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But if the story of the game is that the animals are artificially populated, then it doesn't matter.
I think as they add in more dinos we will see more of a balance. Or we can hope.
If not, we can always tweak the spawn ratios ;)
Disagree all you like. If I shoot you cleanly in the head and you're not wearing a helmet, your training isn't going to save you. If a T-Rex gets his/her jaws on your torso, despite how mentally tough you are, you're dead. Sure, you might fight the inevitable longer/harder than someone else, but you're still going to die.
No, No, it's the opposite. Only a mentally weak person would go fight some corporate war for military contractor's and energy companies. Any kid with a bit of mental toughness, real self confidence, and spirit would go to school, and better his mind, and country rather than blindly combat total strangers because someone told him to. You watched too many movies, or took video games too seriously. Enlisted personel are generally rather unintelligent, and easily controlled.
1) Creature resources: In the current state, you have to mass murder the map to get keratin, and even hide and meat to some extent in any usable quantity. The already difficult cement making becomes even worse when creatures are hard. (Harvesting rates might solve this, but makes resources more common)
2) Pearl diving: Often get swarmed by 3-7 mega's. This task would become nearly impossible in many cases. Bruce(my mega) and I have had to kill 25+ megas on a single trip to just get 100 pearls. (Spawn density might solve this)
This is extreme ignorance, move along.
I think thats kinda the idea of this thread....you should NOT be kill 25+ megas with you+1mega...that is not very balanced. Pearl diving n such should be dangerous for a group to pull off on a hard setting server. Idk...just how I see it, can totaly understand not everybody is gonna want to go max ballbreaker setting though =)
Yes, I completely agree, which is why I am here. Max ballbreaker might mean very little to none of the high-level gear will be crafted. Or getting something like a refrigerator is "end-game" content.
I have a small 20 slot server I am currently getting set up for small tribe PvEvP..this will be very hard setting pve server mon-thurs, then base protected pvp fri-sun.
I am curious as to what difficulty offset value your conducting your testing with.
I came across your post the day you made it, and we hatched a plan that we implemented yesterday.
1) I summoned about 50 Broodmother's and we watched while they devastated our home, then I wiped our server.
2) We made leveling 50% slower and limited the Engrams points to make people specialize. We want tribes to work together.
3) I used your current settings to make the tamed Dinos much weaker, including setting the difficulty to 1.0
4) Left the wild dinos alone for now, till we see what we have wrought
5) Lowered Player damage by 50%
6) We set the server to PvE, and will have events both PvE and PvP, plus tribe events. Stuff like PvP free for all king of the hill for something special, or tribe versus tribe events for rare items, even treasure hunts.
Our goal is to turn this into a TEAM based survival game. We think a single person should be able to bring down a dodo, maybe a dilo, but anything bigger than that should take teamwork and time. A single person riding a Saber should not be able to bring down a TRex, it should take a small pack.
I am going to let it run for 1 day to see how challenging it is, then we are going to invite 30 interested people onto our private passworded server and let them create PvE tribes as well.
Is there any other settings you would change to make the game more challenging or enjoyable?