Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I was dinking with this today since I was interested in raising our level cap for giggles. I keep with the spirit of it all, in that you need ungodly amounts of xp after 71, but rather than have to enter their 60-71 manually I wrote some code that "smoothes" 60+ (while hitting about the same total required by 71) and that increases xp required per level, with every 5 levels becoming more painful, until a cap of 10k per level is hit. In the end with this you need ~320k total xp to hit 100, so I set the max player xp at 350k.
Not that any of us will ever hit it. I'll want to restart from level 1 again long before that - that would be an insane amount of xp to gain (when you consider it's 54.5k xp to get to lvl 71 now and there really isn't anything content-wise you ever do to increase xp gains - rampaging on a t-rex/spino and slaughtering mobs is about as good as it ever gets).
The curve if you stick with the spirit at 71 does at least give you some leveling once in a great while and a few extra points to play with (I set ours up to only give 8 engrams per at 72+ since we're co-op pve and have hundreds as it is).