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At a guess your servers TCP/IP stack is not tuned for high throughput high latency connections. You might read through this article and test one tweak at a time.
http://www.speedguide.net/articles/windows-8-10-2012-server-tcpip-tweaks-5077
I'd be exceedingly methodical so it will be annoying. I'd focus on any tweaks to window size (TCP windows not Microsoft windows), Nagle algorithm and buffer allocation. Mostly any tunings designed to minimize the response on many small bandwidth sockets rather than a small number of high bandwidth sockets. Copying 100 tiny files to 100 different people is a different problem than moving a 500GB file to one person as fast as possible.
I'm clearly guessing here but there doesn't appear to be an easy ready answer.
Back in v187 we never had those problems.
I also noticed that our private server does NOT autosave at shutdown as someone else said, although I am pretty sure it USED to do it.
for me it seems to happen when people are connecting or attempting to connect
im trying to wait for everyone to log off the game on their own...... hate kicking them out for this test.. but yes I will keep everyone updated... I hate when people find a solution to their problems but never return to tell anyone.......