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PlayerResistanceMultiplier=1.25
TamedDinoDamageMultiplier=0.25
TamedDinoResistanceMultiplier=3.0
DinoDamageMultiplier=3.0
DinoResistanceMultiplier=0.5
Results to far:
My L32 tyrannasaur vs L38 carno, the carno took off 25% health.
My L32 tyrannasaur vs vs a mid 40s stego + trike+ ankylo it took off around 50% health.
My L24 raptor vs L22 wild raptor, my raptor lost 10% health
My L24 raptor vs L34 carno, my raptor died (badly)
Im just wondering how the new taming stat boost will make tamed dinos even more OP. I think its best to just nerf tamed dinos damage and resistance settings to balance things up, easier to control than wild dino settings.
Hopefully gonna find decent balance between tamed vs wild.
TamedDinoDamageMultiplier=0.20
TamedDinoResistanceMultiplier=5.0
So far, so good.... I might even nerf tamed dino damage to 0.15 and resistance multipler (read: weakener) to 7.5.
Any testing of these settings appreciated.
Ok I've been doing more testing... and unbelievably I need to nerf the tamed dinos even more.
Using these settings:
TamedDinoDamageMultiplier=0.10
TamedDinoResistanceMultiplier=5.0
A forcedtamed Stego (L27) with default 986 health killed a L30 wild carno.. and the stego went to about 20% health.
Imagine levelling up the stego 5-6 times with health... the health would be upward of 2500... and the carno would have no chance.
I really don't know what the devs were thinking with such massively OP tamed dinosaurs....
Going to do more testing with:
TamedDinoDamageMultiplier=0.10
TamedDinoResistanceMultiplier=10
It BUFFS them....?
Now whether that simply means higher starting stats (which is still an overall buff), or also increases the gains per point spent in stats afterwards as well, is anyones guess without further testing.
DinoCountMultiplier=1