ARK: Survival Evolved

ARK: Survival Evolved

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BrizzTv Jul 3, 2015 @ 1:32pm
Shotgun Shells - Too Expensive *proposed solution*
Currently the shotgun shells are way too costly to be worth using, especially when compared to a metal pike in close combat. I believe that the main problem stems from the materials needed to make 1 shell. Lets compare 1 shotgun shell to 1 rifle bullet.

1 Shotgun Shell
  • 1 Metal Ingot
  • 3 Gunpowder
  • 3 Simple Bullet
Total Raw Materials - 4 Metal Ingot, 21 Stone, 42 Flint, 21 Charcoal

1 Rifle Bullet
  • 2 Metal Ingot
  • 12 Gunpowder
Total Raw Materials - 2 Metal Ingot, 12 Stone, 24 Flint, 12 Charcoal

The easiest solution I can think of would be fairly simple. Add an item that would be made through the mortar and pestle called "Metal Shot" which would just require 1 Metal Ingot to make, then replace the 3 Simple Bullet with 1-3 Metal Shot. This would cut down on the amount of gunpowder it takes to make 1 shotgun shell and make it way more attractive to use.

Thanks for Reading :)

note to the devs: You guys are doing an amazing job. I've played a ton of different games over the years and you guys are BY FAR the best and most talented group of developers that I have ever experienced. Keep up the good work!
Last edited by BrizzTv; Jul 3, 2015 @ 1:33pm
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Showing 1-10 of 10 comments
Arsenic_Touch Jul 3, 2015 @ 2:48pm 
No, ammo is expensive for a reason. You would screw the balance up just to make ammo easier to make and then everyone will be running around with guns and this game will have lost it's unique edge of NOT being a wannabe call of duty. Just terrible.
Last edited by Arsenic_Touch; Jul 3, 2015 @ 2:49pm
RandoM51 Jul 3, 2015 @ 2:51pm 
I don't know why people feel the need to propose solutions for balance changes that are quite obvious IF the developer feels balance changes are needed. If the stats show a need to re-balance shotgun ammo I'm pretty sure they can figure out how to do it, lol.
DiabolusUrsus Jul 3, 2015 @ 2:52pm 
Originally posted by Arsenic_Touch:
No, ammo is expensive for a reason. You would screw the balance up just to make ammo easier to make and then everyone will be running around with guns and this game will have lost it's unique edge of NOT being a wannabe call of duty. Just terrible.

Can we look at the real issue here? I don't think anyone here wants the game to be flooded with bullets (though from what I understand, large tribes have no problems with ammo anyway), but the OP has a point about shotgun shells.

They take a larger quantity of resources to produce than another bullet that is indisputably more effective, and the niche of the shotgun is already better-filled for fewer resources by a melee weapon. Something is wrong with this picture.

Yes, ammo should be scarce and expensive to make, but it needs a payoff in line with the effort that goes into procuring it. I've seen vids of shotguns put to use. They all showed underwhelming results, and there were no instances where the player wouldn't have been better served by just stabbing whatever they were shooting.
Red River Jul 3, 2015 @ 2:54pm 
I stopped using shotgun since I lost it at sea! ball action dual wield revolvers is what we need!
Azoulas Jul 3, 2015 @ 2:58pm 
The shotgun and assault rifle ammo aren't worth crafting as they cost way too much for how bad the guns suck, just use a rifle they are op and the ammo is reasonable.

Gotta love sniping people off of their rexs.
BrizzTv Jul 3, 2015 @ 10:10pm 
Originally posted by Diabolus Ursus:
Originally posted by Arsenic_Touch:
No, ammo is expensive for a reason. You would screw the balance up just to make ammo easier to make and then everyone will be running around with guns and this game will have lost it's unique edge of NOT being a wannabe call of duty. Just terrible.

Can we look at the real issue here? I don't think anyone here wants the game to be flooded with bullets (though from what I understand, large tribes have no problems with ammo anyway), but the OP has a point about shotgun shells.

They take a larger quantity of resources to produce than another bullet that is indisputably more effective, and the niche of the shotgun is already better-filled for fewer resources by a melee weapon. Something is wrong with this picture.

Yes, ammo should be scarce and expensive to make, but it needs a payoff in line with the effort that goes into procuring it. I've seen vids of shotguns put to use. They all showed underwhelming results, and there were no instances where the player wouldn't have been better served by just stabbing whatever they were shooting.

Well said, I agree. I have no problem spending a good amount of time stockpiling and farming for ammunition, but in it's current state, shotgun shells just aren't strong enough to justify it's cost.
Shotgun shells are plenty strong, but only at point-blank range. The spread is just ridiculous. You get over 5 feet of spread at 10 feet from the target. I know there's the whole "video game shotguns" trope, but this is absurd. If you walk up to a wall so close that your shotgun is clipping through it in first person and fire, then look at the bullet decals... the spread is wider than the shotgun is long.

That said, they are beastly against players point-blank, both barrels to the head will drop any player even in flak. First one won't do much but is almost guaranteed to break the helmet. Second one kills instantly to the unarmored head. Body is also pretty effective, even if they don't die just switch to melee and finish them. Amazing burst damage. Also great for taking out Argentavises. Two shots can even put down most wild Rexes.

DiabolusUrsus Jul 4, 2015 @ 12:16pm 
Originally posted by =яενєηąŋŧ=:
*snip*

I think the effective range is the primary issue, actually. You don't want to actually get that close to most of the things the shotgun is useful against, and with the cost of the bullets you're better off crafting simple rifle bullets or advanced pistol rounds to pick things off from a distance.

If it's actually safe to approach something, it's probably better to kill it in melee anyway; you can definitely do enough damage, and the resource cost will be much lower in the long run. So, instead of simply reducing the cost of shotgun shells, how about:

- Decreasing the shotgun's cone of fire to extend its effective range to 30 meters or so (as in, the range at which most of the pellets will hit semi-reliably.)

- Decrease the number of shotgun pellets and increase the damage per pellet slightly, but decrease the total damage of the shotgun slightly.

- Decrease most projectile damage multipliers against flying targets to 2x, give shotgun shells the 4x multiplier.

- Introduce a fabricated shotgun for later-game use.
Ratsmacker69 (Banned) Sep 25, 2018 @ 3:58pm 
These elitists are true ♥♥♥♥♥♥♥
skyguard Sep 25, 2018 @ 4:09pm 
Wow !
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Date Posted: Jul 3, 2015 @ 1:32pm
Posts: 10