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For instance this bird and the trilo's may provide a slow trickle of oil to get into the L45-60 range but existing or new craftables or systems (like vehicles) may require way more oil than can be practically obtained from them meaning that you have to move on to mining.
So sure, if it ends up that this bird provides oil faster than mining in the end then that's a problem but if it does only at it's introduction it's not exactly the end of the world since there's been no balancing pass.
It also really doesn't matter too much after the first couple oil producers that they're adding more. Someone could tame 100 beetles if they wanted; what really is the difference if they tame 50 beetles and 50 Hesperornis or 100 Hesperornis instead? As long as one oil producer is available, there's not really anything to limit how many of them someone tames. I rather like that they're giving people more options to pick from.
And if they add some kind of vehicles...
Stone on the other hand? I'm out there on the beach manually collecting EACH PIECE OF STONE and to build a small house take around 500 stone minimum. So silly. Larger structures? thousands and thousands of stone. frustrating.
Why are you manually collecting stone when you can just whack a big rock with an axe?
and they are still making more which seems like a waste of a dinosaur
I got this one Dexterous-
Easy- I can get 300 stone faster picking them up without wasting the repair time too...
because running around on the beach full of stone is actually faster than finding constant big rocks to smash :(
the stone on the beach respawns almost instantly
edit: you beat me :P
I do agree--- I've lost all interest in going into the water. No need to, I have months of oil/pearls/critin, etc. without even going into the water anymore.