ARK: Survival Evolved

ARK: Survival Evolved

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Frozen in time?
I'm playing local with night speed all the way to the left, day all the way to the right, and cycle at default. I noticed I've been stuck at 5:15 for a couple hours. Any ideas?
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Showing 1-7 of 7 comments
Larai Jun 27, 2015 @ 1:55pm 
Either play with the settings more or just press TAB and type 'settimeofday 12:00'
Captain Sparx Jun 27, 2015 @ 1:59pm 
Playing with the settings didn't work even through console arguments, but the console command did. Thanks! I wasn't aware of the command.

Edit: Time is still stuck but hey at least not in the annoying dawn lighting
Last edited by Captain Sparx; Jun 27, 2015 @ 2:01pm
QuestNewt Jun 27, 2015 @ 2:34pm 
[The following contains some fact and some extrapolation; I am reasonably sure of it's validity] [Fact] Those sliders are multipliers of the normal values; [Extrapolation] by taking the night speed all the way to the left, you have set it's speed multiplier to zero, thus freezing time and causing your clock to grind to a halt. Tweaking it up a smidgen should get things moving again.
Captain Sparx Jun 27, 2015 @ 2:40pm 
Originally posted by gypsythief:
[The following contains some fact and some extrapolation; I am reasonably sure of it's validity] [Fact] Those sliders are multipliers of the normal values; [Extrapolation] by taking the night speed all the way to the left, you have set it's speed multiplier to zero, thus freezing time and causing your clock to grind to a halt. Tweaking it up a smidgen should get things moving again.
Resetting the multipliers via console commands didn't work, but next time I reload the game I'll try the sliders. Dunno why the command wouldn't do it, though. Also, when I first loaded the game with these settings, time seemed to move fine. I'm not sure when it stopped.
I've also noticed that my hunger and thirst isn't moving. Would having night set to 0 and therefore stopping time cause these values to remain static as well?
QuestNewt Jun 28, 2015 @ 2:46am 
Originally posted by Captain Sparx:
Would having night set to 0 and therefore stopping time cause these values to remain static as well?

I would guess so. I would think that the hunger / thirst would be tied to time; i.e. for each minute that passes, decrement hunger / thirst by 1

So static time would give static hunger / thirst.
Shedo Mar 27, 2023 @ 1:05pm 
Originally posted by Larai:
Either play with the settings more or just press TAB and type 'settimeofday 12:00'
2023 and my game had that bug and the command worked ty ma man u saved me
Lori37 Mar 27, 2023 @ 1:24pm 
holy 2015 necro batman.... don't necro... make a new topic.... things have changed over the years
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Date Posted: Jun 27, 2015 @ 1:38pm
Posts: 7