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Αναφορά προβλήματος μετάφρασης
I will update this once i start using the stats.
Enjoy!
This being said i have added all the new animals and a few that i missed to the calculator.
and has KO timers, bow shot counts, narcotics counts, and can be adjusted for level of tame and custom taming speeds for unofficial servers, and lets us plug in different food amounts and shows us the resulting bonus levels before we start.
It is all about the stats pre and post tame. You plug the stats that you can see while the animal is unconscious and it lets you know where the wild levels have been spent before you waste time and materials on something that maybe isnt as good as it could be.
If you have two unconscious 120s and want to know which one is worth focusing on this will help you.
lvl 8 dilo
http://prntscr.com/8mgbvm
tamed on meat
http://prntscr.com/8mgch2
level 8 dilo
http://prntscr.com/8mge39
tamed on meat
http://prntscr.com/8mgeed
Both gained 3 levels from efficiency,
first one stats.
hp 182 -> 208.5
st 100 -> 100
o2 165 -> 180
fo 585 -> 669.9
we 45 -> 45
da 105% -> 291.3%
sp 100% -> 300%
second one stats
hp 156 -> 182.5
st 100 -> 100
o2 195 -> 195
fo 450 -> 566.9
we 45 -> 45.9
da 110% -> 291.3%
sp 100% -> 300%
The stats are all different and thats all due to the pre tamed stats, you can also see where the stats were increased from efficiency.
the first one got hp, o2 and food.
the second one got hp food and weight.
I can only assume damage is directly related to how efficient the tame was, no other idea works long term. Speed is never increased pre/on tame.
What does this matter? Stat increases after tame are based on where the stats were initially post tame, so hp is based on 27% of the initial post tame stat and so on.
Pre tame stats matter.
I hope that clears that up.
Whatever you've come up with is just your own mind smoking things.
How on earth do you observe the stats of a wild dino without taming it anyway?
Are you just trying to dig in the game files and try to guess or something?
Also what you didn't mention is how you knocked them out. That has a really big difference. You get a higher tame efficency KO'ing a dilo with 1 crossbow shot to the head, vs 2-3 shots to the body for example.
All dinos have the same base stats at lvl 1. Each level in the wild they have about an 85% chance to gain a stat, this is the random part.
You observe them when you knock them out and look at their inventory screen.
Efficiency only comes into play once you knock it out. Then it is decreased by what food it eats/damage taken. Efficiency affects the final damage stat and bonus levels(more chances to gain pre tame stats).
As for how i knocked them out, both were single crossbow shots to the head. both were tamed using plain meat. They both gained 3 levels from efficiency.
I have spent a large amount of time learning the system, testing and taming. It is not something that I have magically worked up in a day.
I still appreciate the effort you've put in. (I've bookmarked it for potential later use)
So you're saying wild dinos magically pick their own stats? like we may have a level 120 raptor with +1200% HP, but low damage, and a different level 120 raptor with +1200% damage and low HP?
I've tamed several dinos and they all seem to have similar stats after knocking out.
And also, from what I've learned, using more or less shots when trying to get them asleep determines the initial efficiency numbers. Like if I KO a trex with just.. let's make up an example here, 50 shots to the body (no head shots), it'll start taming with a lower initial efficiency number than say, if I only used 20 shots to the head instead. That's the way I've understood it so far... am I wrong? Does how many shots you take have no effect on taming efficiency?
http://ark.gamepedia.com/Taming
Nice calc. Will check it out later. :)
yes, not that they pick their own stats but every animal is different after level 1.
I have collected a ton of data on the subject and the spread of stats is quite consistant when you have a large enough dataset.
https://docs.google.com/spreadsheets/d/13rDWecs3yUzTIw5C1IC5ifSDsqguXyQjH8BiTR-alD0/edit#gid=254378843
Check the collected data sheet, those are stats input by players as they use the calculator(exported from the database so you could see it) While it is not going to be 100% accurate most of the outliers have been removed.
The stat% collumns refer to % of stats that have been distributed, say the animal is lvl 8 and each stat has 1 allocated to it(one stat lost) then each stat would have 15% of the possible stats
This is wrong, efficiency only starts after the animal is KO. It used to be based on how much HP was remaining.
Using it for 2 weeks now and helped me with over 20 tames and even more bad rolls so far!
Best example was a food rolled 120 rex which i put down just to be lucky enough to get a awesome rolled 120 rex the next day with enough kibble in the fridge!
Can only recommend this site!
If you think of anything it needs, improved, changed etc. let me know.