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sorry mate, you've just got the mindset of a kid, it's hard to tell your actual age. I'm well aware of what the devs are doing, I'm not sure why you'd whiteknight them like I'm attacking them or something. I'm kind of doing the right thing as an alpha tester by reporting an issue most people are having. They've added the wander ranges last patch and this is a part of testing it; and it's not working with the Sarco. So enough with your silly methods of not doing anything at all with your dinos, we get it. Some of us actually want to use our pets for more than fps droppers in pens all day.
I'm not sure why you respond to a bug report with, "Adapt and overcome" this isn't stopping my gameplay, nor hurting it, I'm just reporting an issue that needs to be brought up, and hasn't been touched on by devs yet. Maybe you should go read what alphas are all about. Sitting in your safezone all day doing nothing useful isn't helping the game's production.
I've yet to see any videos of Sarcos actually scoring kills in the wild. I've witnessed multiple lose to things 1/10th of it's level because it can't hit them.
I don't play on dialup so I can't really easily test this. The server I play on pings fine, better then most other games I play, usually 30-70ms. Why would 5 raptors interacting with a player have anything to do with AI v AI? A serverside calculation vs a serverside calculation isn't the same as server vs client. I have no idea where you're getting your reasoning, but I'd love to see a video of that.
Not sure what you're getting at exactly, but if lag is effecting two serverside calculations, both entities would be 'lagging' and therefor the raptor (with probably 200 health) would still die hours before the sarco with 3000 health. go check other peoples' replies, a few people have reported this issue with sarcos dying when they shouldn't be. and I have yet to see any evidence of sarcos actually scoring kills when left alone.