Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I guess they are trying to add the survival aspect to it, but as of now it seems kind of pointless.
More importantly, what bugs me most is that you can transition almost immediately from hypothermia to hyperthermia with relative ease. I want to see much more gradual changes in temperature that need to be managed.
I also agree that how we take shelter needs to be looked at.
I can definitely agree with where you're going .... remove it from the game until it works!
Flak will cause to to drastically freeze.
leather evens out the freezing abit in high cold areas.
cloth evens out the overheating if in high heat areas.
but... can't carry 4 suits of armor around with you all the time.
While cold you lose food faster and water slower
To get warmer (in order of benefit based upon efficency with easiest first):
- Naked<Cloth<Flak<Hide<Chitin
(note that flak does not appear better against warmth than lesser armours)
- Carry a LIT torch (ie. be using it)
- Stand next to a buring fire (any sort), and they add up if standing next to multiple ones
(Fire also affects the floor space above and below the fire)
- Stand inside a building
- Close the door/windows (this actually does help in some circumstances, but minimally)
- Stand in the sun
- Use lots of stamina by runing and jumping (since this uses food faster then I do not recommend it unless you have lots and lots of food)
While Warm you use water faster (food seems to be un affected)
To get colder (in order of benefit based upon efficency with easiest first):
- Chitin<Hide<Flak<Cloth<Naked (woot, get naked!!!)
- Stand in shade
(Shade does matter, but it depends on the ecosystem as to the effectiveness, also depends on the sun position. your body has to be fully in the shade, not just your feet)
- Stand in water
- Immerse in water (it is very rare water is warm)
- Take a drink (not recommended as it is temporary and uses your water supplies that you will need if it stays warm)
After testing I also found that for clothing issues you can often change the effect with just one item rather than a full change, but this depends on the specific environment you are in.
NOTE:
The most obvious argument is that the shade does not work when you stand in the dark patch on the ground... but from testing i found that it does, just that sometimes the shadow is coming at an angle and your head or body will be stickign up out of the shade (just like in real life!!!). So using shade at dawn and dusk is more difficult.
Buildings count as shade.
That said, maybe the lore behind the world we are on is made to move from extreme temperature to extreme temperature, like a desert.
Quite correct... in fact rain can make you hotter becasue it raises air humidity which means your sweat does not evaporate, leading to the sticky, hot feelign common in the tropics.
When it gets cold at night, closing my hut door does immediately change the temps. It never counts as a house for temp reduction until the moment I close the door and it's completely enclosed.
Actually I think the extremes that people notice is becasue they move in and out of shade. if you fly ou do not notice such extremes unless you move between regions.