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Rapporter et problem med oversettelse
Not the point
The point is the devs are saying "Here is this cool new thing that will help you not get raided" when in actuality it will piss off more people than it will actualy help.
Yes there are those out there that want this
There are FAR MANY MORE that would consider this an outright annoyance and not at all useful.
So if this is the best that the devs can come up with to DEFEND (not prevent) against offline raiding, I am disappointed.
It will be widely unused save for the most hardcore of players
And that was the point. The point was the kid complaining about how it would make people angry to get instant notifications about their base. So if you don't like the concept, wait for the other 8 and stop complaining while you do. And I will bid this thread a sweet, sweet goodbye so that I stop bumping it.
I quoted the digest.......
And counterpointed everything that was in it.
In fact it kind of feels like having so many of them connecting to the server causes some pretty major desyncs. I started playing on a private server, and even with 70 people online I notice the AI creatures can still sync well and hit me, which made a few caves horrific to enter in comparison to their official server counter parts, since the mobs desync and don't hit as often (or at all). You don't know terror until you get hunted down by a raptor who isn't desyncing and chewing through your armor and health.
Regardless, tribemates who are online during the night while you sleep during the day is indeed, one of the best safe guards. Assuming you can staff more than 1, which might be hard for you to meet.
I made a post about this else where and a few people brought it up, but instanced servers are generally one of the only serious modifiers the DEVs can add that will give people safety offline, generally the ways to do this are "PVP timezones" where the server goes into unshielded pvp and other times are pve, or what i consider more sane and just having the servers be online for a specific period of time, say 12 hours and then being taken offline until the next day, at the same time for the same period of time. This way no one can amass power during the "non pvp" time to wreck the players who logged off, but they'd still get that advantage if they played more frequently.
In either scenario NEITHER stop offline raiding though, nothing can. Viewing the player list will always let you know if the people you want to attack are online on those particular days/time frames and if there will be resistance. They would just need to log in on that one day you couldn't to wreck your ♥♥♥♥. It's a player tactic and right now it's the easiest to exploit, it'll keep happening until something makes it less worth while to attack someone offline than it is if they were online.
Edit: This might be something to consider testing at the least on a few servers and see how players respond to it. In private practice, it works well but considering anyone invited to a private server to trial run it will generally be more friendly towards the community in the server anyway, it's rather biased.
If there was no offline raiding, raiding would rarely happen if ever, is the most redicules thing i have read yet. Getting rid of offline raiding would yes, cut down on the never ending griefing of noob houses and tribes. But it would create team assaults on bases that wait what no way were actually being defended which is what real PVP(may have just got hard from that). Ok now to cut the sarcasm. cutting offline raiding out would only better this game in soo many ways.
I wanted to create similar thread multiple times myself already.
Just wanted to give my support on this.
I fully agree that silly traps and alarm notifications during 4am my local time is not going to fix anything.
There need to be a concept which won't allow wrecking bases directly, but rather delay attackers for 4-8 hours before people have a chance to login. EVE-Online shield mechanism is a good example.
Bubble around the base requires fuel. Attackers block the base and don't allow defenders to fuel it up. Bubble collapses, attacker destroys the base or get screwed when defenders login while bubble is still up. Fair game with interesting concept.
tl;dr
Offline raiding will always be part of a persistent, pvp survival game. I think once a strong alliance system has been implemented by the devs this defenselessness while offline will be much less of an issue.
That's just not true, most survival games don't have offline killing/raiding.
Ark just used Rust as a blueprint, I think the devs even stated that at some point, and that's the only reason it's in the game.
As mentioned many times before, there should be a server type without offline raids/kills but PVP enabled.
I'd imagine that especially people with family, jobs or whatever rl responsibilities could enjoy the game a lot more this way.
That was when I was alone but recently the clan I joined was really lucky. Most of the tribe were playing diffrent games and I was going to play something else myself but I said to myself meh I will log on for a sec to feed the clans pets and level my own. Upon logging in I find the bodies of a member of a diffrent clan and his pteranodon. It took me a sec to go wtf, after I got a few people on we were discussing the situation and boom they start dropping grenades on us. After much scuttling and freaking out I finally shot them down with a long rifle ending our first online raid.
My point with the last paragraph is what I meant by meh was I was extremely close to going just F it i'll do it later, which would have lead to our base being raided. Had I known that our pets had been attacked and they defended themselves it would have been a def I am jumping on. So we were pretty lucky and I think having this feature would actually increase the amount of pvp fights during raids.
Sure it wont be perfect like some said but its something and its only a small part of what they are doing to try and alliveate the problem. You wont always beable to respond to the notification but you might beable to tell someone that can respond.
It is already removed on some servers, they are called PVE.
Now just try to imagine how another, almost similar, server type, just with PVP enabled would hurt your game experience.
Couldn't imagine how? Right, because it wouldn't.
@ topic: I think the idea of an alarm caters to the wrong people. The people having issues with offline raids are probably the ones that don't want to see this game as a 24/7 task they have to fulfill, but a raiding alarm would make the game feel exactly more like that.
Show me a survival game where that has worked. It's is never implemented by preventing offline raiding, it's mitigated by implementing a new game mechanic like Life is Feudal, Mine Craft and even eve online (i know eve isn't survival but you like bringing it up).
@ edit. Ya that could be very true. I can see many ways it would still benefit them but as it currently stand it won't really fix the offline problem for small groups. I do think that if this was merged with the alliance system it would fix this for the vast majority players but this is just an opinion from a very heavy survival game player, not a game developer.