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- The devs use both Nvidia and AMD video cards
- It will support both cards just fine
- The Nvidia tech that has been announced is being used because they think it's cool tech.
- AMD tech isn't being used because... IT DOESN'T EXIST.
So I'm not sure why everyone keeps crying about this game only being for Nvidia, when the options they are referring to don't even exist on AMD.
This has been one of the big differences between Nvidia and AMD for some time now and one of the many reasons I won't be going back to AMD anytime in the near future. Why would anyone use an AMD card that limits what you can do, when you can buy an equivalent Nvidia card with the same or better performance that also gives all of these extra options for the developers to use in game which can drastically improve the visual quality of the game.
It doesn't make sense to me why people would buy AMD cards, then complain because Nvidia gets cooler looking stuff, when AMD doesn't even offer the option.
This isn't an issue with the developers guys, if you have a problem with this kind of stuff you should really be complaining to AMD and maybe they'll do something about it.
1) AMD cards give nicer colours IN MY OPINION
2) I do not get paid enough from my job to build a good intel/nVIDIA rig
For those who say AMD offers noting, look at TressFX and Mantle. Yes they don't do as much as nVIDIA does, but they do actually offer some apis for developers to choose to use
And at driver default setting nvidia iq is lower than amd's just to gain a few fps to have better result in review at the expense of quality.
Nothing wrong with that, but why does it become an issue if someone else is using an Nvidia card?
The game is not optimized right now, everyone is suffering the same exact performance issues. If you read the posts from the devs on this issue, the problem has nothing to do with the video drivers, and has to do with the unreal engine optimizations.
So my question is... what makes you think that Nvidia is optimized any better for this game than AMD is other than the higher end tech stuff mentioned earlier.
- MASSIVE GPU Perf Gain for NVIDIA cards, about 10 Miliseconds per frame. Coming as soon as NVIDIA will let us get the new drivers out...
AMD has three really notable weaknesses:
They are really bad with compute shaders. We use these because they are amazing and beautiful and look great.
They are really bad with tessellation. Right now we don't use a lot of tessellation, but if we ever want to do stuff like have really pretty hair, feathered dinos, dynamic water, "realistic" grass, etc, we have to use tessellation. Tessellation is not a feature of Nvidia cards, it's just a thing that exists that AMD does really poorly.
They are not great with volumetric effects. Truesky (our sky+clouds) as well as explosions, dust clouds, fog, etc, are all volumetric effects. AMD is slower at processing these effects.
This is innate to the architecture of the cards and their drivers, and is completely aside how we implement the features.
We will ALWAYS implement features as GPU-agnostic as is humanly possible to do, but by the very nature of the cards, AMD underperforms vs Nvidia on modern games that use ANY advanced rendering techniques. And all of them do, not just us.
We partnered with Nvidia so that we could make sure that the tech we use that they provide is as optimized as possible for every system it possibly can be, and so that we can have driver support and other support for the implementation and access to their tech.
- The Right Hand
...which is perfectly normal for any game.
What closed tech is that exactly? PhysX used in the game is CPU based and has nothing to do with your GPU whatsoever.
http://youtube.com/watch?v=Phdb9QjDPm0
http://www.amd.com/en-us/innovations/software-technologies/technologies-gaming
For the record, I use both.
Also I they have new tech that is going to allow VM machines direct access to their GPUs.