ARK: Survival Evolved

ARK: Survival Evolved

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Pixel 2015 年 6 月 26 日 下午 1:23
Cost to damage ratio of Advanced Bullet
I was messing around with the Auto Rifle last night on single player and testing its damage. After creating a full clip of 50 rounds for the Auto Rifle I went out searching for a target. After a few seconds I found a nearby Dilo and chose to test my new found weapon on it. I aimed the weapon at the Dilo's head within pretty much melee range or close enough to practically mellee it. After firiing around 8-10 rounds the Dilo died. I then found a nearby turtle and unloaded the clip and the turtle hadn't yet died and finished him off with a pike.

Why am I bringing this up? An advanced bullet costs 2 ingots and 9 gunpowder to make. I can create a pike for 10 ingots and some other matts and kill both the dilo and the turtle with plenty of durability to spare. It seems to me that the cost to damage ratio of the auto rifle with advanced bullets compared to just using a pike is way too high. The bullets don't seem to do enough damage really at their current levels.

I suppose I could have even been far more specific but I am sure teh devs can pull numbers up and test this themselves if they are not currently aware. Why would I even bother to use the auto rifle to kill dinos?
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blunts 2015 年 6 月 26 日 下午 1:41 
it's not the answer you want, but don't use guns to kill dinos. It's a waste of bullets when you could be killing them with your pike/dino. I'd save them entirely for defending yourself from/attacking other players. Dino's just have too much health for any of the guns to hurt them, except for Argentavis, which has a 4x bullet dmg multiplier.
Mansen 2015 年 6 月 26 日 下午 1:41 
Part of the reason - The game designers don't want to turn the game into "COD with dinosaurs"

Guns are going to stay substantially more expensive than any "primitive" kind of weapon. You're going to be using it for those rare cases where you need the maximum firepower - Not for every day use.
Ruse 2015 年 6 月 26 日 下午 1:44 
Guns aren't used to kill dinos, they're for PvP purposes. Guns and ammo are supposed to be a grind to make so the balance isn't thrown out. If you don't like this, play on a private server with changed values.
=яενєηąŋŧ= 2015 年 6 月 26 日 下午 1:49 
That may be the case, but the guns need to be rebalanced with each other. The assault rifle is pretty much useless at the moment due to the high bullet cost, low damage, and terrible accuracy.

The fabricated pistol bullets do more than twice the damage at less than half the cost, and with much better accuracy. DPS is better too, and you can put a scope on it instead of the useless holo-sight.

I'd say either switch the costs for the bullets between the two, or double the damage and accuracy of the assault rifle while halving the magazine size and rate of fire.
Ruse 2015 年 6 月 26 日 下午 1:56 
引用自 =яενєηąŋŧ=
That may be the case, but the guns need to be rebalanced with each other. The assault rifle is pretty much useless at the moment due to the high bullet cost, low damage, and terrible accuracy.

The fabricated pistol bullets do more than twice the damage at less than half the cost, and with much better accuracy. DPS is better too, and you can put a scope on it instead of the useless holo-sight.

I'd say either switch the costs for the bullets between the two, or double the damage and accuracy of the assault rifle while halving the magazine size and rate of fire.

Yet again, this isn't CoD. You're making primitive modern weapons. They're not going to be 100% perfect.
Mansen 2015 年 6 月 26 日 下午 1:58 
引用自 Theresa Barkskin
Yet again, this isn't CoD. You're making primitive modern weapons. They're not going to be 100% perfect.

Well... No. Not primitive. You can't really make automatic rifles in any primitive way. You're also able to make rather complex circuit boards (which shouldn't be possible AT ALL in this setting)
=яενєηąŋŧ= 2015 年 6 月 26 日 下午 2:08 
引用自 Theresa Barkskin
引用自 =яενєηąŋŧ=
That may be the case, but the guns need to be rebalanced with each other. The assault rifle is pretty much useless at the moment due to the high bullet cost, low damage, and terrible accuracy.

The fabricated pistol bullets do more than twice the damage at less than half the cost, and with much better accuracy. DPS is better too, and you can put a scope on it instead of the useless holo-sight.

I'd say either switch the costs for the bullets between the two, or double the damage and accuracy of the assault rifle while halving the magazine size and rate of fire.

Yet again, this isn't CoD. You're making primitive modern weapons. They're not going to be 100% perfect.

No, I'm trying to make content not useless. It is the highest-tier weapon requiring the most resources, but is worse than all the other guns in almost every situation.
Mansen 2015 年 6 月 26 日 下午 2:10 
引用自 =яενєηąŋŧ=
No, I'm trying to make content not useless. It is the highest-tier weapon requiring the most resources, but is worse than all the other guns in almost every situation.

Except for the one place where it's designed for - Maximum damage is as little time as possible against players.
=яενєηąŋŧ= 2015 年 6 月 26 日 下午 2:12 
Explain to me how that works? Have you actually fired one? The spread is atrocious outside of short burst or single fire, and when you do that the pistol outclasses it in DPS at longer range. At point-blank range the shotgun is the much better option, both damage and resource-wise.
Ruse 2015 年 6 月 26 日 下午 2:14 
引用自 =яενєηąŋŧ=
引用自 Theresa Barkskin

Yet again, this isn't CoD. You're making primitive modern weapons. They're not going to be 100% perfect.

No, I'm trying to make content not useless. It is the highest-tier weapon requiring the most resources, but is worse than all the other guns in almost every situation.

Highest tier right now. There is still more stuff to add in the future. If you don't like it, don't play the game. Right now guns are balanced.
Tyroki 2015 年 6 月 26 日 下午 2:25 
Guns aren't for killing animals (although tamed argentavis are now an exception)
Guns are for killing players.
They and the ammo are expensive because of the ease at which they can stream damage toward another player. This doesn't mean they're perfect, nor does it mean that you will win. The assault rifle is a leg up on say, the longneck rifle. While the longneck pumps out damage instantly with a single bullet, it's reload time is quite long. In the time that a longneck rifle is reloading, the assault rifle has done that much damage and more.

This makes the assault rifle more useful in head to head combat.

However. Keep in mind that with a scope, the longneck rifle has some killer range and despite the sway is a bloody good sniper rifle thanks to its high damage and range. Luckily for the guy with the assault rifle, he's more likely to have better armor than the person with the longneck. Still, a few well placed shots can render such armor slag, exposing the weak flesh beneath.

The DOWNSIDE for the longneck is how long it takes to dish out its damage.

The assault rifle is also a leg up on the shotgun, able to pump out damage at a longer range. However, if the shotgun does get in close, it can do substantial damage.

You see what I'm getting at here? Dinos just have far too much health for this to be worthwhile. If you want to go around taking potshots at dinos, use a longneck rifle or shotgun.

The assault rifle is for ripping apart peoples armor to slaughter the player beneath. Same goes for the fabricated pistol.

As I said earlier, the only exception is for dealing with fliers that would otherwise pick you up and drop you. With a gun like the assault rifle, you can kill someones argent and force them in to parachute. Without their mount, the player is in deep ♥♥♥♥ without guns of their own. Now we move to ground warfare. May the best shot win.
=яενєηąŋŧ= 2015 年 6 月 26 日 下午 2:27 
引用自 Theresa Barkskin
引用自 =яενєηąŋŧ=

No, I'm trying to make content not useless. It is the highest-tier weapon requiring the most resources, but is worse than all the other guns in almost every situation.

Highest tier right now. There is still more stuff to add in the future. If you don't like it, don't play the game. Right now guns are balanced.


First, cop-out. Second, do you play the game? Assault rifle does 30 damage per bullet to unarmored targets, 60 on a headshot. It does 15 damage to someone in hide armor. Wanna know how much damage it does to someone in basic Flak armor? 6. 6 damage, at the cost of 2 metal and 9 gunpowder. Multiply that by 40, and that's 240 damage, point blank, whole clip, every shot hitting the target in the chest. My character has 300 health.

As I also said, spread is ridiculous. A three-round burst results in about a four-foot wide grouping at 30 feet. Beyond that, you're only getting any kind of accuracy with single-shot.

I ask again, have you people actually used the assault rifle in PvP, or are you just guessing here? I'm the one with the numbers.
最後修改者:=яενєηąŋŧ=; 2015 年 6 月 26 日 下午 2:31
Ruse 2015 年 6 月 26 日 下午 2:30 
引用自 =яενєηąŋŧ=
引用自 Theresa Barkskin

Highest tier right now. There is still more stuff to add in the future. If you don't like it, don't play the game. Right now guns are balanced.


First, cop-out. Second, do you play the game? Assault rifle does 30 damage per bullet to unarmored targets, 60 on a headshot. It does 15 damage to someone in hide armor. Wanna know how much damage it does to someone in basic Flak armor? 6. 6 damage, at the cost of 2 metal and 9 gunpowder.

You're ignoring everything posted in this thread. You just want guns to do insane amounts of damage for little effort.
=яενєηąŋŧ= 2015 年 6 月 26 日 下午 2:32 
I'm pretty sure you're the one ignoring things. How in the hell is 6 damage insane? Do you realize how much health people have at that level, or is math just not your strong suit?
=7CAV=PVT.Binks.J 2015 年 6 月 26 日 下午 2:34 
Fuuny thing is the earliest weapons in the game are 10x better while costing 10x to make. The tech tree is ass backwards.
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張貼日期: 2015 年 6 月 26 日 下午 1:23
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