ARK: Survival Evolved

ARK: Survival Evolved

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Sirius Jan 16, 2023 @ 11:12pm
Can someone help me understand breeding?
Is anyone able to hop in discord for a few minutes to answer some questions i have about breeding, min maxxing, and mutations??? I am struggling to understand how to go about this. Sirius#1435 add me if so! would seriously appreciate it.
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Showing 1-15 of 41 comments
Teratus Jan 17, 2023 @ 6:02am 
Originally posted by Sirius:
Is anyone able to hop in discord for a few minutes to answer some questions i have about breeding, min maxxing, and mutations??? I am struggling to understand how to go about this. Sirius#1435 add me if so! would seriously appreciate it.

Simple enough rules to follow.

1 male + many females gives the best results, the more females you have the more chances you get for mutations and mutations in the specific stats you want.
Only ever replace the male dino with a mutated one, leave all the females as "clean" no mutations on them ever.

Once a creature has 20/20 mutations you can no longer get any new mutations from breeding that creature, reducing the chances of new mutations by half.
This is exactly why we keep the females "Clean".
The male with 20/20 mutations cannot mutate offspring, but the females can since they are 0/20 mutations.
All offspring born from that pairing will have all of the fathers mutations, regardless of if the mutated stat is passed over +1 from the mother if a new mutation occurs, replacing the male will make the next generation 21/20 on the male's side while the female remains 0/20 unless you get a new mutation.
This is how we stack mutations, basically we are transferring that +1 mutation from the mothers onto the next generation father.

It's not necessary but I personally find it easier to start mutating after breeding good base dinos.
Male and females all having the same stats, usually the best I have for that species.

Only mutate one stat at a time per male dino.
You can swap them out, or have multiple lines going for the same species.
But do not try and mutate 2 stats on the same dino at once.. it just adds more RNG requirements and makes breeding more annoying and slower.

Mutate one stat per male and once you're happy with what you have mutated to, then breed those stats together to create a super dino.

Breeding is very confusing and daunting at first but honestly it's extremely easy to do and once you've started doing it properly you'll quickly come to realise how easy it is :)

If you're using mods too there are plenty that greatly help with breeding like the S+ or SS mods which add in mutators etc to help you boost how much your creatures improve by with mutations.
The natural breeding process adds +2 to a stat when mutated but mods allow you to make that whatever you want.
On my cluster we cap it a +8 per mutation with 3 mutators.
Last edited by Teratus; Jan 17, 2023 @ 6:04am
HippoStoned Jan 17, 2023 @ 6:41am 
I have a question lets say my rexes got some mutations i dont mind but i dont need is there a way to clean them without having to start over?
DC-GS Jan 17, 2023 @ 8:34am 
If you followed Teratus guide, you will have lot of tamed females with low stats, including 0. If you keep breeding with them, there is chance it will inherit the zero stat, thus "cleaning" them.
きょすけ Jan 17, 2023 @ 12:00pm 
Sorry for jumping into the thread, but I'd like to ask something (@Teratus thanks for the guide!)

1) Is it better to start with low level dino (either tamed or breed) or either tame wild ones at max level (150-180)?

2) In both cases, how do you judge if a stat is good enough to use as a foundation for breeding (i.e. HP or melee for a Rex)? I hear people saying that For a Rex I should look for at least one with over 100k HP, but how you do learn that, and how do you judge if a stat is good on a low level one?

3) Will the baby ALWAYS inherit ALL the parents stat, both higher and lower (i.e. higher HP from the father, low melee from the mother and so on), or are there chances for it to generate completely different stats altogether?

4) I hear that for most creatures on official the cap is 450 (500 for a few exceptions) and that going past that the dino will disappear, I know this was answered in the past but I keep reading conflicting replies, so I'll ask again: does it matters for single player, or can I go higher than that?

5) if the above cap is true for SP too, if I need to increase only two stats of a dino, I would only need to focus on getting 225 mutations per stats, right?
DC-GS Jan 17, 2023 @ 3:54pm 
1) start with the highest possible male you can get. For females, use high level to transfer stats onto male.
For breeding use whatever females you get, they should be tamed wild ones or breeded w/o mutations.

3) Baby will always inherit a stat from their parents, never something new. The inherited stat might mutate, so 10 DMG parents can have a 12 DMG child.
きょすけ Jan 17, 2023 @ 4:25pm 
Originally posted by DC-GS:

1) start with the highest possible male you can get. For females, use high level to transfer stats onto male.
For breeding use whatever females you get, they should be tamed wild ones or breeded w/o mutations.

3) Baby will always inherit a stat from their parents, never something new. The inherited stat might mutate, so 10 DMG parents can have a 12 DMG child.

1) Should I still try to get as much as possible at the same levels? Tons of guides, wiki and videos tell about how much easier is doing it this way, albeit it could be possible to manage by purposely breeding no mutated babies until they have the same level.

3) So if I get it right, I should first focus solely on one mutated stat and ignore babies which got mutations on different stats until I reach 20/20 on the desired stat, then start from scratch, again with base M and F, get another stat I want to as high as possible until I reach 20/20, and then mate the two (or more) final babies in order to get babies with all the augmented stats, right?
retsam1 Jan 17, 2023 @ 5:40pm 
This is a video I usually recommend for folks to watch to understand the fundamentals of breeding well:

https://www.youtube.com/watch?v=6KGhaV1mddE&t=27s

Originally posted by きょすけ:


1) Should I still try to get as much as possible at the same levels? Tons of guides, wiki and videos tell about how much easier is doing it this way, albeit it could be possible to manage by purposely breeding no mutated babies until they have the same level.

3) So if I get it right, I should first focus solely on one mutated stat and ignore babies which got mutations on different stats until I reach 20/20 on the desired stat, then start from scratch, again with base M and F, get another stat I want to as high as possible until I reach 20/20, and then mate the two (or more) final babies in order to get babies with all the augmented stats, right?

Watch the video.
きょすけ Jan 17, 2023 @ 7:02pm 
Originally posted by retsam1:
This is a video I usually recommend for folks to watch to understand the fundamentals of breeding well:

https://www.youtube.com/watch?v=6KGhaV1mddE&t=27s

Watch the video.

So I watched this video as well, but din't tell me anything new, but it's a non issue as I have understood the most complicated thing.

What I still don't understand are the base level of babies: the video says to breed two base wild ones to get both a male and a female which have the same base stats with no mutations (the highest ones from both parents) in order to use them as a base stats for the super dino, and thisi s pretty clear. What I still don't grasp is that in the video as well, the base level of both babies was slightly different, despite having the same stats. Will their child then be born always with two levels higher that one of the two parents, provided that it got a mutation? (I believe that if multiple mutations happen, the level will be even higher).
CENCOR Jan 17, 2023 @ 8:17pm 
Originally posted by きょすけ:
What I still don't understand are the base level of babies: the video says to breed two base wild ones to get both a male and a female which have the same base stats with no mutations (the highest ones from both parents) in order to use them as a base stats for the super dino, and thisi s pretty clear. What I still don't grasp is that in the video as well, the base level of both babies was slightly different, despite having the same stats. Will their child then be born always with two levels higher that one of the two parents, provided that it got a mutation? (I believe that if multiple mutations happen, the level will be even higher).

I suspect what happened there is that the person in the video had already prepared a mutated male dino to be bred with along its base stat parent dino for further stacking of mutations on their offspring.

If both babies were of varying levels, then their stats points are different. A dino's total amount of stat points are basically their level - 1. So a level 450 dino has a total of 449 stat points distributed across its stats.

If the stats appear the same, its most likely points were allocated to the Movement Speed stat, which can be hard to discern without the use of an Incubator, or 3rd party applications.

A child will a mutation will always be 2 levels or higher than their parents, that's correct. This number is always even (but NOT on the dino's level). 1 mutation equates to 2 levels, and I believe the max number of mutations per baby is 3. This means you can have more than one stat on a baby dino getting increased.
Last edited by CENCOR; Jan 17, 2023 @ 8:22pm
きょすけ Jan 17, 2023 @ 9:18pm 
Originally posted by CENCOR:
I suspect what happened there is that the person in the video had already prepared a mutated male dino to be bred with along its base stat parent dino for further stacking of mutations on their offspring.

If both babies were of varying levels, then their stats points are different. A dino's total amount of stat points are basically their level - 1. So a level 450 dino has a total of 449 stat points distributed across its stats.

If the stats appear the same, its most likely points were allocated to the Movement Speed stat, which can be hard to discern without the use of an Incubator, or 3rd party applications.

A child will a mutation will always be 2 levels or higher than their parents, that's correct. This number is always even (but NOT on the dino's level). 1 mutation equates to 2 levels, and I believe the max number of mutations per baby is 3. This means you can have more than one stat on a baby dino getting increased.

Speaking of movement speed, in my SP game I did enable movement speed to be leveled, and yet it seems that those points keep being wasted: two different offsprings inherited two different movement speed (one from the father and the other from the mother), but despite more movement speed points were assigned to the first one, both babies had the same movement speed.
Liralen Jan 17, 2023 @ 9:54pm 
I did a lot of research on mutation breeding, but only this one helped me to really understand it: https://www.youtube.com/watch?v=wL4fDTRg4Ig

It's a long video, but is only a fraction of the time it takes on my settings to breed, incubate, and raise just one baby Rex.
Teratus Jan 17, 2023 @ 9:56pm 
Originally posted by BravoOne-PC:
I have a question lets say my rexes got some mutations i dont mind but i dont need is there a way to clean them without having to start over?

Technically yes, but it requires a lot of breeding and number play.
I don't personally ever do it myself but some people I play with have done it creating "clean" dinos with maxed out stats.

Originally posted by きょすけ:
1) Is it better to start with low level dino (either tamed or breed) or either tame wild ones at max level (150-180)?

Generally the higher the wild level the better your chances are at getting good breeding stats when the creature is tamed.
The higher the starting stats are too the less mutations you will need to max them out, which saves you a lot of time in the long run once the male hit's that 20/20 mutation limit and your chances of new mutations are halfed because they can only come from the mothers now.

Originally posted by きょすけ:
2) In both cases, how do you judge if a stat is good enough to use as a foundation for breeding (i.e. HP or melee for a Rex)? I hear people saying that For a Rex I should look for at least one with over 100k HP, but how you do learn that, and how do you judge if a stat is good on a low level one?

I can only speak for myself here, some may do it differently but I don't look at the creature's total health or damage % etc.
I look at their numerical base stat's, the ones we mutate and cap out at either 254 or 255 depending on preference.

We use a mod called Awesome Spyglass to do this on our cluster, as well as the Mod Dino Storage V2 which also shows these stats when a dino is stored in a terminal or a players inventory.

If mod's are not an option or you prefer not to use them there are online tools out there which can help you find the base stat's of your creatures, I don't have any personal experience with those tools though.
I think you can use the stat calculator on Dododex.com to find out what your new tame's base stat's are.
But there are other options out there as well like ARK Smart Breeding etc

Though personally I would recommend just using something like the Awesome Spyglass mod if you can, as it's much easier and will save you so much time.

Originally posted by きょすけ:
3) Will the baby ALWAYS inherit ALL the parents stat, both higher and lower (i.e. higher HP from the father, low melee from the mother and so on), or are there chances for it to generate completely different stats altogether?

This is based on RNG, much like colours as well.
A baby will always have a 50% chance to inherit either the mother or fathers stats and colours in every individual region.
It's pretty uncommon for a baby to be a perfect copy of one parent, inheriting nothing from one parent at all, but it has happened to me a couple of times.

One of the perks of the Dino Storage mod I mentioned above is that regions and stats are colour coded on babies so you can more easily see which stat and colour was inherited from which parent.
Blue for the father and pink for the mother.

Originally posted by きょすけ:
4) I hear that for most creatures on official the cap is 450 (500 for a few exceptions) and that going past that the dino will disappear, I know this was answered in the past but I keep reading conflicting replies, so I'll ask again: does it matters for single player, or can I go higher than that?

I have heard the same thing about official many time's so I expect that it's very much true yes.
I do not play on officials though, never have so I have no personal experience with them.

As far as I know this "restriction" does not apply to single player so you should be safe.
Single player allows you to do pretty much whatever you like with rates etc so it would be pretty pointless having that same level cap limit there.. and if there is one i'm sure it's something you would easily be able to remove in the Ini files or something.

Not to mention I'd expect to see a lot of mods "removing" it in single player if there was a cap like that in place as well but i've never seen any mods like that so i'm pretty confident that limitation exists only on official servers, and maybe on some unofficials aw well that prefer to not have level 1,800+ dinos running around.

Originally posted by きょすけ:
5) if the above cap is true for SP too, if I need to increase only two stats of a dino, I would only need to focus on getting 225 mutations per stats, right?

Depends on the base stats really.
There's always RNG at play when you tame stuff, high taming efficiency add's more levels to a creature when it's tamed but what stats those levels increase is entirely random.

It's technically possible that you could find a 150 Dodo with very high health stat and after taming it with maxed affinity all the 74 additional levels it gains also goes into it's health stat which would give you a stupidly high base health stat.
But the odds of that happening are like winning the lottery or something, I've never seen anything like that happen.

I have certainly seen unusually high stats come out of non maxed tames though.. pretty sure I once tamed a wild 130 Trike that ended up with like 48 melee stat which was super lucky.
And likewise i've found things like a 150 Rex with a high wild 34 melee stat, tamed it with max affinity only for that 34 melee to become 38 and most of it's extra levels get utterly wasted in movement speed.

It's depressing when that happens but that's ARK for you XD
Teratus Jan 17, 2023 @ 9:59pm 
Originally posted by きょすけ:
Speaking of movement speed, in my SP game I did enable movement speed to be leveled, and yet it seems that those points keep being wasted: two different offsprings inherited two different movement speed (one from the father and the other from the mother), but despite more movement speed points were assigned to the first one, both babies had the same movement speed.

Yeah that is because movement speed is basically a dump stat.
mutating movement speed has no affect on the creature's movement at all, it only adds to it's level total.

Only spending levels to increase movement speed will contribute to faster creatures.
Liralen Jan 17, 2023 @ 10:32pm 
Originally posted by きょすけ:
Originally posted by DC-GS:

1) start with the highest possible male you can get. For females, use high level to transfer stats onto male.
For breeding use whatever females you get, they should be tamed wild ones or breeded w/o mutations.

3) Baby will always inherit a stat from their parents, never something new. The inherited stat might mutate, so 10 DMG parents can have a 12 DMG child.

1) Should I still try to get as much as possible at the same levels? Tons of guides, wiki and videos tell about how much easier is doing it this way, albeit it could be possible to manage by purposely breeding no mutated babies until they have the same level.

3) So if I get it right, I should first focus solely on one mutated stat and ignore babies which got mutations on different stats until I reach 20/20 on the desired stat, then start from scratch, again with base M and F, get another stat I want to as high as possible until I reach 20/20, and then mate the two (or more) final babies in order to get babies with all the augmented stats, right?

Odd paragraph numbering makes it hard to reference (1, 3, 1, 3), so I didn't bother.

Start with both the highest possible wild males and females. Breed them without mutations until you obtain at least one male that has them all, then I breed 30 or so females who have the same stats. This my base unmutated stock.

If that first round of mutation breeding results in any baby, male or female, that has a mutation that I will eventually want to mutate, I keep it for later.

If the second round results in a baby having mutations in 2 different stats, I discard it.
Liralen Jan 17, 2023 @ 11:03pm 
Originally posted by きょすけ:
Sorry for jumping into the thread, but I'd like to ask something (@Teratus thanks for the guide!)

1) Is it better to start with low level dino (either tamed or breed) or either tame wild ones at max level (150-180)?

2) In both cases, how do you judge if a stat is good enough to use as a foundation for breeding (i.e. HP or melee for a Rex)? I hear people saying that For a Rex I should look for at least one with over 100k HP, but how you do learn that, and how do you judge if a stat is good on a low level one?

3) Will the baby ALWAYS inherit ALL the parents stat, both higher and lower (i.e. higher HP from the father, low melee from the mother and so on), or are there chances for it to generate completely different stats altogether?

4) I hear that for most creatures on official the cap is 450 (500 for a few exceptions) and that going past that the dino will disappear, I know this was answered in the past but I keep reading conflicting replies, so I'll ask again: does it matters for single player, or can I go higher than that?

5) if the above cap is true for SP too, if I need to increase only two stats of a dino, I would only need to focus on getting 225 mutations per stats, right?

1. Max level is preferred, although on rare occasions, I have found dinos slightly lower than max level who had a higher stat than a max level I tamed.

You only need low level dinos if your server type caps the maximum level of dinos, usually level 450. In that case, you can use the low level dinos to reduce the level of your high level dinos in stats that aren't important (like run speed and oxygen). You will generally need to do that if you play on that type of server, but you don't need to on unofficial dedicated servers. I have no clue how non-dedicated single player works.

2. The video I linked above https://www.youtube.com/watch?v=wL4fDTRg4Ig explains how to do that without mods, although obviously, she's playing on an unofficial server since she spawned in her dinos. With mods, it's easier. I use the Awesome Spyglass mod which always show me the original base stats, regardless if I imprint or level them up.

3. Babies always inherit either their mother's or father's base stats, with a slightly higher chance of inheriting the higher of the two. They never inherit anything in between, except as a mutation. The mutation can occur on the lower of parent's stats, which of course, you don't want.

4. I don't know the answer to that. I play on a dedicated, unofficial server, where that is not a problem.

5. As far as I know so far, I only know how to get 40 mutations in a stat. I've read that bad things could happen if leveling a stat beyond 255. My guess is that 256, when converted to binary requires 9 digits, whereas the maximum decimal number that will convert to 8 digits in binary is 255. These numbers correspond to a base stat that you can't see without a mod like Awesome Spyglass. They can't be be seen without something similar, and is difficult to correlate to the number you see in game, but you are unlikely to reach it unless you are playing with mods, so it's kind of moot, if you can't see it because you can't use mods.

Why the Ark devs decided to make this limitation, I haven't a clue. It seems more than a bit archaic. Although, I do agree it's unnecessary to do it.
Last edited by Liralen; Jan 17, 2023 @ 11:43pm
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Date Posted: Jan 16, 2023 @ 11:12pm
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