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thats the only thing i could think of other than that dmg doesnt cap at 500% only the amount of resources you can get from a tree/bush/iron/stone etc is capped at 500% the normal value
hope that clears it up wouldnt have heard about something else and it wouldnt make sense xD
I doubt damage for gathering will matter in the future. Since gathering dinos will have multipliers associated with them and resources will have set amount of quantity in them.
Patch 182.1:
* Limited overdamage (overharvest) of resources to 5x the total resource health, to avoid server lag giving hundreds of berries in one hit on a plant.
So: Dino with 100% damage gets 100% resources, so 500% would get the maximum of 5x resources.
Make sense?
thanks for looking it up - but i knew that it was that way and i hope i stated it unmistakenly
was just too lazy to ctrl+f the patch notes xD
Cat used to get about 10-20 per kill, around 500% it was about 20-30, now at almost 1000% I am getting almost 50 per scorp killed.
the server I play on has 1.5x gathering I think; but no other significant changes... so, I would say if there is a cap; its pretty high.
thats indeed true and sadly didnt have time to check the exact dmg needed per dino yet but your point is the way to go
so some dinos might need only 300% while others need 700% to get the full resources