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https://docs.google.com/spreadsheets/d/1LMLftARNnwXt1QWOYDDH05uof2Y9U02AYbCAdtKuLmc/pubhtml
This one allows you to save and edit I think...that is what I intended in the original.
Frist don't spam arrows as it takes 10 secounds for them to give a full dose. So go slow and kite for best results.
Next head shots if you can pull them off they do more torpor.
Last know that in one of the most recent patches they changed how torpor is cacluated for higher level dinos so any numbers people give are going to be off and plan to need more then suggested for higher level dinos.
Last get yourself a scropion when you can they are much better for this then arrows.
no. I can do it with one depending on the level of the dino and with a headshot. WHERE you hit the dino is just as important I believe.
I am currently coding a torpor calculator for my tribe so they can just enter in the dino and level to get the exact torpor it will have in the wild, that is accurate as of the current patch (the gogle doc above is fairly inaccurate, values are usually significantly higher then wild dinos will have unless they are pretty high level). The confirmed base torpor & increases at the moment for those it may help, "base" is level 1:
// "Hippos/Pigs" increase by 14.4 per level, base is 240
// Dilos increase by 4.5 per level, base is 75
// Trikes increase by 15 per level, base is 250
// Turtles increase by 16.5 per level, base is 275
// Para increase by 9 per level, base is 150
// Anklyos increase by 25.2 per level, base is 420
// Stegos increase by 30 per level, base is 500
Also I am still testing the exact differences and amounts (I consider myself a 'modern' scientist caveman in this game, that I do), but the armor of the location being hit (if with a tranq arrow, doesn't appear to affect scorpion stings, have not tested with fists or stones yet) also appears to affect the torpor given, such as hitting the back "shell" of a turtle will do less torpor then a more vunerable location such as the tail (or the obvious headshot gives the most)
That said, if you are using a scorpion for taming you want to have as little melee damage as possible so it does the least amount of health damage as possible when stinging. Taming a lower level scorpion, and raising health/move speed so you can hit and run with it without killing what you are attempting to tame would be the best method.
Some dinos will still have issues though, noteably sabertooth, as they can have as much as 2x or more torpor as they have health, so using a scorpion can easily kill them before they get knocked out.
Also tranq arrows seem to do comparable torpor to a sting if not on the head (bar hitting armor as noted in my earlier comment on this thread), if you are hitting the head with a tranq arrow it is doing about 3/4ths more torpor then a sting.
Dude, this is all over a year old...
The amount of times this has happened to me is unbelievably annoying. Some literally turn at the last second, just going far enough to drown. Fortunately my broto, who attempted the same technique, is large enough it failed to be in deep enough water. 40 arrows (+20-) for brontos