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The DinoClassResistance multiplier DECREASES damage at higher values, not increases it.
Also those 2 settings DO interact and your values work out at 1.125x dmg
DinoDamageMultiplier=0.75 ------Higher values increase damage
DinoResistanceMultiplier=1.50 ------Higher values decrease damage.
Higher=reduced Damage lower then 1.0=more dmg they take
so if ya want them to take 50% more then 0.5 if ya want them to take 90% more then 0.1
Damage controller is diff higher=more dmg they do less=less they deal.
Thanks yeah I figured it out, when it's wide spread (DinoResistanceMultiplier) a higher number increases damage taken, but when specific dino class are used, less resistance means they take more. I hate how the widespread resistance seems inverted (it would make more sense to me for less resistance to make everything take more damage)