ARK: Survival Evolved

ARK: Survival Evolved

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Dominus Jul 12, 2015 @ 1:25am
Does DinoCharacterFoodDrainMultiplier Affect Unconscious Dinos?
I'm seeing weird behavior on my private server. I have changed the following two settings...

DinoCharacterFoodDrainMultiplier=0.25 (default is 1)
TamingSpeedMultiplier=2 (default is 1)

What I'm seeing, however, are tame times that seem very, very long. I am wondering if this is because DinoCharacterFoodDrainMultiplier also affects unconscious dinos, which would lead to their food value (hunger) decreasing slower (on my server, dino food decreases at only 25% the normal rate, but I thought this affected only tamed dinos), which means they'd eat less often while unconscious and being tamed, which would lead to longer taming times.

Does that makes sense, and is it correct? The numbers I'm seeing (6+ hours to tame a level 16 bronto) seem to indicate that it is, and the tame times I'm seeing are much, much higher than those predicted using the ark-survival.net taming calculator (which predicts 1 hour and 48 minutes to tame a level 16 bronto with a taming multiplier of 2 -- see here: http://www.ark-survival.net/en/taming-calculator/?effi=200).

I was going to change the DinoCharacterFoodDrainMultiplier number back to 1, reboot the server, and see how it goes, but I figured I'd ask here before I did any testing of my own.

Thanks!
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Showing 1-10 of 10 comments
Jayshua_Lyn Jul 12, 2015 @ 1:30am 
Yes it does.
Jayshua_Lyn Jul 12, 2015 @ 1:31am 
You slow down their hunger rate and the taming goes on and on and on forever! :(
Dominus Jul 12, 2015 @ 2:04am 
Originally posted by joshmiller83:
Yes it does.

Thank you.

I definitely don't want to change the food drain multiplier back to normal (not permanently, anyway), as we are quite happy with it as it is. However, it sounds like I need to increase the taming speed multiplier significantly in order to actually double the taming times if I'm also going to keep the food drain at a lower setting.

Ideally, DinoCharacterFoodDrainMultiplier would only affect owned dinosaurs, and I wonder if the developers meant for it to affect wild dinosaurs, because it makes little sense to allow us to boost the taming speed (via TamingSpeedMultiplier) and not have to feed our dinosaurs as often (via DinoCharacterFoodDrainMultiplier), while at the same time decreasing the taming speed via DinoCharacterFoodDrainMultiplier. (The reverse would also be true. Setting DinoCharacterFoodDrainMultiplier to a higher value would cause wild, unconscious dinos to eat faster, which would increase the taming speed, if I understand things correctly. One should really not affect the other.)
Species Jul 12, 2015 @ 2:46am 
I'm not sure, but it seems you will need a tame multiplier of 8 if you use a 0.25 food drain multiplier. This will probably make the tame time equal to a x2 with a x1 food drain multiplier.

edit:
you can probably use this logic
"actual taming multiplier" = TamingSpeedMultiplier x DinoCharacterFoodDrainMultiplier
Last edited by Species; Jul 12, 2015 @ 2:53am
Aakek Jul 12, 2015 @ 2:52am 
Our server uses 0.5 dinofooddrain with a 4x multipler on taming speed resulting in double taming speed.

It is actually helpful as you can fine tune it to make getting Prime meat for instance less 'stressful'.

If they changed how it operated one could hope they add in a setting for wild dinos.
Dominus Jul 12, 2015 @ 4:33am 
Originally posted by Species:
I'm not sure, but it seems you will need a tame multiplier of 8 if you use a 0.25 food drain multiplier. This will probably make the tame time equal to a x2 with a x1 food drain multiplier.

edit:
you can probably use this logic
"actual taming multiplier" = TamingSpeedMultiplier x DinoCharacterFoodDrainMultiplier

Those numbers look accurate to me. Thanks!

Originally posted by Aakek:
Our server uses 0.5 dinofooddrain with a 4x multipler on taming speed resulting in double taming speed.

It is actually helpful as you can fine tune it to make getting Prime meat for instance less 'stressful'.

If they changed how it operated one could hope they add in a setting for wild dinos.

Thank you! That confirms Species' formula. Since we use 0.25 as the dino food drain multiplier, I used 8 as the taming multiplier, so I should get an actual taming multiplier of 2 (8 x 0.25 = 2).

Thanks again, everyone. You've all been great, and this really helped. The people on my server will be very happy.
Max Sep 19, 2015 @ 8:15pm 
The problem is compounded in the case when you are trying to use primal meat for taming. If the food multiplier is too low the time between eating is very slow and primal meat will go bad before it can be consumed therefore leading to a slower overal tame.
Therefore a 0.25 x 8 = 2 when using a certain amount of primal meat is acually slower than a 1.0 x 2 = 2 when the meat is going bad before its being eaten.
Last edited by Max; Sep 19, 2015 @ 8:18pm
Eternal Mar 23, 2016 @ 7:20am 
Maybe this is just as obvious as it looks but one can set the food drain multiplier to 0 as well. So 0 x 10 = 0 but surely the math involved in the programming doesn't have such a cut-off. Can anyone test this? .1 x 10 would get you 1 still for overall taming.
Jerryn Mar 23, 2016 @ 7:30am 
The down side to a higher taming multiplier is that you need less food/kibble. In some cases, kibble is not even needed; you still get a max level tame. And, with a higher taming multiple, you can get an extra level or two from a tame.

You could return food drain to normal and just up the Food stat on dinos by X4. Once you have them feed, it will take a long time for them to get to 0 food; assuming you are doing the slower drain to prevent starvation.
Vio Mar 7, 2019 @ 9:44am 
Originally posted by Jayshua-Harper:
You slow down their hunger rate and the taming goes on and on and on forever! :(
What would i need them to be at for instant tame
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Date Posted: Jul 12, 2015 @ 1:25am
Posts: 10