ARK: Survival Evolved

ARK: Survival Evolved

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Splosions 9. juli 2015 kl. 10.15
So who would actually respond to an offline raiding alert?
I am genuinely curious about this question.

Personally I don't want a game dictating whether or not I am allowed to be away from my PC for longer than 10 minutes just so I can ensure my base is safe.

Do we really need to have an alarm set to wake me up at night just so I can log on and deter some kids from destroying my base?

This is not the answer to offline base raiding. The answer to offline base raiding, is not having offline base raiding.

There is no AI in existence right now that is going to deter players from absolutely wrecking someone's base while they are gone. They will always find some way to cheese the AI and destroy the base while the player is offline.

Wherever I play on a PvE private server. I just had to voice this opinion that offline raiding alerts IRL are just dumb. Games dictating what I can and can't do when I am not even playing them is stupid.
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The Real Jim Shady 9. juli 2015 kl. 15.50 
Opprinnelig skrevet av Professional At Work Here:
Opprinnelig skrevet av Arsenic_Touch:
People have been requesting offline notifications for offline raiding since the dawn of survival games and here people whine about it like it's a bad thing. Simply mind boggling.

Some people gotta complain no matter what. It's how they were raised.

Raid lockouts are dumb, but it's ok because we've already figured out a great way to exploit them for our own advantage. Once more people cotton on to the method, the support for a raid lockout will die off.

Base invulnerability shenanigans can also become a huge problem for smaller tribes; let's say that if no-one in a tribe is online for 30 minutes, your structures become invulnerable (this seems to be the most popular suggestion). So what happens if you're the only guy on in your 8-man tribe and you come under attack? Because of you, the base is vulnerable. You most likely will not be able to defend well. Because of YOU being logged in, the whole tribe is at risk. If you weren't on at all, the base would be safe. It actively discourages playing by yourself in your tribe. Can't wait for the forum meltdowns if things go the way of base protection.
Honestly that form of base protection is almost as good as time frame raiding. Combine them together and even the biggest cry babies might shed one less tear.
Splosions 9. juli 2015 kl. 15.50 
Opprinnelig skrevet av Jammin' James (HoxHUD):
If you don't want to use it, THEN DON'T. Lmfao what, do you think they're going to pull a U2 and auto download it onto your smart phone? If you are worried about getting upset because you're notified someone is raiding you, just don't use it and then you can get home and get angry on your own time.

Not the point

The point is the devs are saying "Here is this cool new thing that will help you not get raided" when in actuality it will piss off more people than it will actualy help.

Yes there are those out there that want this

There are FAR MANY MORE that would consider this an outright annoyance and not at all useful.

So if this is the best that the devs can come up with to DEFEND (not prevent) against offline raiding, I am disappointed.

It will be widely unused save for the most hardcore of players
The Real Jim Shady 9. juli 2015 kl. 15.56 
Opprinnelig skrevet av TheRightHand:
Read the Digest?

We've got about... 8 more things specifically aimed towards base defense in the immediate pipeline.

;)

- The Right Hand
Clearly you still haven't read the digest. I'm going to assume that if a dev confirms that there are 8 other concepts being created, it's probably true.

And that was the point. The point was the kid complaining about how it would make people angry to get instant notifications about their base. So if you don't like the concept, wait for the other 8 and stop complaining while you do. And I will bid this thread a sweet, sweet goodbye so that I stop bumping it.
Splosions 9. juli 2015 kl. 16.01 
Opprinnelig skrevet av Jammin' James (HoxHUD):
Opprinnelig skrevet av TheRightHand:
Read the Digest?

We've got about... 8 more things specifically aimed towards base defense in the immediate pipeline.

;)

- The Right Hand
Clearly you still haven't read the digest. I'm going to assume that if a dev confirms that there are 8 other concepts being created, it's probably true.

And that was the point. The point was the kid complaining about how it would make people angry to get instant notifications about their base. So if you don't like the concept, wait for the other 8 and stop complaining while you do. And I will bid this thread a sweet, sweet goodbye so that I stop bumping it.

I quoted the digest.......
And counterpointed everything that was in it.
Sist redigert av Splosions; 9. juli 2015 kl. 16.01
Blessed Heretic 9. juli 2015 kl. 16.05 
I dislike anyone who says "Have tribe mates from Euro" in particular when relating to having tribemates online at all periods of the day. This is a Survival FPS game, why would I want to encourage people who are going to cause latancy issues to join servers that were not dedicated to them to begin with? I support region locking for reasons like this, sucks I might not be able to play a particular game with my German buddies but at the same time I don't want an unfair advantage or disadvantage because they are having Lat issues.

In fact it kind of feels like having so many of them connecting to the server causes some pretty major desyncs. I started playing on a private server, and even with 70 people online I notice the AI creatures can still sync well and hit me, which made a few caves horrific to enter in comparison to their official server counter parts, since the mobs desync and don't hit as often (or at all). You don't know terror until you get hunted down by a raptor who isn't desyncing and chewing through your armor and health.

Regardless, tribemates who are online during the night while you sleep during the day is indeed, one of the best safe guards. Assuming you can staff more than 1, which might be hard for you to meet.

I made a post about this else where and a few people brought it up, but instanced servers are generally one of the only serious modifiers the DEVs can add that will give people safety offline, generally the ways to do this are "PVP timezones" where the server goes into unshielded pvp and other times are pve, or what i consider more sane and just having the servers be online for a specific period of time, say 12 hours and then being taken offline until the next day, at the same time for the same period of time. This way no one can amass power during the "non pvp" time to wreck the players who logged off, but they'd still get that advantage if they played more frequently.

In either scenario NEITHER stop offline raiding though, nothing can. Viewing the player list will always let you know if the people you want to attack are online on those particular days/time frames and if there will be resistance. They would just need to log in on that one day you couldn't to wreck your ♥♥♥♥. It's a player tactic and right now it's the easiest to exploit, it'll keep happening until something makes it less worth while to attack someone offline than it is if they were online.

Edit: This might be something to consider testing at the least on a few servers and see how players respond to it. In private practice, it works well but considering anyone invited to a private server to trial run it will generally be more friendly towards the community in the server anyway, it's rather biased.
Sist redigert av Blessed Heretic; 9. juli 2015 kl. 16.19
Jaminn1232 9. juli 2015 kl. 16.06 
Opprinnelig skrevet av Jabram:
If you won't get up to save hours worth of work that would be your decision, the game isn't forcing you to do anything. If there is no offline raiding, raiding would rarely happen if ever. You should be thankful they are actively trying to throw in things to help people who fail at creating a secure base.

If there was no offline raiding, raiding would rarely happen if ever, is the most redicules thing i have read yet. Getting rid of offline raiding would yes, cut down on the never ending griefing of noob houses and tribes. But it would create team assaults on bases that wait what no way were actually being defended which is what real PVP(may have just got hard from that). Ok now to cut the sarcasm. cutting offline raiding out would only better this game in soo many ways.
Skylight 9. juli 2015 kl. 16.08 
Opprinnelig skrevet av Splosions:
I am genuinely curious about this question.

Personally I don't want a game dictating whether or not I am allowed to be away from my PC for longer than 10 minutes just so I can ensure my base is safe.

Do we really need to have an alarm set to wake me up at night just so I can log on and deter some kids from destroying my base?

This is not the answer to offline base raiding. The answer to offline base raiding, is not having offline base raiding.

There is no AI in existence right now that is going to deter players from absolutely wrecking someone's base while they are gone. They will always find some way to cheese the AI and destroy the base while the player is offline.

Wherever I play on a PvE private server. I just had to voice this opinion that offline raiding alerts IRL are just dumb. Games dictating what I can and can't do when I am not even playing them is stupid.

I wanted to create similar thread multiple times myself already.
Just wanted to give my support on this.

I fully agree that silly traps and alarm notifications during 4am my local time is not going to fix anything.

There need to be a concept which won't allow wrecking bases directly, but rather delay attackers for 4-8 hours before people have a chance to login. EVE-Online shield mechanism is a good example.
Bubble around the base requires fuel. Attackers block the base and don't allow defenders to fuel it up. Bubble collapses, attacker destroys the base or get screwed when defenders login while bubble is still up. Fair game with interesting concept.
Sist redigert av Skylight; 9. juli 2015 kl. 16.09
glethro 9. juli 2015 kl. 16.11 
I really like that threats in this game are persistent and would be extremely disappointed to see that removed. What I'd like to see is more ways to alert your allies when you are in need of help. If my whole tribe is offline the alarms and the notifications should go to my allies as well as this allows small tribes to work together to ensure 24/7 protection and thus brings a lot more risk to raiding offline bases. The only people who wouldn't be safe would be small groups, with limited playtime that have made no friends in the area. I think the pvp survival side of this game dictates that they shouldn't survive...
tl;dr
Offline raiding will always be part of a persistent, pvp survival game. I think once a strong alliance system has been implemented by the devs this defenselessness while offline will be much less of an issue.
Sist redigert av glethro; 9. juli 2015 kl. 16.22
FreeLuigi 9. juli 2015 kl. 16.19 
Opprinnelig skrevet av Jammin' James (HoxHUD):
If people want a game that stops and starts when you get off then I'd suggest playing single player games. Every survival game is like this, and it makes sense in real life. you attack when they are at their weakest. When is someone attheir weakest? When they are asleep. If you don't want to get raided while you're asleep, make a tribe that has varying time zones. It's just like how people take watch in real life.

That's just not true, most survival games don't have offline killing/raiding.

Ark just used Rust as a blueprint, I think the devs even stated that at some point, and that's the only reason it's in the game.

As mentioned many times before, there should be a server type without offline raids/kills but PVP enabled.

I'd imagine that especially people with family, jobs or whatever rl responsibilities could enjoy the game a lot more this way.
BlackWater 9. juli 2015 kl. 16.19 
This is actually useful, I have been raided in less then an a couple hours when I was just taking a break. I didn't have anything important to do I was just going to be off in a bit. When I get back on everything is gone, I would have loved to have had a notification telling me I was getting attacked so that I could have atleast logged on to fight back. Sure I prob would have died but it would have been a lot more fun.

That was when I was alone but recently the clan I joined was really lucky. Most of the tribe were playing diffrent games and I was going to play something else myself but I said to myself meh I will log on for a sec to feed the clans pets and level my own. Upon logging in I find the bodies of a member of a diffrent clan and his pteranodon. It took me a sec to go wtf, after I got a few people on we were discussing the situation and boom they start dropping grenades on us. After much scuttling and freaking out I finally shot them down with a long rifle ending our first online raid.

My point with the last paragraph is what I meant by meh was I was extremely close to going just F it i'll do it later, which would have lead to our base being raided. Had I known that our pets had been attacked and they defended themselves it would have been a def I am jumping on. So we were pretty lucky and I think having this feature would actually increase the amount of pvp fights during raids.

Sure it wont be perfect like some said but its something and its only a small part of what they are doing to try and alliveate the problem. You wont always beable to respond to the notification but you might beable to tell someone that can respond.
FreeLuigi 9. juli 2015 kl. 16.20 
Opprinnelig skrevet av glethro:
I real like that threats in this game are persistent and would be extremely disappointed to see that removed. What I'd like to see is more ways to alert your allies when you are in need of help. If my whole tribe is offline the alarms and the notifications should go to my allies as well as this allows small tribes to work together to ensure 24/7 protection and thus brings a lot more risk to raiding offline bases. The only people who wouldn't be safe would be small groups, with limited playtime that have made no friends in the area. I think the pvp survival side of this game dictates that they shouldn't survive...
tl;dr
Offline raiding will always be part of a persistent, pvp survival game. I think once a strong alliance system has been implemented by the devs this defenselessness while offline will be much less of an issue.

It is already removed on some servers, they are called PVE.

Now just try to imagine how another, almost similar, server type, just with PVP enabled would hurt your game experience.

Couldn't imagine how? Right, because it wouldn't.

@ topic: I think the idea of an alarm caters to the wrong people. The people having issues with offline raids are probably the ones that don't want to see this game as a 24/7 task they have to fulfill, but a raiding alarm would make the game feel exactly more like that.
Sist redigert av FreeLuigi; 9. juli 2015 kl. 16.24
Jimmon 9. juli 2015 kl. 16.26 
+1 on the bubble method
glethro 9. juli 2015 kl. 16.28 
Opprinnelig skrevet av gX-kiD:
Opprinnelig skrevet av glethro:
I real like that threats in this game are persistent and would be extremely disappointed to see that removed. What I'd like to see is more ways to alert your allies when you are in need of help. If my whole tribe is offline the alarms and the notifications should go to my allies as well as this allows small tribes to work together to ensure 24/7 protection and thus brings a lot more risk to raiding offline bases. The only people who wouldn't be safe would be small groups, with limited playtime that have made no friends in the area. I think the pvp survival side of this game dictates that they shouldn't survive...
tl;dr
Offline raiding will always be part of a persistent, pvp survival game. I think once a strong alliance system has been implemented by the devs this defenselessness while offline will be much less of an issue.

It is already removed on some servers, they are called PVE.

Now just try to imagine how another, almost similar, server type, just with PVP enabled would hurt your game experience.

Couldn't imagine how? Right, because it wouldn't.
They didn't remove offline attacks. They removed pvp. Your dinos are still threatened by the environment when you are offline. You can still die if you are not in appropriate shelter. Just not by players.
Show me a survival game where that has worked. It's is never implemented by preventing offline raiding, it's mitigated by implementing a new game mechanic like Life is Feudal, Mine Craft and even eve online (i know eve isn't survival but you like bringing it up).

@ edit. Ya that could be very true. I can see many ways it would still benefit them but as it currently stand it won't really fix the offline problem for small groups. I do think that if this was merged with the alliance system it would fix this for the vast majority players but this is just an opinion from a very heavy survival game player, not a game developer.
Sist redigert av glethro; 9. juli 2015 kl. 16.32
WarWolf 9. juli 2015 kl. 16.33 
I would

Zlax 9. juli 2015 kl. 16.33 
The people having their bases leveled by offline raiders are the same people that couldnt defend even if they where online in the first place.
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