:05am 
You can grow anything in the Medium ones too.
-||cherohala||- Jun 15, 2015 @ 9:06am 
Farming in general could use a lot of polishing imo. Right now it takes ages to grow anything, fertilizer takes a long time to be created but is used up pretty fast, and overall it just costs a lot of resources for little return. I just recently laid down a bunch of large plots for the savoroot, etc. I'm hoping to make some recipes, but I'm not expecting to make many since farming, in its current state, is not very reliable or enjoyable.
Last edited by -||cherohala||-; Jun 15, 2015 @ 9:08am
Steel Thunder Jun 15, 2015 @ 10:28am 
Can anyone verify if landscaping tools are supposed to eventually make it into the game? That would fix a lot of the headache of utilizing large crop plots (although admittedly, it would not fix the efficiency or give it a huge boon over medium plots).
saice Jun 15, 2015 @ 10:35am 
This might be a case of small sample size and RNG.

I have been runnng small and large plots for about 30 in game days now and have noticed that the large plots are giving me slightly more about 1 per cycle on the smalls and 1.2 per cyle on the large.

This is also a small sample size as I only have 8 plots right now and its only be 30 in game days so the diffrance might be RNG on my side too.

It would be nice if a Dev could pipe in and clarfiy this for us.
Valentina Jun 15, 2015 @ 1:21pm 
So, what's the growing time from seedling to fruitling? I have several plots that have been growing for almost 2 weeks in game and they are still seedlings.
Athos42 Jun 15, 2015 @ 1:35pm 
Do plants really convert back to a former stage when they run out of water or fertilizer? That is... the seed is gone? Even if I'm logged out?
Jinawee Jun 15, 2015 @ 1:42pm 
It seems that is the case Athos. I had a middling plant last night but didn't have enough fertilizer in it apparently so it reverted back to sproutling :(
Valentina Jun 15, 2015 @ 3:51pm 
Another two (real) hours and still nothing. They are still seedlings.
Ebrim Jun 15, 2015 @ 4:04pm 
Farming takes time, that makes sense, I rather like it like that. It's a long-term thing for long-term settlements. It actually doesn't take all that many resources and having just one dedicated farmer in a tribe would seem to be plenty. The berry crops don't offer that much greater return than just taking a harvesting dino out to do the same thing but I feel like that's more of an issue with berry prevelance than it is with farming. This to say that if you read the description of berries, it appears like they are supposed to be (and probably will be) biome specific. If for example you had to travel to a particular part of the map just to get narcoberries, then being able to farm them at home would have a much bigger value than it currently does.
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Date Posted: Jun 15, 2015 @ 8:41am
Posts: 38