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but the worst problem is the generator not snapping in on any power cables!
so a destroyed generator can render a whole powergrid useless, which multiplies the pain of placing a decent grid!
please at least give us a flexible connector that snaps in on both ends, to connect 2 loose ends that didn´t quite fit together, or to connect a new or secondary generator to a grid!
in my giant base, the generator room is the best protected multilayered metal room in the basement, just because the gen blowing up would render the whole base useless and i would have to demolish half of the base to rewire the whole thing under the floors.
the electrical devices use flexible cables to connect to the device and the outlet. something like that with a thicker cable would be an easy implementation and fix pretty much all of the powergrid placement problems. you could snap seperate straight cables to your foundations wherever you like, then connect them all together with the flexible cables.
same would also work nice for water pipes (call it a hose and you are set).
a request from day one of release by many here on forums.
They seem far more interested in plastering on new crap that is broken and will need
re-writes later on. Forget fundamentals.
It is possible to move a power generator, as long as the new power generator's vertical power cable intersects through the existing power lines. It doesn't have to "snap" perfect, just intersect through it. Unfortunately, you may have to go through multiple power generators in order to get the placement right.
I also tried to place my power lines first, after the walls and floors, but before other objects like vaults, crafting stations, fridges, etc...
oh, i gave up on placing generators on existing cables pretty fast. thought it wouldn´t work at all.
and placing cables first was also a problem, since for my base cables would obstruct walls and ceilings very often, but placing the walls first, and the cable later would work at the exact same placement.
is it possible to place 2 generators to the same grid as a redundant system? so i could place a generator on both ends of a power line, and if one gen is destroyed, the second one will still power all devices? or a cut of the line somewhere would not affect the grid at all as long as both gens are still running?
Though at least a few more cable options like right angles, or a selection of angles, a 6 way, smaller length cables would be nice until then.
cables are just reskinned pipes, which are pretty low level stuff, and needed for basic farming.
Currently no, the placement of the cables depends on the type of cable you are using. It's not like placing a fence post where looking at it from a different angle will place the cable in that direction. The cables use a linear "square" placement system, so sometimes placing them where they are visibly hidden can be a pain. To make a cable turn in a different direction you have to use the cable intersection and then place the cable in whichever of the 3 directions it needs to go.
The only way I have found to reliably place cables is to build my base in a grid type structure lined up with where my generator is going to be placed. Even then I still get cables clipping through walls incorrectly and placing them into floors or ceilings to where they will be hidden is a lesson in patience.
i still think i flexible connection wire would be the best and easiest solution. it would snap to two powerline ends if they are within one foundation range and connect those, no matter how they are aligned, or if there is a slight hight difference.
http://steamcommunity.com/sharedfiles/filedetails/?id=501148375
I was even running dual power generators and then turned off the old one and everything was still powered from the new one.
EDIT: wow sorry it didn't paste lol.
I think it would be a good solution.
The piping/cabling system you have created is a wonderful concept however it has some implementation issues. The straight, incline and vertical work great as long as you are only wishing to go in one direction from the source to the destination. The problem comes in when you wish to change directions. Your only option is to throw on a Cross which is limited to only one snap direction and will leave two unused ugly stubs. The snap points for the pipes/cables should be the same as the snap points for the fence foundations.
*When going from a vertical to a horizontal there should be 8 options on the 90's and the 45's.
*When going from vertical to an incline there should be the same 8 options.
*When going from a horizontal to another horizontal there should be 5 options for left, right, forward, or 45 degrees to left or right.
*When going from a horizontal to an incline you only get the two options, up or down.
*The same with the horizontal to a vertical- up or down.
*When putting on a Cross there should be many more options than the single one we have now. The cross should be able to go in horizontally OR vertically off the end of any horizontal or vertical pipe. It should also be able to be rotated in any of the 8 directions.
*It would also be nice to see a Tee added so that we can split in two directions rather than three and it should be able to snap to any of the three ends so you can tap off to the right, tap off to the left or split and go right and left but not forward. It should also be able to go horizontally OR vertically and in any of the 8 snap directions.