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http://ark.gamepedia.com/Crafting
As to the flak / gun damage, im not 100% sure how damage reduction from armor works. The extent of my testing so far is a direct headshot with a baseline longneck rifle does 200 damage to someone wearing a hide helm and instantly breaks the helm heh.
What we learned so far is that a direct hit with a grenade does about 2500 to wood/stone and 400 to metal. Rockets do about 50% more, C4 does 100% more but is hard to place to do damage to where you want.
Page:
http://ark.gamepedia.com/Metal_Wall
Im not sure how Rocket launchers do not have a radius as they are not breaching shells (AKA Bunker busters) which of course would destroy everything inside anyways.
On a side note I feel grenades should not even do damage to metal structures and if they do barely any. Seems more like an anti-player/dino weapon.
As far as my weapons knowledge reaches the only grenade that can even do structural damage is an HE grenade and a white phosphorus grenade which is meant to be a tank buster. A fragmentation grenade is an anti personel weapon in every form and can barely damage basic brick structures.
My 2 cents not complaining just my opinion.
EDIT: C4 and Rocket launcher blast was focused center mass of the panel so in other words the explosion radius is less then 1 unit of structure. You could aim between panels and hit 2 or 4 depending on your shot/c4toss
seems a bit easy
Yes, thats 50 grenades which is about 4-6 hours of farming solo. Took me and 2 other friends roughly 26 hours of farming to make a 5x5 metal structure. Thats 78 man hours. Conversely, it would take roughly 6 man-hours for my friends and I to farm 50 grenades which is 2 hours a person about.
With this info I would hope the devs would boost the material requirements of c4 and increase its power but eliminate the structure damage that grenades do if not by alot...completely. It doesn't take a big tribe to raid a big tribe. It takes 2 people 1 day to undo days or weeks of work with a simple unrealistic (in every sense even in video games) weapon.
yeah personally i find the radius of grenade damage to bases demotivating because you can find a quite substantial base completely obliterated due to the splash radius.
The damage / defense needs to be reasonable so that raiding is practical, but i much prefer the precise, single panel damage of c4 to the radius damage of grenades. Want to pick apart my base to find the goods and raid it? totally fine by me and fun to try and defend against, but finding a base completely gone after log in... is demotivating for sure lol. Completely destroying bases should not be practical from a time perspective, and should only be considered in severe grudge / hate situations. Blowing up single panel doors to quickly move from room to room to look for loot / sleeping players should be very practical.
Maybe something like grenades can only damage doors / windows / hatches and not metal structures beyond these access points? idk
Yeah, C4's 1 panel explosive radius is actually true to life to an extent. C4 is a cutting charge. Most of the damage is isolated to a shockwave that is shaped by the person who placed it. Hollywood is to blame for making C4 look like someone lit a 500 gallon barrel of gasoline on fire.
Don't make the weakest explosive the most effective (Per cost of material/time) and largest radius. If you want a large explosive weapon for metal structures it should of been the rpg not a grenade.
On a side note an ascendent RPG does roughly 3500~ damage to 1 metal wall. Woe to anyone on that server that has someone in possesion of a near perfect ascendent.