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https://www.youtube.com/watch?v=9tz-38WAR0U
Drawing the fire of the Sentries and then throwing explosives can work, but I am not sure what you would do if the turrets are staggered so that they overlap and protect each other. Even if you make one or two start shooting at you, there may be a third that'll still shoot your rocket or whatever.
But then again, if they've invested the thousands of resources to have such a system running, it should take a similarly large amount of effort to bring it down.
The other fella was right. You need to bring pets to drain bullets or hide behind. The doedicurus is amazing cuz it's health drops to 20% and then it curls and still tanks bullets but doesn't lose anymore HP.
This may be off-topic but can be answered relatively quickly -
How do you actually deal with them when they go into "Protection" mode?
I had one spawn INSIDE my base and I thought I'd just get rid of it. No luck. Every single time I'd nearly kill it, then it would curl up and sit there. I'd achieve nothing by continuing to hit it, so I went back to managing things in my base - when after a few minutes the Dino would uncurl and come attack me again.
Being an endless annoyance for 2 game days until I deliberately went all the way to the other end of the Island and back again for him to despawn.
Shot it right in the face with an Ascendant Longneck rifle (210.4% damage) the moment it got back up. Only for it to curl up again.
Seems like a flawed Dino design if even that doesnt work.
Doed's can be killed by explosives btw.
I believe tamed aerial Dino's take a whopping x8 damage or so.
Thing is, you'd need to move the Dino up a little bit each time to curl up and absorb the turret fire. I wouldnt advise tanking all of them at the same time. There's also the risk that the Turrets may change target the moment the Dino changes from standard mode to curled-up mode, given its technically a different entity in the eyes of the AI targeting.