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But in saying that, the design of these games is to encourage people to fight other people. To create a defense and crack someone elses - including human defenders. It's simply not possible, not with players in different timezones. But measures need to be in place to make attacking empty bases due to offline players (aka people who SLEEP) - drastically more difficult - comparable to attacking it when defended by players. The defensive dino's (a key element of ARK) should be looked at first here I think.
1) A high point to kill from range
2) Run into water, make them drown, or kill with tamed sharks from below
3) From the air (in the claws of a bird, shooting)
Unless dinos can use guns, it will NEVER be balanced. (sadly)
The first one, unless your base is directly under a hill, you should build a taller wall. If it's at the bottom of a hill, make spikes and traps on that hill... The second one is just silly since you already have no wall.
The third one is the only issue you can't really deal with unless you cover the whole thing, which is fairly tricky and time consuming.
you building a wall seems to do more harm to yourself than it is the invaders since the dinos head just sticks through and can be easily killed with ZREO means of defending itself.
this is even the same with the Trex, if not worse.
our most successful defense pre-wipe from any ground raids was several spinos that simply walked over the wall and killed anyone that thought they could be cute with that exploit.
however, there is practically nothing the dino AI can do vs a single guy on a bird.
half the time the AI bugs and doesnt even fight back the bird that is hacking away at it.
i speak from experience, because there is NO WAY IN HELL two guys on birds should be able to melee to death 6 tamed spinos, a bronto, and 2 rex's on aggressive
and lastly if one bird rider picks up his tribe mate with a bow and alot of arrows, thats it, the AI of your dinos just falls over. they just sit there, look up at the rider and take every single arrow in the face without moving.
really sad to see in person, but im hoping the devs can improve the AI enough they wont be so easy to just exploit, or clip through walls/gates.
My thoughts were if it could be recognised 100% of their owners were offline, then by increasing their damage and drastically decreasing player damage, it might actually be of some challenge to kill them, and they might just might be of some value as they were intended - ie defending a base (in addition to the other things they do).
Of course i also agree that players will still exploit them/kill them without return from the air etc.
I just think it's poor when someone has spent an entire night taming a Rex/Spino or similar, only to lose it to some solo archer whose under zero threat or not even challenged.