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Now THAT would be a vast improvement. Even if it had to be one of the existing ones to go from the generator to an outlet first and use the cabling gun to connect to the outlet and go where you want it to.
I'd suggest 1 Ingot for the wire and 1 Polymer for the insulation per metre of cable. Gun uses what's in you inventory to make the length you specify if you have the materials available for that length. Automatic pinning every metre so you can see how many metre's you need in the ghost image before placing it, (or a text telling you how many mats you need for it). Maybe an additional 2 Ingots and some wood for 2 junction boxes, one at each end of your run. The only problem I can see is going vertically or horizontally through walls and ceilings, a possible way would be to hold down the right mouse button while you move to the other side of the wall or go to the next level up. All the time you are holding the button, it will keep the snap point to the start and you can trace cables through walls and ceilings to end where you want.
Right click to start the cable, release the button to create the end point. Left click to fix it whch then uses the resources from your inventory. That means, if you keep the gun in your hand, you can grab reaources from a storage box nearby before left clicking if carrying them would make you unable to move. Alternatively, a max length for each run but I'm not keen on junction boxes all over the place.
Possibly even have another engram to use 1 ingot and 4 polymer to create a neater trunking for cables so there's no sagging between the snap points every metre. 3 extra polymer for the trunking over and above the cabling requirement.
The junction boxes serve another purpose for branching several other cables off from it in any direction you want to take the power elsewhere. Of course any cable required to power an appliance has to come from one of those junction boxes to an outlet near the appliance.
From a programming point of view, you are using the equivalent of a pen to draw a straight line that remains completely straight from point A to point B, like you can in any paint package.
How's that for expanding on your idea?
Like nice & tidy, any output cables would be under the actual housing blocks itself.
However the angle is off
it snaps 90 degrees straight from the genny, or 180 whatever you wanna call it but the genny itself does not snap to an exact center position.
ANYBODY ? pl0x
ss here
http://steamcommunity.com/id/shnull/screenshots/
http://steamcommunity.com/sharedfiles/filedetails/?id=705787037
http://images.akamai.steamusercontent.com/ugc/443983599440970404/F559C1C795F2382CDDB314D732207D93E4EAFCE8/
http://images.akamai.steamusercontent.com/ugc/443983599440970060/80D788B713C8F0BA9A8AA0B57F2016784E8FB644/
sorry for the mess i dont know how to insert proper links
kinda hard to get a right angle on a ptera but it shows by the third pillar it no longer goes through, which means by the time i get to the end of my planning its gonna be off by at least a whole unit / foundation / ceiling wide which is to me, aesthetically not acceptable
SO if anyone got a solution other than trial and error and maybe after 100 times and 1000 cable sections id be much obliged
http://steamcommunity.com/sharedfiles/filedetails/?id=639841665&searchtext=cable