ARK: Survival Evolved

ARK: Survival Evolved

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ResourceNoReplenishRadiusStructures plz explain
* Custom servers can now specify "ResourceNoReplenishRadiusStructures" & "ResourceNoReplenishRadiusPlayers" multipliers, if they wish to allow resources to regrow closer or farther away from players & structures.

\Config\WindowsServer\Game.ini
[/script/shootergame.shootergamemode]
ResourceNoReplenishRadiusPlayers=1
ResourceNoReplenishRadiusStructures=1

so if 1 is the norm will .5 make stuff replenish closer or further? please explain as not all of these switch variables act the way you would think
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Showing 1-15 of 79 comments
Jeremy Drake Stieglitz  [developer] Aug 12, 2015 @ 6:59am 
0.5 will make them regrow closer to players/structures
2.0 would make them require a larger distance away from players/structures to regrow
explodingmonkey Aug 12, 2015 @ 7:00am 
thanks for the clarification, love you long time
Azunai Aug 12, 2015 @ 7:08am 
Is there any reason why you always make it a multiplier but not concrete numbers? would be clear and easy to adjust
mitEj Aug 12, 2015 @ 7:13am 
Thanks I had the same question
ElgarL Aug 12, 2015 @ 7:18am 
Is there a command line/launch option for this?
explodingmonkey Aug 12, 2015 @ 7:22am 
Originally posted by ElgarL:
Is there a command line/launch option for this?


why would you need one? just edit the ini
Last edited by explodingmonkey; Aug 12, 2015 @ 7:22am
ElgarL Aug 12, 2015 @ 7:27am 
Originally posted by explodingmonkey:
Originally posted by ElgarL:
Is there a command line/launch option for this?


why would you need one? just edit the ini
Because so far every option has had a launch variable which allows you to configure and run a server with ZERO file editing.

Makes for simple updates when you don't have to alter ANY files. You can even run auto update scripts as no files on the server ever need altering after an update.
The Quiet Cab Aug 12, 2015 @ 7:28am 
Some further maths, as far as I understood them right:

1.0=75m
0.5=37.5m
0.25=18.75m
0.2=15m
0.1=7.5m
0.05=3.75m

Right?
So its possible to make it 0.01 example or where do it stop at ?
I would love to make it so it would regrow everywhere, bisides in structures, wich it cant anyway as far as i understood
Last edited by Remember Trampe ツ; Aug 12, 2015 @ 7:46am
The Quiet Cab Aug 12, 2015 @ 7:51am 
Originally posted by ✌♋ SirTrampe! ツ:
So its possible to make it 0.01 example or where do it stop at ?
I would love to make it so it would regrow everywhere, bisides in structures, wich it cant anyway as far as i understood

Test it and let everyone here know :-)
Willow Aug 12, 2015 @ 9:01am 
Has anyone succesfully tested this? It's not working for me at all with the structure set to 0.1 or 0.01. The palm trees missing near my base have not returned with either of those settings.
tyonisius Aug 12, 2015 @ 9:07am 
Originally posted by Willow:
Has anyone succesfully tested this? It's not working for me at all with the structure set to 0.1 or 0.01. The palm trees missing near my base have not returned with either of those settings.

Its possible this is one of those changes that is not retroactive. Try going off into the forest, chop down an area, place a foundation, and see if anything grows back within the initial 75M.
Gillymuff Aug 12, 2015 @ 9:25am 
Originally posted by Willow:
Has anyone succesfully tested this? It's not working for me at all with the structure set to 0.1 or 0.01. The palm trees missing near my base have not returned with either of those settings.
You may also want to crank up the respawn rate just while testing. I think that's ResourcesRespawnPeriodMultiplier. If you set that to 10 or something then maybe that will make everything grow back faster so you can test existing stuff that needs to regrow as well new stuff you chop down.

Could also spawn in some fertilizer with those above settings applied and force grow stuff and see how that ties in.
Malkova Aug 12, 2015 @ 9:27am 
Where to add this command ? on the gameusersettings.ini ? what is this "\Config\WindowsServer\Game.ini" i don't have anything like that
Syd Khaos Aug 12, 2015 @ 9:27am 
Originally posted by meFeedMuch:
Is there any reason why you always make it a multiplier but not concrete numbers? would be clear and easy to adjust
SO that we have to guess and test and theorize about the base value we are multiplying....

Its WildCards version of a mini-game lmao!
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Date Posted: Aug 12, 2015 @ 6:58am
Posts: 79