ARK: Survival Evolved

ARK: Survival Evolved

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RainyDayJ Aug 11, 2015 @ 10:18am
Efficient XP through Crafting
Any tips on the most efficient items to craft to maximize XP gain? I've been focusing on building materials to get the XP from crafting and building and while it at least gives me something useful to show for it other than levels at the end it is mighty slow.

I'm looking for efficiency in resource collection speed, resource cost and XP gained per unit crafted of whatever it is.

I know it used to be cloth hats and Narcotics still is a pretty good quick way to craft up some XP if you've got decent access to meat collection. It might be nice to try and get some ideas for early, mid and late game items too.

Anyway, anyone else have tips, opinions or ideas?
Last edited by RainyDayJ; Aug 11, 2015 @ 10:18am
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Showing 1-12 of 12 comments
alilgoat Aug 11, 2015 @ 10:22am 
Early = building your base and normally surviving.
Mid and late game is narcotics.

Narcotics, as you know, give 2 xp each.
all you need to mass produce them is a raptor or better, and a trike or better.
Narcotics can be easily traded for literally anything... very good source of currency
Stellion Aug 11, 2015 @ 10:23am 
Narcotics if you have a berry farmer and a meat hunter. (trikes and at least raptors). Materials are cheap and plentiful gives like 2.4 exp per for the crafter and 1 exp for everyone nearby in the tribe.
Stellion Aug 11, 2015 @ 10:24am 
Originally posted by The Goat:
Early = building your base and normally surviving.
Mid and late game is narcotics.

Narcotics, as you know, give 2 xp each.
all you need to mass produce them is a raptor or better, and a trike or better.
Narcotics can be easily traded for literally anything... very good source of currency
he beat me to it... by seconds...
Aira Aug 11, 2015 @ 10:35am 
Originally posted by The Goat:
Early = building your base and normally surviving.
Mid and late game is narcotics.

Narcotics, as you know, give 2 xp each.
all you need to mass produce them is a raptor or better, and a trike or better.
Narcotics can be easily traded for literally anything... very good source of currency

For crafting, yes, narcotics are the simplest and probably fastest way to level semi early. Building the base is very good as well, but takes time to get all the materials (since you need late game dinos for faster resource collection)

Mid to late game getting a good combat dino will give the fastest xp depending on server difficulty, and you can save up the meat for more narcotics.
Manks Aug 11, 2015 @ 10:39am 
Id recommend Narcos at any level, purely because you can set up a Pestle and Morter (or multiples) full of spoiled meat/narco berries, which are easily obtained through farming and timer distribution, and set them all to make hundreds of Narcos while you go about your business elsewhere.
In combination with base building or hunting, very easy experience.
Ryoden Aug 11, 2015 @ 10:57am 
Wooden signs require the fewest materials for the XP they give if limiting yourself to wood thatch and fiber. If you collect stone easily you could look towards small crop plots.
Ryoden Aug 11, 2015 @ 10:58am 
But obviously once you get a berry harvester Narcotic is far better.
[TBT] Kropotkin Aug 11, 2015 @ 11:12am 
Originally posted by Manks:
Id recommend Narcos at any level, purely because you can set up a Pestle and Morter (or multiples) full of spoiled meat/narco berries, which are easily obtained through farming and timer distribution, and set them all to make hundreds of Narcos while you go about your business elsewhere.
In combination with base building or hunting, very easy experience.

I've always wondered, once you start crafting a bunch of Narcotics, or anything else really, do you have to stay within range to get the xp? I've always tried to stay close to my base when crafting large batches just in case.
Romen Aug 11, 2015 @ 11:20am 
You should see your xp indicator flash everytime you get xp. So if you see it flash you are ok, but move too far and it isn't then you aren't. You can also open inventory and you should see the xp moving. If you are gettign shared xp from a tribemate then you get the shared xp messages.
Manks Aug 11, 2015 @ 11:23am 
Originally posted by TBT Kropotkin:
Originally posted by Manks:
Id recommend Narcos at any level, purely because you can set up a Pestle and Morter (or multiples) full of spoiled meat/narco berries, which are easily obtained through farming and timer distribution, and set them all to make hundreds of Narcos while you go about your business elsewhere.
In combination with base building or hunting, very easy experience.

I've always wondered, once you start crafting a bunch of Narcotics, or anything else really, do you have to stay within range to get the xp? I've always tried to stay close to my base when crafting large batches just in case.

I haven't tested this, but if you are in render distance it will definitely work, but i'm curious if the game carries on the calculations if you move out of render distance.
alilgoat Aug 11, 2015 @ 11:25am 
Originally posted by Manks:
Originally posted by TBT Kropotkin:

I've always wondered, once you start crafting a bunch of Narcotics, or anything else really, do you have to stay within range to get the xp? I've always tried to stay close to my base when crafting large batches just in case.

I haven't tested this, but if you are in render distance it will definitely work, but i'm curious if the game carries on the calculations if you move out of render distance.

If you started the batch, I've gone as far as east coast to west coast and was still getting xp.
However, shared xp is much shorter distance.
Eve of the West Aug 22, 2015 @ 2:28am 
Might think about Bows instead of small crop plots. Fewer types of materials, less wood, better return on fiber than crafting cloth hats.
Last edited by Eve of the West; Aug 22, 2015 @ 2:29am
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Date Posted: Aug 11, 2015 @ 10:18am
Posts: 12