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Sarcos can be nice since they can swim pretty fast and have good weight
They're good at combat. They can carry a reasonable amount (Often about 300-400 unupgraded). They're big but narrow enough to not get stuck on many obstacles. They're fast and tough.
The only problem with many tamed Dino's I see in this game however is how ANNOYING it is when you've got 2 or 3 Spino's, or other large Dinosaurs following you and it makes such a hell of a noise and screen-shaking hellstorm.
bout the argentavis.. it has a weight of 300-400, so its okay for me.
For mules that go outside the building, I'll have to give my vote to a carno. It has a good mix of speed, power, reasonable hitbox size, and carry weight.
They don't get stuck in trees, but they often get stuck in mid-air, hovering. So you can't load/unload them properly or at all. Their weight and speed are good.
We always use argentavis in our tribe. A high level argent can have easily ~1100 weight while having >5k health. But mostly for farming metal/stone or bringing stuff from one base to another. In the forests I wouldn't take them on follow, they often get stuck in the trees.
Also while riding an ankylo and having argentavis on follow it requires a bit of practice with the whistles so you don't have the argent always blocking your movement.
And if you want to get a lot of stuff from a to b flying is a lot easier than having to walk.
Carno's are my general high end go-to mount: little ungainly around rocks (which they constantly get stuck on when on follow) but for balance they are nice and because of how they are built they handle the buggy bugs pretty well. (And high end mate boosted ones can handle most alphas) Just wear reasonable armor, its pretty common to have to jump off a carno cause its stuck in a tiny tree or when traveling with other carnos, stuck in another carno.
To gather iron I just make a train of argents to gather at the volcano or Orange pillar. Just make sure you have a large safe place or it'll get messy.
We're looking at throwing doedi's into the mix, since they have almost no collision with each other/turtles, and can passively farm some stone while following. We just got a lvl 108 to get 16 weight per point, so could end up with a much tighter train then the turtles, without the need to bring body guards.
Re: carnos. My experience if you're harvesting stone/metal/flint on an anky is that it iwll pin you with its face. It follows way too close and won't let you move. If it's a rearguard for your other mules, don't have that problem, so can still be useful.
Re: argents. I've found it best to take a train of pack mules, then have a tribemate shuttle with a high lvl prime tamed argent, max carry weight (used to have a Beast of Birden (pun) like this before the raid, 1100 weight). Ofc, with my current anky I'm pulling 60+ metal from low quality nodes, so right now I need 2 tribemates shuttling, and they can't keep up with avg 800 weight birds between the 2.
Forgot to mention, turtles/doedi are smaller per weight than all other suggestions except for phio. as in, regular dino gate fits them nicely, and can fit 3 turtles or more in same space a sarco or trike can fit. prolly 4-5 in place of stego.