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Повідомити про проблему з перекладом
1: you control one of 6 essential locations that is required to summon the only current boss, The Broodmother. (I say the caves should be cleared of structures every day or so but that's because it mostly defeats the challenge presented by the cave itself PvP or PvE server)
2: you are a large tribe it seems that should have no troubles defending or even rebuilding your base if it comes to that
3: No one gives a ♥♥♥♥ about your threat
The only thing I see that you have anything to complain about is the same thing everyone else has the right to. you can do almost nothing when offline
Go on, I'm super impressed at your social engineering skills. Please, tell us more about ourselves.
Does it upset you that two COMPLETE strangers can agree on something that rustlers your jimmies? Tell me about it Pookie, how does it make you feel?
Also, our 'Limited' View Points...
I am a old ♥♥♥♥♥♥♥ griefer and he runs his own server to escape people like me.
Get over yourself, Mr. Kettle says to Pot for the Kettle calling him 'black'.
See if you can pick up what I mean by that, it'll test your reading fundamentals.
*Jesus christ autocorrect making me look like OP
I agree with your points personally, I don't think you are ignorant per-se. In my opinion I just think this is too radical of a design change (opinion).
I will loudly and proudly say that I will likely quit should this change take effect. Honestly, I have had to rebuild due to bugs (EA, no problem), raiders (survival game, no problem), etc.
But I really don't want an entire base invalidated in a few hours in a single update. I just can't support that vision, you know? You are of course entitled to your own opinion and I empathize with you overall. I think it's a little easy to live in a cave, obviously, it's not "fair". But 8X just seems a little much.
Mathematically that makes grenades do ~2400 damage to gates, which means 3-4 will take out a metal gate. 3-4 grenades can be farmed in 10 minutes, relatively easy. Caves have weaknesses also, and I will like 2-4x damage would be more appropriate.
"please cancel x8 dmg in caves"
"please cancel tamed dinos can die"
"please cancel buildings can be destroyed"
We can think in balance this things lowering dmg no canceling it, or maybe we must think a bit more and the solutions can be launch new gadgets/buildings/buffs to increase the chance to a solo player can survive, not only inside the caves of course, can be a option but should not be the only, dont be angry posting i play in pvp server solo too and we must know before is that : play solo is the hard way (more now in pre-release) and the funniest too, if you like the challenges and have fun playing hard, if this doesnt like you change your play style sometimes and try other in-game experiences waitng new patch changes.
I do live in a cave, we all do. We built partitioned quarters specifically to allow other people through our base and into the cave (in a safe manner). We share, as I mentioned in my post.
I share my cave with the public. End of story, I don't lord anything over anyone and the presumptuousness of your post is real.
^^^^^This right here allllllll day. Cave blocking is a serius problem across alot of servers. So Seagull guy adapt and learn to play outside of the cave beacuse you're not gonna get your way so have fun waking up on the beach every time you log on now :D
Here's what I see, you have lots of stuff that you got cheaply by sitting in a cave and cost you hardly anything to build. You said it yourself, they will get huge stock piles.
Now, let me ask you this. How is it fair you sit in a indestructable base with a small iron wall closing it off (gate whatever). Building huge stockpiles of stuff. While no one else can do the same thing above ground? I know be smart take a cave, or find a cave or whatever. But, you don't see the problem with this whole mechanic? Other tribes that own all the caves on a server, so strong because they're stockpiling supplies that can choke a bronto.
Building walls around resource nodes because they can. Making the experience for people, not just new people, but people in general a horrid experience. So much so that people do not want to play.
Those same people getting on forums and laughing at people and calling them names telling them to PvE because they suck and can't handle it. All because they took a cave or found a cave and took easy street.
There has to be some balance, if you're going to chose to take the easy ride, then it should cost you in some way. If you're going to keep artifacts from people and make their lives a living hell, then there must be a price to pay to own that cave.
People have been having to rebuild everything from the ground up because of cave dwellers for a long time. Tame new dinos rebuild bases and stuff like that. The current system makes it very hard to crack a cave, not impossible, but very hard.
It's time for balance.
Go try that, then. It's PVP; you should just expect to get raided... right?
You are such a saint. Man, I bet the griefers are going to love plunderin' dat whiney booty.
What server do you play on? Oh sorry... What server DID you play on?
Sure, I get that. But some people share my point of view as well.
People are very quick (on steam forums, ofc) to get extremely aggressive over someone have an alternative opinion. If you're not sharing a "realistic" viewpoint with me, I personally do not want to hear it, hence the comment.
I don't think raising cave-damage is the wrong choice, I think 8x damage is far too much. I think that it's an understandable change but ridiculous in it's extremity.
At least give us a 70-100% resource demolition bonus for a day, let us get a larger portion than the 50% we would normally get, so that we can move out.
If they had any logic beyond "unfair" I would agree , honestly they should have just made caves have multiple entrances so it's not a one-stop-shop.
If they had physics of being unable to anchor gate/wall structures securedly, making them less durable that'd be fine... but as it stood a solo player who hit a cave first could lock down a cave with a few hours of farming (on a server I solo built a behemoth gate and SEVERAL metal gates/doors in less than one day's work).... but that shouldn't be the end of your base design imho. I believe this is healthy to promote actual planning beyond "I FOUND MY HOLE NOW BLOCK IT UP"... it's more "where can we be attacked from... how do we prevent x y and z" so for strategy and tactics I find this healthy.
However, I agree there needs to be more explanation to this change.
Seriously though, if I could single handedly farm 2000 ingots and 700 paste in one single day (an entire cave "base").... nobody is losing much unless they are the laziest farmers this game has ever seen, in which case natural selection will weed them out of pvp servers, and that's just how it is sadly. Not because others are "kiddies" "carebears" or anything else griefers want to claim, but because these griefers are actually forced into putting more than minimal effort in... and that is a good game changer.
Deal with it. Deal with it. #dealwithit