ARK: Survival Evolved

ARK: Survival Evolved

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GTX 980 BUS usage % spike resulting in FPS lag
After one of the more recent patches (190? 191?) and/or updating to Windows 10, I have been experiencing a ~5 second FPS lag every few minutes or so. I usually average around 30fps on medium-high settings (res max, sky slider in the middle, and textures on epic), but when this lag hits it drops to 5-10 fps and last for about 5 or so seconds. At first I thought it was the server (Official PVE OC 136), but after monitoring my GPU with MSI afterburner, I noticed my BUS usage % spiking to around 50% during the lag. It is usually 0% or really low. Anyone know what this could mean? I dont know if the BUS usage is the root of the problem, or the BUS usage spike is just manifesting because of some other problem.

Anyone else having this problem?

I noticed it after updating to Windows 10, but some ark patches dropped at the same time so I'm not to sure which it could be.

Windows 10, clean install
GTX 980, newest windows 10 Nvidia drivers
i5 2500k overclocked
16gb ram
game is running from an intel SSD
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Showing 1-15 of 32 comments
Chuc Aug 3, 2015 @ 8:22pm 
Try unclocking your i5
unlocking? you mean unparking? the cores are unparked.
WasntAFairFight Aug 3, 2015 @ 8:26pm 
I would only expect lag to occur if you noticed the bus maxed out.

Are there no other anomalies?
Chuc Aug 3, 2015 @ 8:26pm 
Yeah I have no idea what the word is but if it overclocked try undoing it maybe it might help
Originally posted by WasntAFairFight:
I would only expect lag to occur if you noticed the bus maxed out.

Are there no other anomalies?

Not among the parameters Afterburner monitors. If anyone has any suggestions on other things I should monitor and programs I could use to monitor them, any info would be appreciated.
Originally posted by Chuc:
Yeah I have no idea what the word is but if it overclocked try undoing it maybe it might help

I'll monitor my CPU next time I play to see if there is anything out of the ordinary going on there.
WasntAFairFight Aug 3, 2015 @ 8:32pm 
Try "hwinfo" I use it myself if it can be seen it can be logged.
Devestatio Aug 3, 2015 @ 8:39pm 
Originally posted by WasntAFairFight:
Try "hwinfo" I use it myself if it can be seen it can be logged.
Thanks a ton for this insanely usefull tool :D
Krux Aug 3, 2015 @ 8:48pm 
Originally posted by plainclothespolice:
After one of the more recent patches (190? 191?) and/or updating to Windows 10, I have been experiencing a ~5 second FPS lag every few minutes or so. I usually average around 30fps on medium-high settings (res max, sky slider in the middle, and textures on epic), but when this lag hits it drops to 5-10 fps and last for about 5 or so seconds. At first I thought it was the server (Official PVE OC 136), but after monitoring my GPU with MSI afterburner, I noticed my BUS usage % spiking to around 50% during the lag. It is usually 0% or really low. Anyone know what this could mean? I dont know if the BUS usage is the root of the problem, or the BUS usage spike is just manifesting because of some other problem.

Anyone else having this problem?

I noticed it after updating to Windows 10, but some ark patches dropped at the same time so I'm not to sure which it could be.

Windows 10, clean install
GTX 980, newest windows 10 Nvidia drivers
i5 2500k overclocked
16gb ram
game is running from an intel SSD

same here on a 970, done a few tests, the problem seems to be client side, i cant nail it down, but i feel it has something to do with something on the draw call list devouring ram, if you run some in game tests youll notice most of the spikes are when you move or look the majority of the time. (wierldly it happens almost every single time attempting to paint metal)

upon monitoring the games process ive noticed it goes in and out of "not responding" constantly as well.

could possibly be Nvidia windows 10 drivers, as the issue was not happening on 192.0 until the update to windows 10 and the Nvidia driver update (obviously)
Last edited by Krux; Aug 3, 2015 @ 8:52pm
Devestatio Aug 3, 2015 @ 8:52pm 
Ok I ran a quick test of my own, and as Krux pointed out is is draw related, I turned the View Distance to low as well as the World Tile Buffers and saw a decrease in the stuttering, but now I can't scope out spawns at long distances :(

I did state before on another post, that i do believe this is related to the 2GB update that unpacked a large amount of the files to aid streamers and other complainers in getting a faster load speed...

I would much rather have a longer load speed, and have a smooth gameplay experience, than faster load times and choppy gameplay.
Last edited by Devestatio; Aug 3, 2015 @ 8:53pm
Krux Aug 3, 2015 @ 8:53pm 
Originally posted by ReedeemerX:
Ok I ran a quick test of my own, and as Krux pointed out is is draw related, I turned the View Distance to low as well as the World Tile Buffers and saw a decrease in the stuttering, but now I can't scope out spawns at long distances :(

yeah its a driver or client issue with the Nvidia windows 10 drivers, sadly we will have to wait for one of the 2 to update and see if that fixes the issue.

wish the ark nvidia drivers were windows 10 compatible, they were running super baby butt smooth.

funny thing is too, this problem didnt occur for me right away, only after a day or so.....at first i was running real smooth on windows 10 with the nvidia drivers, saw a minor increase in performance too (5 frames or so) then these stutters started and havent stopped, almost unplayable.
Last edited by Krux; Aug 3, 2015 @ 8:56pm
UNSTWAPPABLE!! Aug 3, 2015 @ 8:55pm 
Stat unit in console, record it for the next 15 minute while playing, note high and average. Then post it here.
PocketYoda Aug 3, 2015 @ 8:58pm 
Its not Win 10 i'm on Win 7 and getting the exact same issues..

Core i5 2500 (not k) 3.3ghz
16gb ddr3 ram
GTX 770 2gb
Originally posted by UNSTOPPABLE!!:
Stat unit in console, record it for the next 15 minute while playing, note high and average. Then post it here.
I've noticed my Frames and GPU plummit and go red when the freezes happen the other two are green..
Last edited by PocketYoda; Aug 3, 2015 @ 9:02pm
Krux Aug 3, 2015 @ 9:05pm 
for me, it doesnt happen right away, its a slowly escalating problem over time, the longer im on the worse it gets.
Krux Aug 3, 2015 @ 9:09pm 
so after some testing right now, painting my building parts triggers it, every single time i attempt to paint a wall, with statunit, draw, gpu and frame spike HIGH, real high, 400-900ms.

after that, i have the problem outisde of even painting....maybe the paint UI has a memory leak?
Last edited by Krux; Aug 3, 2015 @ 9:10pm
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Date Posted: Aug 3, 2015 @ 8:21pm
Posts: 32