ARK: Survival Evolved

ARK: Survival Evolved

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Trollracs Aug 12, 2015 @ 9:41am
1 Min respawn on death is too much
I know that they are trying to find a way to balance the griefing on turrets, but they also made the turrets pretty strong now. I feel that the timers upon death are too much now. It is impossible to even hold your own on a base. If you die within your base, you now have to sit there for 1 min while they pike your own bed's down. You have to be lucky that they don't get them all before you rez.

I think that the timer is going to piss alot of people off and I feel like something simple like this will be a big game changer. Im happy they stopped griefing of dinos through walls, but they almost single handedly ruined the option of defending your own base.

Anyone have more feedback?
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Showing 1-15 of 16 comments
Ophias Aug 12, 2015 @ 9:45am 
I think if they have got into your base and are able to pike your bed. You already lose, w/o respawn timer.
WasntAFairFight Aug 12, 2015 @ 9:50am 
It would be better if the respawn timer only happened on death by turret.
Last edited by WasntAFairFight; Aug 12, 2015 @ 9:51am
vectorsky Aug 12, 2015 @ 9:55am 
I think the increasing of the timer is a little excessive, but I would generally agree with their being a 1 minute death timer. There should be a legit punishment for getting killed.

Sure it stinks if they are already in your base, with access to your beds. But honestly the rez zerg issue does go both ways. I know they did this to counter sleeping bag turret drain, but trying to raid a base where people keep respawning instantly is an issue as well as far as I'm concerned.

The invader is already fighting on your home turf putting them at a potential disadvantage with likely a further respawn point than your beds would be. So their death is more punishing since they would probably have a further run back and less chance to re-equip after death.

I see where you're coming from but I think the devs tried to err on the side of PvO protection at the expense of live action PvP. Which I'd say for the majority of users is probably the right decision. Although you've got this rez timer at least you had a chance to defend. Where as PvO turret drain is a time game, where most raiders have hours of time to dedicate to the cause with no human opposition.
GeekyGek Aug 12, 2015 @ 9:55am 
well the person does have a point. if you die within 5 minutes, 1 minute is added, if you die within 6 minutes another minute is added.

I can see how this may help stop attackers from draining your turrets, as thats pretty easy to do with just a few beds. but at the same time it hurts those who are trying to defend their base who may be 5 people defending against 10. It can end up giving them ample time to rip your walls apart before you can even respawn to defend again.

Ophias Aug 12, 2015 @ 9:57am 
Originally posted by caleb68:
well the person does have a point. if you die within 5 minutes, 1 minute is added, if you die within 6 minutes another minute is added.

I can see how this may help stop attackers from draining your turrets, as thats pretty easy to do with just a few beds. but at the same time it hurts those who are trying to defend their base who may be 5 people defending against 10. It can end up giving them ample time to rip your walls apart before you can even respawn to defend again.
So you put 10+ beds in your base?
AdiNoob Aug 12, 2015 @ 10:03am 
You die when you are killed. :)
This timers affect both defenders and attackers, no reason to complain here.
Trollracs Aug 12, 2015 @ 10:55am 
So when you Fast Travel to your base and die, you do not have a chance to defend your base becasue fast travel i guess counts as death and now you are on a minute respawn. how does this not bennefit the attacker?

If you are defending by the time you get to your base it's too late. If you are raiding you have the option of doing it while they are offline, while they are away, or be sneaky and not kill a dino unitll you are inside or close to done raiding.

If you see a death message and you are not inside your compund at that exact moment, you pretty much have to forfiet your base. How is that fair?
Yoth Aug 12, 2015 @ 10:59am 
Just bring a rocket launcher. If one invests a lot of resources into auto-turrets, the other must invest as well or balance goes down the drain. Defending a base is much easier than raiding one. While the attacker is completely exposed when closing in on the base, the defender can hide behind windows or roof tops. You can even clip your damn sniper rifle through the wall and kill everyone in front of your base while they can't even hit back.
Last edited by Yoth; Aug 12, 2015 @ 11:05am
Yoth Aug 12, 2015 @ 11:10am 
Originally posted by AdiNoob:
You die when you are killed. :)
This timers affect both defenders and attackers, no reason to complain here.

Because while the attacker can deplete your auto-turrets bullets, the defender can deplete the attacker bullets as well by rapid respawn and punch derping around. xD
Last edited by Yoth; Aug 12, 2015 @ 11:11am
Trollracs Aug 12, 2015 @ 11:29am 
Originally posted by Yoth:
Just bring a rocket launcher. If one invests a lot of resources into auto-turrets, the other must invest as well or balance goes down the drain. Defending a base is much easier than raiding one. While the attacker is completely exposed when closing in on the base, the defender can hide behind windows or roof tops. You can even clip your damn sniper rifle through the wall and kill everyone in front of your base while they can't even hit back.

"just bring a rocket launcher" this is your reply?

"* Auto Turrets now target & shoot down enemy grenades AND rockets -- ooo yeah :)
(and any bullet weapon can shoot grenades & rockets to explode them now ;)"

Directly pulled from the patch notes, turrets are now bad ass! So this means that you have to either tank a turret with a large hp creature and then shoot rockets at it. Or you have to shoot 2-3 rockets at the same time and pray one makes it. That means you ahve to farm the amount of the rocket launchers and the rockets for an ATEMPT to take them out now. The game is becomeing unblanced.

C4 is bugged sometimes and wont let you place on enemy structures, IED's don't have snap points 50% of the time, and dev keep lessening the dmg for grenades. The pvp servers are running out of tools to actually use to raid. Now if we die defending we are screwed. I don't see how people can claim this is a postive change to the game.
omgdmn Aug 12, 2015 @ 11:48am 
Originally posted by AdiNoob:
You die when you are killed. :)
This timers affect both defenders and attackers, no reason to complain here.


this one
Trollracs Aug 12, 2015 @ 11:51am 
So you are saying that you will always be in your base with the ability to defend and will never have to fast travel (or death travel) back to defend your base? So if they are already inside and they get you while you are rez'ing and they kill you again and you are punished for another min that "it's ok...they have the same timer too"

This change 100% makes tribe now scout to make sure no one is home and raid offline due to the huge risk of an attacker dieing and sitting out of the firght for one minute.

PLEASE explain to me that this is a positive change to the game!
krawll Aug 12, 2015 @ 11:52am 
The respawn timer is necessary . Dying should have consequences . People should be afraid of dying . Not throw themselves into dangerous situations like it's nothing . Or abuse and kill themselves repeatadly to make turrets run out of ammo .

The timer has to stay , if it were me it would be longer
Trollracs Aug 12, 2015 @ 12:03pm 
So to stoping the death spamming on a defensive stand point, cant we limit the amount of beds per area? Wouldn't that limit the effectiveness of defending? This also means that only so many sleeping bags can be placed in an area too?

Make sure that the game can understand that it limits beds on both sides instead of a tribe just abusing a bed limit. Im looking for a way to balance the game in a way that doesnt destroy the ability to defend and attack. If they are making it risky to die, then why are the defese items getting so heavily buffed that there isnt a real way to now attack.

A single player in PvP is doomed on raids. Now they need a tribe to help, but people don't let other random people into tribes because it is a huge risk. Now you get into a tribe and want to raid...why on earth would you risk dieing in a riad when you can raid offline? There are more posts crying about offline raiding than others. If they punish you for dieing, then they just enforce offline raids.

They are just perpetuating the things that people are complaining about. I think that the game has become unblanced and they are giving into the wrong demands.
Muffin Button Aug 12, 2015 @ 12:14pm 
Originally posted by vectorsky:
I think the increasing of the timer is a little excessive, but I would generally agree with their being a 1 minute death timer. There should be a legit punishment for getting killed.

Sure it stinks if they are already in your base, with access to your beds. But honestly the rez zerg issue does go both ways. I know they did this to counter sleeping bag turret drain, but trying to raid a base where people keep respawning instantly is an issue as well as far as I'm concerned.

The invader is already fighting on your home turf putting them at a potential disadvantage with likely a further respawn point than your beds would be. So their death is more punishing since they would probably have a further run back and less chance to re-equip after death.

I see where you're coming from but I think the devs tried to err on the side of PvO protection at the expense of live action PvP. Which I'd say for the majority of users is probably the right decision. Although you've got this rez timer at least you had a chance to defend. Where as PvO turret drain is a time game, where most raiders have hours of time to dedicate to the cause with no human opposition.
This.
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Date Posted: Aug 12, 2015 @ 9:41am
Posts: 16