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Through experimentation, I'm pretty sure pillars have a different 'support value' than foundation. Foundation has more. This dictates how high you can build and how much of a cantilever (overhang) you can support. I'm pretty sure it's based on the Pythagorean theorem with a fixed hypotenuse because the higher you build a bridge pier, the amount of cantilever off the top it can support decreases.
Solution: Place foundations at the bottoms of your pillars, or atleast at most of them. The pillar must be snapped to the foundation for the bonus to count however. This can be somewhat difficult, depending on the seafloor/riverbed, especially to square up the foundation and have everything snap. Typically, you can snap the edge of a foundation to the PREVIOUS pillar, and then you'll be able to build on a foundation that is squared up with your bridge. If you're trying to skip pillars to save resources, I would snap one foundation to the edge of the pillar, snap a second foundation to the first, then build up your pillars on the latter. You'll find the added foundations will allow you to continue building your bridge. You may find that constructing a double-wide bridge is actually easier, since you have two chances to be able to place a foundation and will still have enough support to build your bridge if the surface isn't being cooperative for the placement of some of the foundations.
I'll try to remember to come back and post screenshots of my bridges when I get on later.
However im not able to snap them here at all, guessing its the special angle on the seafloor?
Its only 3 pillars though, should be no problem as support. Try building on a flat area. Set up 10 pillars high, then it can hold 4 ceilings in between 2 pillars. So it is becouse of the angle and such
Then i manahed to get a green placement at the correct height, but it will still not place it.
http://images.akamai.steamusercontent.com/ugc/687145533365568456/2F16A56E80A2A5B7A9BC2A2666A4AA4E08CE2EF7/
When i click, trying to place it makes the sound of placement, but nothing is placed.
The problem is - the pillar is not registered as supporting/snapped to ground if it's too deep - so if your one pillar ends just above ground, you're SOL (you can place another under it to connect to ground, but it won't count)
And you can't really work around that, when it is like that, you just cannot use that spot as pillar.
http://steamcommunity.com/sharedfiles/filedetails/?id=469139806 Check the aviary for reference.
The point is to extend building above the slope - you cannot do that with foundations, since they sadly have to snap side-by-side on level. Pillars, if they worked as intended (the fact that at certain elevations you cannot use pillars as support is obvious bug), would be the solution here. You just place them from top-to-bottom, until you connect your overhang to floor. Then you build another overhang, and connect it to floor again (this way you have to have the pillar needlessly close, but you don't risk the failed height when snapping them into grid on the bottom).
If the tile is X.0-X.7m above ground, you're fine, the pillar will add support and you can continue.
If the tile is X.7-X.99m above ground, you're SOL - you cannot use pillar on this spot (you can have it there, but it'll be just cosmetic)
So, if you build the pillar from bottom-up, you run a VERY real risk of having uneven ceiling up there.
If you build the pillars from top-down, you have to place them close and you run a slight risk that the spot won't be eligible for pillar, based on height difference (and this can mess you up heavily, if all nearby spots are ineligible as well)
There are many ways the pain of this can be alleviated:
1) Fix the pillars so they snap to ground no-matter how deep they end up
2) Give us a "framework" tile - costs 2 wood, is just a visual "frame", that can be placed as ceiling, can overhang 5 instead of 2 - so we can extend the grid at any level, to get the correct snap point of pillar at maximum distance
3) Make the pillar-snap also check for height (and jump by 1 floor if needed), there is next to no use in having the pillar snapped to grid horizontally when vertically it's a bit (or a lot) off.
4) Let us hold any modifier button to to tell the game "this is the grid i want it snapped to, but a little bit further" - so if you want a foundation/pillar 2-4 tiles away snapped to the same grid, you don't need to get there with thatch structs that will get destroyed, but you can just walk there and be safe you're still in grid, even 5 spaces away.
Yea, Tirthak explains it perfectly! And it really is a terrible bug, gathering 10.000 wood to start building this, and ive allready had to demolish over half of it multiple times to get things right. Im simply bleeding away all my resources.
Im still in the shallows aswell, i gotta cross a very deep ditch to get the bridge to where i want it. (Check screenshot in this post).
As Tirthak mentions, there are workarounds that work MOST of the time, by building around the area until you can place what you need where you need it. Again though, costly (and risky, im getting torn up my megas all the time. And when i die, they continue to attack the supports.)
These workarounds dont always work either, sometimes you just hit a spot where it wont let you snap anything into position, it wants you to place it freely, which is impossible to have match when you get to the point of the ceilings above water.
http://images.akamai.steamusercontent.com/ugc/687145533365655893/1161698D422CF6E9B172017FD942C62A5A46B136/
Really hope a dev can see this and tell us if we just arent supposed to build near water or if this is a bug we can hope to see fixed.
That is what I hope the Dev's do, the ghost image / item that real objects could snap to, so you could build ghost ceiling way out, and then snap the pillars to them for real and then build the ceilings would also be a good way to handle it, but I like the idea of placing a foundation or pillar and then saying I want items placed to snap to match the grid created from THIS object, so all placed foundations and pillars know they will line up when connected.
It seems like the most user friendly options.
In the meantime until they make a fix, you should probably just try to work on connecting the other islands in the chain... Or abandon the project for now and get a flier and just leave a dino pen on the beach for everything else...
Yes, it definitely sucks though: planning a structure, starting to construct, getting halfway done and something's OBSTRUCTED and won't place then you either have to tear it all apart or abandon your brilliant plan... I've gotten in the habit of laying only foundations for buildings until I know my floorplan will fit in the desired area before building up. Unfortunately foundations are the most resource intensive, so I still waste a ton.
I know this post is only mildly helpful, but it was half-written with the intention to be a 'bump'
Heres what happens : I have a pillar supporting some ceiling tiles, 2 tiles out. Then i build down from that one to get to the bottom. However at some point if i misplace it INSIDE the last placed one (which normally only breaks the one you are trying to place and refunds some mats) now the whole pillar comes crashing down.
The pillars was in this case placed at the edge of the roof tile
Oi, that's gonna make upgrading from wood to stone or metal a pain in the butt.