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It's not voxel based, so you need to pick a pretty decent bit of flat land to build anything more than a shack on.
Can't help you on a comparison to H1Z1 though. Avoided that game like the plague.
Foundations to level the ground, limitations on how much the land can change to place them, put walls, ceilings, doorframes, doors around that as you see fit. Has access to ladders to allow multiple story buildings. Game has structural integrity, so taking out a foundation can bring down a massive 1x1 tower.
You can use stilts to make buildings get wider at the top, but they do not seem to work so great yet. Ramps can be placed to allow you easy ground-foundation base levelling.
but bases are so worthless right now... way to easy to raid
I'm really into base building. I actually spent a good 200 hours in H1Z1 just building bases, and the other 200 in pvp. So I'd probably start out in single player in this game and do the same thing.
You start with simple thatch building concepts, which are reasonably easy to build and gather for, after that you unlock wood, and you will need quite a foresting project going to build a large structure, especially as a single player. After that, your talking metal, which is not only hugely expensive to construct in terms of ingots of metal, but realistically, your then going to want to build on/near a mountain to get enough access to metal. So there are plenty of challenges and time to be spent building bases in this.
You build a foundation and walls will snap to the sides of it. They also have fence foundations that are flat on the ground and 1 wall can snap on it.
You can also do stuff with pillars, like use them as stilts to get your base off the floor.
Then you got ramps, ladders, catwalks, trapdoors and dino gates to play with.
The game also has a neat irrigation/electricity system where you build a network of pipes/wires that connect to stuff like crops or electronics.
I like the building system so far, but it does need some polish.