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翻訳の問題を報告
You ever test anything? I have, TE finishing % adds Raw increases to Speed and Damage. I'm talking about rather large increases, say 60-80% depending if you have prime meat on hand in hand for carnovores.
TE finishing % also adds some levels based on the dinos base level these add random small bonus stats that might be all to food (best stat ever, lol), you never know. These 2 are entirely seperate things.
Edit:
I did testing on this before and after the bonus levels from high TE patch. Both now apply.
Just tamed this Meg.. it's gonna be one hell of a beast when it's done leveling :)
Just started the game actually, so take this with a grain of salt. I'm currently using 4 Raptors, the first one was a lvl17 when I got him, and it was a major PITA to tame.
The others were all lvl3s, and relatively painless to tame, and the stat difference isn't actually that huge to warrant the extra hassle.
In fact, one of the new ones got pretty nice random starting stats, is now at lvl6 and is pretty much on par with my first one (lvl26 by now) performance-wise.
I've recently started adding Dilos as meatshields, since they're so abundant and easy to tame when low level, not much trouble taming 3 or 4 at the same time, and in numbers they're surprisingly effective for their time investment, unless you're up against major AoE damage dealers.
Indirectly yes. Raw prime meat acts as (guessing this value but it seems in this range) 6-10 feedings of normal meat, which means less total feedings to tame. Each feeding lowers the TE by the same value. So Raw Prime meat although a huge pain in the ass to farm can get you large stat bonuses.
Using the scorpion knockout method means 98ish% starting TE, so low level dinos can be in the high 80% range if you can get the right meat. But you need a scorpian and the ability to farm the raw prime meat fast for this. Cooked prime meat is less effective then raw but still much better then normal meat.
Herbos also have a prevered berry, 90% of the time it's Mejo. Again more tame per feeding.
Scorpians are the odd one out and want rotten meat, seems almost as good as cooked prime meat on them.
Dilo poison slows enemy dinos making them easier to kill and the poison scales wonderfully with their damage increase. I believe based on my ass being handed to me several times by dilo packs that their poison stacks aswell.
high taimed lvl dinos gain more stats per lvl up and you can only lvl up a dino 40 lvls atm
so a highlvl dino is allway better than a lvl 5 dino lvled up to 45!
If you taim a lvl 90 Saber and it will be at 110 after taiming he will be 150 after lvling!
compared to a 30 Saber lvled to 70 it will be much better!!
They only get bonus stats, not more stats per level.
This is just how you think it works, it doesn't.
edit:
short story answers are why people like you don't understand how little you get from taming high level dinos and more importantly how much you lose for it.
Both are really important in taming a high level dino.
Now oddly enough, I caught a lvl 33 pidgeotto and a lvl 57 pidgeot and the lvl 57 only had 1200 stamina whereas the 33 had 1700 stamina. The 57s HP still scaled faster per lvl, but that stamina has me confused(never level'd stamina to check scaling)
Damage increases scale based on damage stat after tame, which is affected taming effectiveness & Dino level stat increases.
Carry Weight increases scale based on carry stat after tame, which is affected by Dino level stat increases.
Stamina, Oxygen and Speed are all static increases not affected by level or taming effectiveness.
Food - haven't tested, cause meh.
Can a lower level have Better damage due to higher taming effeciency, yes.
Though this will depend on how much you can maximise the taming effeciency and if the higher level dino has almost no stat increases added next to Damage.
And all the other stats of the lower level will be lower as well, so even if the higher level has lower base damage, you can stack the damage stat because the other stats, mainly health will require less level increases to get to the same number.
All round 1v1 Higher level Dino's are better, some better than others depending on how the stats are spread.
Are they worth the time investment vs 2-3 lower levels, now that is debatable.
I would say Primary attack mount go highest level you can, the rest go with what's most convenient.
This exactly. I've done LOADS of testing with this & this guy is 100% correct.
- Higher level dino's get a higher potential Taming Effectiveness Bonus. This bonus is based on 50% of the wild level as I recall, so a level 30 dino only has the potential to gain 15 bonus levels with 100% taming effectiveness. While a level 90 Dino would have the potential to gain 45 levels with the taming effectiveness bonus at 100%. I can tell you that I tamed a level 1 dino before with the option to only get +1 bonus level with 100% effectiveness. While last night I just tamed a level 87 Carno, that I ended up getting +35 levels on with an 80% taming bonus. Yes, that's right his starting tame level was 122, which obviously boosts all of your stats up more for the intial tame (helping with the below points as well).
- Starting stats are higher. While your currently tamed Dino may have higher stats now, the higher level Dino should have better stats when he reaches the same number of tamed levels. Though keep in mind there is some variation in stat placement, so it is possible to find a horrible stat high level dino.
- You get more points per level in certain stats. The most notable stat to see this is in Health. If you tame a level 1 Trex he will have a maximum number of hitpoints (1250 or something as I recall). Each point into health should give you 340 hitpoint. When you tame a higher level dino, like my level 60ish Trex, he got 700 health for each point, that's over double the effect. And my even more recent level 80ish Dino gets 900 health per point. This is because the stats are % based, so the higher the starting stat, the more value per point you get. FYI health is 27% for all creatures. The higher the untamed level the more potential points they could have in desirable stats.
But as mentioned previously please keep in mind that the starting stats are random (sort of). So if you find a very well specced out low level dino, he may still beat a poorly specced out high level dino. In most cases you want to tame pets who haven't had the majority of their points spent in food/oxygen as those are generally wasted points. So if you find your tame has insanely high stats in those two categories and low level stats in key categories like health/damage/stamina, then you may be better off killing it and looking for a different animal to tame.
just to give you a comparison, lets take the base level TRex, vs my lvl80ish TRex and just look at the health...
lvl1 TRex:
Starting Health: 1250
Health per point: 337.5
Max Health (40lvls): 14,750
lvl80 TRex:
Starting Health 3400
Health per point: 918
Max Health (40lvls): 40,120
That's assuming every single point is put into health and nothing else, but you can see a massive difference in this case of 15k health vs 40k health that's an extra 25k health, almost triple the health of your base level Trex. Now, in most cases you won't put every single point into health, this was just an example, but Damage is also % based and increases as well.
I have found this site to be useful in seeing some of the base stats and percentages for each dino.
http://www.arkchives.com/listing/Rex
There really isn't currently a significant difference in herbivores, but Prime meat significantly reduces taming times and significantly increases your taming effectiveness bonus due to eating much less during the taming process.