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I do thiunk it might be good to greatly limit the amount tameable or make it hard enough etc that nobody is stacking 20 for a looooong time.
Also like the buff ideas..lots of room there for some neat effects and drawbacks. I just cant see near the fun if its not tameable as thats such a big draw especially for PvErs.
unique drops arent a bad idea either as long as they are awesome enough to make it worthwhile to still get excited when you see em again.
If nothing else let server owners choose if you dont want it official.
What would be special about alpha's when they are all over the place? And do we really need even stronger tames than now?
If you allow them to be tamed, it should only be for their skin, and not for their power. And then again, what will be special about them, when that skin is all over the place?
I think they should be kept as exotic wildlife that add some spice to the world - extra loot, extra xp, cool battles etc
He's still Nr.2 after all. Isn't there even a technique to get the alpha animal of a herd of animals under control in order to control the entire herd? But I don't know which one it was, but most likely it was indeed a herd animal. Buffalo or something.
Same as there is a global limit for tamed dinos per server, preventing you of finishing the taming process, there could be a limit of one Alpha per dino species per Tribe. Would be difficult to think of all eventualities though, for example players leaving a tribe to tame an Alpha to join in later to kind of "bring another Alpha into the tribe". I think in this case we would need that joining Alpha being unclaimed the instant, that would be the fairest solution I think.
It's a nice idea, but if anything, leave it as untamable at least, and a extremely rare spawn, but gives high end loot.
Any more then that and it's going to ruin what the core fundamentals of teh game are.
Things seem to be dragging from the survival aspect, towards the "fancy animals u can own" aspect. The game is "Ark SURVIVAL evovled" right? not "Ark EPIC MONSTERS Evolved".......
Sure people want more n more to do in the game, but is making bigger n bigger n more drasticly powerful stuff really the answer? I mean, how many dino's do you expect one group of people, or even one person to have space for, in the official servers that have 70 slots....
The map isn't big enough to house such large scale stuff, not to mention good luck to any new people with adding mroe n more bigger n powerful things in.
It's already got a huge power gap and potential gap between those who start new, even with levels already gained, compared to those built up.
I think the cons outweight the pros because it will make too much other stuff completely obsolete, and a waste of time. Which is also what people are complainign about with the stone teir, since you can easily skip it. But that is at least managable to the degree that stone is easier for smaller groups to get set up, then a full metal base. But with massive dino's.... not exactly a easy balancing issue.
Yes that kind of is more of a opinion then complete fact I spose, but ehh.
No idea for PvE though
I fear for how stuff like this will go way too far. And having it around the map.... what if your building up, farming away.... all of a sudden theres a big ♥♥♥♥ off rex destroying all your ♥♥♥♥. Sure it "can" happen already with current os, but atleast them you have a chance, but a big boss rex you would assume would be way more deadly, and good luck to peopel building to survive.
Needs to be a obilisk boss, or even as a server event thing. Or in a specific "semi-secluded area" as it's only spawn that spawns once every so often after it dies. But that's so.... mmo. Not a survival game. The whole idea just doesnt work with the survival genre. It's becoming more about "late game" pvp content, then simple survival content.
That would favour the server dominating even more.
How about making Alpha's not tameable, but instead having the option to turn a maximally leveled T-Rex you already got into an Alpha? It's just a quick shot, haven't thought about it properly yet.
Ark Sruvival Evovled.
Not Arkemon Monsters Evovled. lels.
We don't need or want soem pokemon rip off. Just a survival game with dino's kthnx.
I was mainly aiming for what people would prefer to sort of help the devs out i guess.
This is a good idea though as people can submit how it could be done.
As Kalemendrax said though most people against the tame are pvp'ers which is fair enough.
After a bit of thought (and reading some of the comments) I would still like it tameable but maybe keep it to unofficial servers only and with an option for it to be tameable or not.
I don't think the Alpha T-Rex should; that wouldn't make him very... Alpha.
I know this isn't real-life, yadda yadda, but the game obviously takes aspects from real life and its history. Anyway...
I've seen a lot of heartache out on these forums in terms of powerstruggles, and allowing Alphas to be tameable would continue to tip the scales in the favor of the largest tribes.
Now, I know the large tribes still work hard, and they earned their spot on the "food chain." But, (and this is obviously my opinion) making it tameable seems ridiculous.
There really should be an apex predator out there that won't become your cuddly little pet, and could be a real threat on a daily basis (since it doesn't need to be summoned.) I've seen a lot of talk about how easy it gets (on PvE mostly) once you get a little army of dinosaurs, very little is a challenge anymore. Of course it would need that nice loot to be worth the stress of dealing with it; but there needs to be an untameable "boss" out there to bring back the need to be careful and "survive" again. Also, it could give you something else to shoot for in your higher levels.
-The buff is a really neat idea... Instead of making the Alpha tameable to try and get that buff, what if they incorporated a buff from the player? Maybe based on how long you've survived without dying; making you look like an actual Alpha yourself? Just a thought, haha.
I agree, lol. Keep the game in lines with its actual name/genre.
I think it's simply what people want. And this includes me.
Survival is always a tedious struggle, and to be honest the survival aspects of the game, e.g. food, water. temperature, etc., are those which I find the most annoying. This game never had a very sohpisticated crafting and survival aspect, and the materials are very basic. Same as with the mechanics, it's more or less always a number lowering or climbing, and you can stop or reset it by doing something particular.
People find more joy in building their bases and taming dinos to hunt and fight. Just because the name says "Survival" it doesn't mean playing the game should always mean being at the edge of dying from a disease, an open wound or something. I know there are people out there who crave that kind of games, but the majority of the playership wants some entertaining fun without constant "timers".
The taming of and fighting with dinos is what sets this game apart from others, and they should indeed focus on that. Which is why I like the Alpha idea very much. We only need to take care that it's implemented properly, and that the devs don't listed to the majority which simply says "An Alpha T-Rex? Would be cool if I could ride that, I'd totally pwn with that thing" and doesn't think any further and simply posts "please make it tameable".
It's a difficulty decision and it needs to be assessed properly!
I like the idea of a larger rex, but all dinos should be sized relative to level (low levels would be child-sized and higher levels adult-size). I don't like the idea of a second rex that is larger. There should be one rex. Make all wild rex's as proposed for the big rex, and keep tamed rex's as is today.