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The resistance multipliers are backwards, and they should really be renamed or changed so they are actual multipliers as stated. But they work inversely right now, with lower numbers being MORE resistance:
So for example, the following settings:
DinoDamageMultiplier=3
PlayerResistanceMultiplier=0.1
Would increase dino damage by 3x (300%) and increase player resistance by 10x (only taking 10% of the incoming damage)
Hope that helps :).
This is also a useful link: http://steamcommunity.com/sharedfiles/filedetails/?id=454529617&insideModal=1