ARK: Survival Evolved

ARK: Survival Evolved

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METAL BASES ? high level weapons materials/advice .. recommended for lvl 60 upwards answers please
Just wondering how much damage does a rocket launcher do to a metal door & metal wall per hit ?
also how much damage does a grenade do ?

i have used nade a while back but more looking for numbers so i can have an idea of how much work would need to go into destroying our tribes metal bases .. one will be double layered metal soon lol ..

also assault rifle im thinking of learning the engram .. what are the materials for one to make the rifle ?
with the ammo do you make a single bullet to maake up clips or is it a clip you make ?
what are the materials for clip/bullet .. is it good against flak ?
Last edited by BuuDestroysChocolate; Jun 29, 2015 @ 1:07pm
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Showing 1-10 of 10 comments
sekcbaba Jun 29, 2015 @ 1:08pm 
most of your questions can be answered through scanning the wiki pages here:

http://ark.gamepedia.com/Crafting

As to the flak / gun damage, im not 100% sure how damage reduction from armor works. The extent of my testing so far is a direct headshot with a baseline longneck rifle does 200 damage to someone wearing a hide helm and instantly breaks the helm heh.
Last edited by sekcbaba; Jun 29, 2015 @ 1:09pm
PolecatEZ Jun 29, 2015 @ 1:15pm 
There's not a peep on there about damage. I have yet to find a wiki for this game that's worth anything...lots of erroneous info.

What we learned so far is that a direct hit with a grenade does about 2500 to wood/stone and 400 to metal. Rockets do about 50% more, C4 does 100% more but is hard to place to do damage to where you want.
Last edited by PolecatEZ; Jun 29, 2015 @ 1:15pm
sekcbaba Jun 29, 2015 @ 1:18pm 
Its not in the most obvious page, but on the metal wall page it appears to give a breakdown of explosives damage against walls. Assume this is same for all metal structure types, just need to adjust to health of structure to determine number of explosives needed.

Page:

http://ark.gamepedia.com/Metal_Wall
well ive tested the longneck/shotgun awhile ago they are about the same vs player with flak .. 2 shots to drop the flak then 1 or 2 shots to kill machine gun im curious of atm .. plan to get a sniper/machine gun eventually
thankyou polecat/babagood info on both parts
Backwards Jun 29, 2015 @ 1:25pm 
On my tests in single player C4 does about 1200~ damage to 1 single metal structure/wall. Rocket launchers do around 600 (This is a primative design not ascendent rocket launcher) to one single metal wall. For some reason the devs made grenades to 400-500 damage to metal walls and it has a large radius and damages multiple walls about 2-3 panels/units out. In other words grenades are more cost effecient to take out entire metal bases. About 20~ grenades can demolish what takes days to build by one single player. By that note I could farm 20 grenades in about roughly 1-2 hours or so.

Im not sure how Rocket launchers do not have a radius as they are not breaching shells (AKA Bunker busters) which of course would destroy everything inside anyways.

On a side note I feel grenades should not even do damage to metal structures and if they do barely any. Seems more like an anti-player/dino weapon.

As far as my weapons knowledge reaches the only grenade that can even do structural damage is an HE grenade and a white phosphorus grenade which is meant to be a tank buster. A fragmentation grenade is an anti personel weapon in every form and can barely damage basic brick structures.

My 2 cents not complaining just my opinion.

EDIT: C4 and Rocket launcher blast was focused center mass of the panel so in other words the explosion radius is less then 1 unit of structure. You could aim between panels and hit 2 or 4 depending on your shot/c4toss
Last edited by Backwards; Jun 29, 2015 @ 1:27pm
ok so for example if someone wanted to level a 6x6 metal base 50 grenades would demolish everything/nothing left :O .. noooo waaayyyyyy lol
seems a bit easy
Backwards Jun 29, 2015 @ 1:41pm 
Originally posted by BuuDestroysChocolate:
ok so for example if someone wanted to level a 6x6 metal base 50 grenades would demolish everything/nothing left :O .. noooo waaayyyyyy lol
seems a bit easy

Yes, thats 50 grenades which is about 4-6 hours of farming solo. Took me and 2 other friends roughly 26 hours of farming to make a 5x5 metal structure. Thats 78 man hours. Conversely, it would take roughly 6 man-hours for my friends and I to farm 50 grenades which is 2 hours a person about.

With this info I would hope the devs would boost the material requirements of c4 and increase its power but eliminate the structure damage that grenades do if not by alot...completely. It doesn't take a big tribe to raid a big tribe. It takes 2 people 1 day to undo days or weeks of work with a simple unrealistic (in every sense even in video games) weapon.
Last edited by Backwards; Jun 29, 2015 @ 1:43pm
sekcbaba Jun 29, 2015 @ 1:45pm 
Originally posted by Backwards:
Originally posted by BuuDestroysChocolate:
ok so for example if someone wanted to level a 6x6 metal base 50 grenades would demolish everything/nothing left :O .. noooo waaayyyyyy lol
seems a bit easy

Yes, thats 50 grenades which is about 4-5 hours of farming. Took me and 2 other friends roughly 26 hours of farming to make a 5x5 metal structure. Thats 78 man hours. Conversely, it would take roughly 6 man-hours for my friends and I to farm 50 grenades which is 2 hours a person about.

With this info I would hope the devs would boost the material requirements of c4 and increase its power but eliminate the structure damage that grenades do if not by alot...completely.

yeah personally i find the radius of grenade damage to bases demotivating because you can find a quite substantial base completely obliterated due to the splash radius.

The damage / defense needs to be reasonable so that raiding is practical, but i much prefer the precise, single panel damage of c4 to the radius damage of grenades. Want to pick apart my base to find the goods and raid it? totally fine by me and fun to try and defend against, but finding a base completely gone after log in... is demotivating for sure lol. Completely destroying bases should not be practical from a time perspective, and should only be considered in severe grudge / hate situations. Blowing up single panel doors to quickly move from room to room to look for loot / sleeping players should be very practical.

Maybe something like grenades can only damage doors / windows / hatches and not metal structures beyond these access points? idk
Last edited by sekcbaba; Jun 29, 2015 @ 1:47pm
Backwards Jun 29, 2015 @ 1:53pm 
Originally posted by sekcbaba:
Originally posted by Backwards:

Yes, thats 50 grenades which is about 4-5 hours of farming. Took me and 2 other friends roughly 26 hours of farming to make a 5x5 metal structure. Thats 78 man hours. Conversely, it would take roughly 6 man-hours for my friends and I to farm 50 grenades which is 2 hours a person about.

With this info I would hope the devs would boost the material requirements of c4 and increase its power but eliminate the structure damage that grenades do if not by alot...completely.

yeah personally i find the radius of grenade damage to bases demotivating because you can find a quite substantial base completely obliterated due to the splash radius.

The damage / defense needs to be reasonable so that raiding is practical, but i much prefer the precise, single panel damage of c4 to the radius damage of grenades. Want to pick apart my base to find the goods and raid it? totally fine by me and fun to try and defend against, but finding a base completely gone after log in... is demotivating for sure lol. Completely destroying bases should not be practical from a time perspective, and should only be considered in severe grudge / hate situations. Blowing up single panel doors to quickly move from room to room to look for loot / sleeping players should be very practical.

Maybe something like grenades can only damage doors / windows / hatches and not metal structures beyond doors? idk

Yeah, C4's 1 panel explosive radius is actually true to life to an extent. C4 is a cutting charge. Most of the damage is isolated to a shockwave that is shaped by the person who placed it. Hollywood is to blame for making C4 look like someone lit a 500 gallon barrel of gasoline on fire.

Don't make the weakest explosive the most effective (Per cost of material/time) and largest radius. If you want a large explosive weapon for metal structures it should of been the rpg not a grenade.

On a side note an ascendent RPG does roughly 3500~ damage to 1 metal wall. Woe to anyone on that server that has someone in possesion of a near perfect ascendent.
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Date Posted: Jun 29, 2015 @ 1:06pm
Posts: 10