ARK: Survival Evolved

ARK: Survival Evolved

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Any way to tame a mammoth with high effectiveness?
Knocked out a lvl 5 mammoth and started with 80% effectiveness. He is only 1/4 tamed and his effectiveness is down to 40% only feeding him narcotic and mejo berries.
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Puri 7. Juli 2015 um 7:12 
So much wrong information in this thread.

Taming effectiveness is not at all based in the remaining health of the dino, you will not be able to knock out any 80+ argentavis without having his health in the 5% max range, yet it starts at 98+% TE.

Force feeding does not influence TE at all.

Starving has has no positive effect at all (not at TE, nor at duration). It DOES help when you have a bunch of prime meat, since the dino will eat it before they spoil.

Not Narcoberries nor narcotics influence TE, not for herbivores and not for carnivores. The advantage of narcotics is they don't spoil.

Scorpions are good replacement for tranq arrows, but their damage/torpor ratio is worse than tranq arrows.

Everything that damages knocked out dinos also (drastically) reduces their TE, this includes tranq arrows or scorpion stings.
The ONLY time starvation can work is if, for some reason, you have a huge pile of primes that will spoil close to each other. Starve the carnivore, dump all the primes at once, and they'll gobble it up. This is not practical and the exception that proves the rule: starvation method doesn't work.

Other facts. I'm probably repeating parts of this thread, but it always bears repeating.

1) Narcotics/berries do not reduce TE, but narcotics are a little bit more efficient, weigh less, and don't spoil. Always best to use them if you can.
2) TE drops naturally every time they eat; the quality of the food determines how much it will drop. Use favorite berries/raw prime to minimize the drop.
3) If a dino's food value goes below the threshold at which it was supposed to eat, its taming progress will start to drop. This doesn't directly drop your TE, but your overall TE will be lower in the end because you will have the full TE drop for the taming progress, as well as additional TE drop for making up lost progress. THIS is why starvation method doesn't work; even while the dino is gobbling food to become un-starved, its taming progress drops throughout the entire time until it's back to 99-100% Food, so you've actually made it take longer and reduced your TE.
4) All damage to a dino drops its starting TE, unless that damage comes from a scorpion. Scorpions will easily knock a dino out at 99.7% TE if they are the only source of damage.
5) All damage after a dino is unconscious causes catastrophic TE drops, even if it's from a scorpion.
6) Stimberries do not reduce food; I've seen some people saying this but it doesn't happen. Food DOES drop faster if the dino has not begun taming yet, but this isn't enough to make starvation method effective.
Zuletzt bearbeitet von Iriath Zhul; 7. Juli 2015 um 7:26
Ursprünglich geschrieben von DarkDayz:
It did work out better. Can still confirm that the preference is prime jerky/raw prime then cooked prime as a response to who ever call me a troll previously.

I was talking about this-

Originally posted by DarkDayz:
We tame Sabers @ level 60 with +15 levels @90%TE
Normal meat is 10 food/ prime is 20/ cooked prime is 35/ prime jerky is 40.

I'm not sure where on earth you came up with those numbers. It is most certainly 50 food for both raw prime and raw meat. Not certain about the cooked versions
What do you mean by patched out?

Starving always worked the same. You wait the hunger to drop to nearly zero and then you put in as much food of your choice in as you can afford. And then the Animal eats everything till the bar fills up again. Every bite has a cooldown of 1 sec.
Ursprünglich geschrieben von Ackilles:
Ursprünglich geschrieben von DarkDayz:
It did work out better. Can still confirm that the preference is prime jerky/raw prime then cooked prime as a response to who ever call me a troll previously.

I was talking about this-

Originally posted by DarkDayz:
We tame Sabers @ level 60 with +15 levels @90%TE
Normal meat is 10 food/ prime is 20/ cooked prime is 35/ prime jerky is 40.

I'm not sure where on earth you came up with those numbers. It is most certainly 50 food for both raw prime and raw meat. Not certain about the cooked versions

jep that numbers are wrong.

Numbers are:


Raw Prime = 150 Affinity 50 Food
Raw Meat = 50 Affinity 50 Food
Cooked Prime = 75 Affinity 50 Food
Cooked Meat = 25 Affinity 25 Food (might be 30 now ain't sure)
Ursprünglich geschrieben von antharyus:
Ursprünglich geschrieben von Ackilles:
Numbers are:


Raw Prime = 150 Affinity 50 Food
Raw Meat = 50 Affinity 50 Food
Cooked Prime = 75 Affinity 50 Food
Cooked Meat = 25 Affinity 25 Food (might be 30 now ain't sure)

Prime Jerky?
A good question, wasn't datamined in the tables yet. Should be between Raw Prime and Cooked prime so i guess something like 100-125 Affinity and 50 Food...or exactly like cooked prime but longer lasting, but i will see if i can reliable information. On our server we didn't bother with prime meat jerky yet. Because we just go for raw prime with our big predators.
Zuletzt bearbeitet von FedTonyHD; 7. Juli 2015 um 8:53
Ok here the data of

Mammoth C Rockarrot:

Mammoth lv 69
HP 13%
Start Efficiency 100%
End Efficiency 67,9%
+ Lv's 23 (92)
Foodmeter 14000
Time starving ~140min (maybe 150min)
Feed ~8min
Narcotics used ~130
Torpor 2800 (2794)
Final Melee 266.0% (was 140%)

Everything as bad as the Longgrass Mammoth.

And again no TE drop for low HP (Scorpion)

Damn this time it took me 2 Hrs to get a lv 69 Mammoth... and that damn thing had 14k foodmeter, took nearly 2.5 Hrs to starve X_x

Just to make this sure! i test this with this variables because of the statement that T2 Food like Rockarrot would yield better results as mejoberries.

I never starve my Tames, other than needing some time to get Primemeat for Carnivores.

@ HP - sadly my Scorpion now does a lot of damage (over 1000% melee) and that ♥♥♥♥♥♥♥♥ mammoth only had 1.1k health
Zuletzt bearbeitet von FedTonyHD; 7. Juli 2015 um 10:48
I know that being on a server with the default taming time means reduced efficiency...but my herbivores really never finish over 40-50%. They generally start at 100% and aren't hit. I'm rather confused why its so very different
Thats true, 40-60% is excellent on normal servers. We played normal until shortly after the config options were added for taming time / hunger. We have set Taming times to 5 and hunger to 2. So on my data you have to multiply starving times x2 for real servers and i just need a fraction of eating cycles and therefore food for a successfull tame. Our efficiencys are always well above 80%.
Ursprünglich geschrieben von antharyus:
Thats true, 40-60% is excellent on normal servers. We played normal until shortly after the config options were added for taming time / hunger. We have set Taming times to 5 and hunger to 2. So on my data you have to multiply starving times x2 for real servers and i just need a fraction of eating cycles and therefore food for a successfull tame. Our efficiencys are always well above 80%.

Ah, I didn't realize your multipliers were so high. That makes more sense, thanks! I was getting a bit frustrated wondering if i was doing something idiotic haha
rouvio 7. Juli 2015 um 11:23 
I started a thread with tips to high efficiency taming/knocking unconcious.

http://steamcommunity.com/app/346110/discussions/0/523890681427410250/
Good thread. I will try to contribute as much as i can.
Smikis 9. Juli 2015 um 18:51 
Ursprünglich geschrieben von Splosions:
Ursprünglich geschrieben von antharyus:
ok i tried out some T2 Food. Starved the poor Mammoth (lv 87) down to 50 (wich took ages) and then bumped all in. I am pretty sure that Mejos > than T2 Food. I lost about 25% through the tame on Eff. And if i remember right last one (lv 90) had only lost about 15% Eff.

I give you a link from Reddit. There is a datamined table wich says that Mejos are 2X better than T2 Food (doesnt matter if rockcarrot or Longrass etc...

https://www.reddit.com/r/playark/comments/3aeru9/a_handy_dino_taming_cheatsheet/

You can see that:

Mejo = 30 Food / 30 Progress
Azul/Amar/Tinto = 20 Food / 20 Progress
T2 Food (Rockcarrot, = 15 Food / 15 Progress

Wich means that every Herbivore has to eat way less with Mejo Berries wich doesn't drop your Eff that often too.

And if i remember right, the dev's already confirmed that they haven't had the time yet to give every Dino specific diets. So they did make Mejo the all herbivores favourite berry.


So then why did my mammoth start at 80% and end at 25%

He was only lvl 5. is there some penalty for force feeding narcotics?

because its normal for herbivore to be around 30%, there is no other way and there never was, if you ever saw youtuebe videos where herbivores were tamed with 80% efficiency, thats because they run on 5x taming speed servers.
Nox 9. Juli 2015 um 19:06 
Here's the key -

knock it out first with a scorpion. a high level high scorp with 5000+ hp and 500%+ melee damage bonus.

it will start with 100% taming effectiveness.

before the taming bar starts, rapidly force mejoberriers on it.

once the actual taming starts, let it starve while keeping it knocked out, but build a barricade around it so it can't move.

let it wake up, starved and give it 15 minutes to reset taming effective ness


knock it out with scorp again, fill it with mejoberries and again jam the force remote use button on berries before it eats the first berry

now watch the magic happen. since it'll be starved it'll immediately eat them and you'll probably end up with 98%+ taming effectiveness

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Geschrieben am: 5. Juli 2015 um 17:02
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