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回報翻譯問題
Guns are going to stay substantially more expensive than any "primitive" kind of weapon. You're going to be using it for those rare cases where you need the maximum firepower - Not for every day use.
The fabricated pistol bullets do more than twice the damage at less than half the cost, and with much better accuracy. DPS is better too, and you can put a scope on it instead of the useless holo-sight.
I'd say either switch the costs for the bullets between the two, or double the damage and accuracy of the assault rifle while halving the magazine size and rate of fire.
Yet again, this isn't CoD. You're making primitive modern weapons. They're not going to be 100% perfect.
Well... No. Not primitive. You can't really make automatic rifles in any primitive way. You're also able to make rather complex circuit boards (which shouldn't be possible AT ALL in this setting)
No, I'm trying to make content not useless. It is the highest-tier weapon requiring the most resources, but is worse than all the other guns in almost every situation.
Except for the one place where it's designed for - Maximum damage is as little time as possible against players.
Highest tier right now. There is still more stuff to add in the future. If you don't like it, don't play the game. Right now guns are balanced.
Guns are for killing players.
They and the ammo are expensive because of the ease at which they can stream damage toward another player. This doesn't mean they're perfect, nor does it mean that you will win. The assault rifle is a leg up on say, the longneck rifle. While the longneck pumps out damage instantly with a single bullet, it's reload time is quite long. In the time that a longneck rifle is reloading, the assault rifle has done that much damage and more.
This makes the assault rifle more useful in head to head combat.
However. Keep in mind that with a scope, the longneck rifle has some killer range and despite the sway is a bloody good sniper rifle thanks to its high damage and range. Luckily for the guy with the assault rifle, he's more likely to have better armor than the person with the longneck. Still, a few well placed shots can render such armor slag, exposing the weak flesh beneath.
The DOWNSIDE for the longneck is how long it takes to dish out its damage.
The assault rifle is also a leg up on the shotgun, able to pump out damage at a longer range. However, if the shotgun does get in close, it can do substantial damage.
You see what I'm getting at here? Dinos just have far too much health for this to be worthwhile. If you want to go around taking potshots at dinos, use a longneck rifle or shotgun.
The assault rifle is for ripping apart peoples armor to slaughter the player beneath. Same goes for the fabricated pistol.
As I said earlier, the only exception is for dealing with fliers that would otherwise pick you up and drop you. With a gun like the assault rifle, you can kill someones argent and force them in to parachute. Without their mount, the player is in deep ♥♥♥♥ without guns of their own. Now we move to ground warfare. May the best shot win.
First, cop-out. Second, do you play the game? Assault rifle does 30 damage per bullet to unarmored targets, 60 on a headshot. It does 15 damage to someone in hide armor. Wanna know how much damage it does to someone in basic Flak armor? 6. 6 damage, at the cost of 2 metal and 9 gunpowder. Multiply that by 40, and that's 240 damage, point blank, whole clip, every shot hitting the target in the chest. My character has 300 health.
As I also said, spread is ridiculous. A three-round burst results in about a four-foot wide grouping at 30 feet. Beyond that, you're only getting any kind of accuracy with single-shot.
I ask again, have you people actually used the assault rifle in PvP, or are you just guessing here? I'm the one with the numbers.
You're ignoring everything posted in this thread. You just want guns to do insane amounts of damage for little effort.