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I like the system. Don't change it.
Join our server ;) You don't really have to grind.
If you don't wanna farm, go play CoD. Oh wait... you need to play to unlock new weapons. Well! Go play FarCry 4 then! Oh... you need to unlock abilities while playing.
Cities: Skylin... oh yeah, you need to grow your city to unlock new buildings.
Your argument is so invalid, that is cannot even be applied to games in general. That's why it's a good thing this is a game and not a survival simulator.
Even walking gives you xp, so I think the leveling/grinding in this game is EXTREMELY balanced.
Lol
You agree with me without recognizing it.
Btw. l2quote ^^
Well, you always have players that always strife to maximize something instead of just enjoying the game (or it's just their way of enjoying it). If it weren't leveling the engrams they would probably just run around gathering tons of resources just to be happy to have 50 storage boxes full of stone and wood. That just can't be helped.
I - like many others - play singleplayer and still have more than 100 unspent engram points at level 40, because I seem to level faster than I'm actually getting around to play with all the toys I've unlocked so far.
Just thinking about better ways to do something doesn't mean ditching the whole thing.
Don't get me wrong, I'm having a blast, but this is one of my annoyances about this game. And by the goddess, there are a lot of annoyances.
Tactics.
You can choose what you want when you start: building or surviving. Some people choose building, some people choose a spear and randomly kill everything.
Others build a thatch house somewhere and go from there.
It's definitely NOT bad design, but you're so used to unlocking everything in a game, you can't stand the fact you need to use tactics in choosing your engrams. Besides, this enforces people to actually join a tribe in stead of going all han-solo.
Tribes are for people that enjoy MP. I am personally not one of those people. The game boasts "single player" so that fits right along with the themes available.
It's tactics to choose a path, agreed, but seperating all the pieces to an armour set for the sake of some contrived "progression" is just bad design and reeks of disingenuity. It's padding the list for the sake of "content." You get your first level and look down through all the possible engrams and think "Holy crap, look at all that!" then you level a couple more times and realize that you're buying a car. Bolt by bolt.
You're suffering from Stolkholm syndrome mate, we all are to an extent with this game. TSL was a complete letdown. BoP isn't much better IMHO. We've been craving this sort of Jurassic Park for decades, and now that it is here, looks gorgeous, and has active development, we're taking the Pinto and believing it's a Cadillac.
At level 15 I can even build stone walls.
Wooden window frames with Level 20 !!! This is unjustified!
I've read a lot of your replies and I'm not sure if you're just a non-native speaker or are genuinely an arse. Either way, let me break it down for you Sparky.
This game have BOTH SP and MP mode. U no that mean ppl gunna play on both n that the devs need 2 rethink thier system and put mor stuff in instead of cheatin.
Alright, for those of you playing the home game, I can't type like that for long, it hurts my brain. Main point here, the devs need to look at their system and re-think it. Don't gild the lily, we like the game, just make it more streamlined and actually give us more stuff instead of forcing ust to buy our homes stick-by-stick.
Also, ♥♥♥♥ people that change settings. The devs designed the options to default to their desires and balance. You change them, you're cheapening the experiance 9 out of 10 times.
I have to politely disagree with the quoted point. You are just plain wrong on this one. Devs design options to give the players the opportunity to customize the game to their tastes and playstyle. If you came out with a cheapened experience after you changed the settings 9 out of 10 times. You just did it wrong 9 out of 10 times.