ARK: Survival Evolved

ARK: Survival Evolved

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Blistor Sep 3, 2015 @ 4:27am
Is there somewhere you can check if the dino your taming has bad / average / good stats
as in base damage, durability (hp) etc

currently taming a 112 rex and got me thinking.

pic of stats: http://i.imgur.com/6jlkDgr.jpg
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Showing 1-15 of 17 comments
darknight9 Sep 3, 2015 @ 4:32am 
It is my understanding that your Taming Effectiveness will dictate how high your base stats are that are added to with your tame. If your effectiveness is 90% or higher, Your base damage will be very close to 60, making increases quite strong. If your effectiveness is low, no amount of increasing a percentage is going to make certain stats effective. Someone else should chime in here I'm sure with what the stats your seeing mean (which ones are boosted, etc) Good luck!
Blistor Sep 3, 2015 @ 4:40am 
Originally posted by darknight9:
It is my understanding that your Taming Effectiveness will dictate how high your base stats are that are added to with your tame. If your effectiveness is 90% or higher, Your base damage will be very close to 60, making increases quite strong. If your effectiveness is low, no amount of increasing a percentage is going to make certain stats effective. Someone else should chime in here I'm sure with what the stats your seeing mean (which ones are boosted, etc) Good luck!

well for example when i tamed two argents one had 180% attack and the other 110% so thats gota count for something before the kibble taming effectiveness kicks in right?
Last edited by Blistor; Sep 3, 2015 @ 4:40am
darknight9 Sep 3, 2015 @ 4:44am 
Argents base damage is 20. So if your first tame was at say 50% eff, then your damage would be (in theory) 180% of 10 (which is 50% of 20) or 18 points of damage. Your second argent lets say tamed @ 100% eff. so you would have 110% of 20 (which is 100% of 20) or 22 points of damage.

The higher the taming eff, the more damage, the more everything when you level it, etc. Getting kibble becomes very important.
Blistor Sep 3, 2015 @ 5:25am 
Originally posted by darknight9:
Argents base damage is 20. So if your first tame was at say 50% eff, then your damage would be (in theory) 180% of 10 (which is 50% of 20) or 18 points of damage. Your second argent lets say tamed @ 100% eff. so you would have 110% of 20 (which is 100% of 20) or 22 points of damage.

The higher the taming eff, the more damage, the more everything when you level it, etc. Getting kibble becomes very important.

but the base damage will later scale with kibble right? some dinos will gain more damage (and level up scaling) than others despite being same level hypothetically right?
Kalisa Sep 3, 2015 @ 5:47am 
Taming Effectiveness at the end of the tame gives a boost to levels and damage, so kibble helps, that boost to damage seems to be a % based on the base dmg the dino had, also the bonus levels can also apply damage levels.
All Dinos seem to get the same stat % increase per level off of base stats once tamed, like any dino with 1000 base health when tamed, would get around 300 health per point applied.
Health seems to be about 30%
Damage seems to be about 10%
Weight seems to be about 3%
other stats i have not tested yet, but this seems to apply across all dinos, as for a website telling whats good and not, not sure yet, i personally recorde all my dinos stats to get a good baseline.

But heres an example of one of the Rex I tamed (pure Kibble)
Iniital / Tamed
level 116 / Level165
4200 HP / 5400.5 Health
924 Stam / 1344 Stam
450 oxy / 540 Oxy
6900 Food / 8700 Food
700 Weight / 760 Weight
190 melee / 402.9 Melee
100 Speed / 100 Speed
12245 Torpor / 27497 Torpor
Last edited by Kalisa; Sep 3, 2015 @ 5:50am
Blistor Sep 3, 2015 @ 7:23am 
Originally posted by Kalisa:

ty


darknight9 Sep 3, 2015 @ 10:25am 
Originally posted by Ogahz:

but the base damage will later scale with kibble right? some dinos will gain more damage (and level up scaling) than others despite being same level hypothetically right?

No, once the base damage is set all you can do is add to the % modifier when you level up. Kibble only helps while you are taming the dino/beast, it does not (that I am aware of) add or modify stats post tame. In the wiki, most creatures base stats are listed along with what the increase per level (unmodified) is. The easiest way to see if your stats have been effected by your tame is pre.post. Like the example above, the pre number is a nice round number while the post is a number with a decimal. That is a signal that your tame did *something. (Nice tame btw Kalisa)

Just to further the point, you'll note that Kalisa's rex has a melee of 402.9%. My rex at level 63 has one just over 500%, but if we stood toe to toe, Kalisa's rex (tamed on pure kibble) would do colossally larger amounts of damage per bite (including looting from eaten corpses, etc) than mine would do (mine was tamed @ level 4 or so with regular meat, tame eff below 50%).

The moral of the story is try to keep your tame eff % as high as possible to get the best dino you can. At the moment in game you do that by using the appropriate kibble to tame.
Blistor Sep 3, 2015 @ 12:23pm 
Originally posted by darknight9:
Originally posted by Ogahz:

alright nice so i guess the difference wont really be that big end game rex's wise since it doesnt scale w/ kibble, what is the average kibble bonus levels you'd say? my rex started at +55 lvs but ended at 48 before being tamed (112 - 160)
darknight9 Sep 3, 2015 @ 12:31pm 
Originally posted by Ogahz:
alright nice so i guess the difference wont really be that big end game rex's wise since it doesnt scale w/ kibble, what is the average kibble bonus levels you'd say? my rex started at +55 lvs but ended at 48 before being tamed (112 - 160)

No, it will be HUGE endgame. Two rexs, one kibble, one meat. The one tamed with kibble keeps its base melee near perfect, the meat no better than half that. kibble rex multiplies their % by 60 (perfect base) while meat rex multiplies their % by 30 or less (half base). So even if both rexs put level increases into melee to reach 500%, kibble rex is 300 damage, meat rex is 150. Endgame you need to tame with kibble or be dissapointed when you meet someone who has. Now, if you are PvE playing or single player you probably wont come upon to much mono y mono aside from alphas that you cant handle.
Stonkeep Sep 3, 2015 @ 12:44pm 
from my experiences anything below 200% melee dmg on a Rex when you KO will be low after the tame. The low means it will be less than 500% melee dmg after the tame even with full kibble.

The tamed stats are very important for a dino because each level up will take the tamed stats as a starting point.

A Rex that was tamed with 600% melee damage will get 60% to dmg every level up
A Rex that was tamed with 350% melee damage will get 35% to dmg every level up

As you can see the difference is huge. 10 points into melee dmg for these Rexes the differences in melee dmg would be;

600% + 60% * 10 = 1200%
350% + 35% * 10 = 750%

All stats get 10% of the tamed stats with each level up except for weight (4%) and health (27%) and speed(2.5% or 5%)
Blistor Sep 3, 2015 @ 1:47pm 
Originally posted by darknight9:

i meant both with kibble
Blistor Sep 3, 2015 @ 1:49pm 
Originally posted by Stonkeep:
from my experiences anything below 200% melee dmg on a Rex when you KO will be low after the tame. The low means it will be less than 500% melee dmg after the tame even with full kibble.

The tamed stats are very important for a dino because each level up will take the tamed stats as a starting point.

A Rex that was tamed with 600% melee damage will get 60% to dmg every level up
A Rex that was tamed with 350% melee damage will get 35% to dmg every level up

As you can see the difference is huge. 10 points into melee dmg for these Rexes the differences in melee dmg would be;

600% + 60% * 10 = 1200%
350% + 35% * 10 = 750%

All stats get 10% of the tamed stats with each level up except for weight (4%) and health (27%) and speed(2.5% or 5%)

crazy
AgeAgainst Sep 3, 2015 @ 2:21pm 
Originally posted by Stonkeep:
from my experiences anything below 200% melee dmg on a Rex when you KO will be low after the tame. The low means it will be less than 500% melee dmg after the tame even with full kibble.

I've gotten horrible rolls on my rex tames. 1st 116 rex had a base of 245% melee damage tame out with 477.4%. 2nd 116 rex had a base of 205% melee damage tame out with 442.8%. And the biggest disappointment, a 120 rex rex with 165% melee damage tame out at 339%.

Still on the hunt for that elusive perfect rex tame...

*edit* to stay on topic - Confirming what Stonkeep states: 10% melee and 27% health on every single tame that I have.
Last edited by AgeAgainst; Sep 3, 2015 @ 2:23pm
JadedDragoon Sep 3, 2015 @ 2:40pm 
Originally posted by Ogahz:
as in base damage, durability (hp) etc

currently taming a 112 rex and got me thinking.

pic of stats: http://i.imgur.com/6jlkDgr.jpg

every individual dino has a tendency to favor one stat over the rest. You can look on the wiki to see most of their base stats and the rates they increase per "rank" put into each. it simply works out that the dinos, when spawned, have typically had one stat singled out to get most of the "ranks" appropriate to their level.

Then when you tame them they get several more levels automatically and they, again, tend to jump "ranks" into that same stat. So as your taming go on the wiki and look at the base stats and the rates they go up. The one that looks like it's had the most ranks added to it is likely to be the one to get a big boost when taming completes.

As for whether the stats are "good" that depends on what you want the dino for. 5000 hp, 800 weight, and 500 dmg% is pretty good imo for an argent you plan to use as a mule. But you want 10k hp and 2000+ dmg% for an argent you are planning to use in combat. Remember that you are going to get to apply 50 more "ranks" split up as you see fit between all his stats after it's tamed.



Originally posted by Stonkeep:
The tamed stats are very important for a dino because each level up will take the tamed stats as a starting point.

A Rex that was tamed with 600% melee damage will get 60% to dmg every level up
A Rex that was tamed with 350% melee damage will get 35% to dmg every level up

As you can see the difference is huge. 10 points into melee dmg for these Rexes the differences in melee dmg would be;

600% + 60% * 10 = 1200%
350% + 35% * 10 = 750%

All stats get 10% of the tamed stats with each level up except for weight (4%) and health (27%) and speed(2.5% or 5%)

This... does not line up well with my own experiences and directly contradicts the wiki.
Blistor Sep 3, 2015 @ 2:47pm 
Originally posted by AgeAgainst:
Originally posted by Stonkeep:
from my experiences anything below 200% melee dmg on a Rex when you KO will be low after the tame. The low means it will be less than 500% melee dmg after the tame even with full kibble.

I've gotten horrible rolls on my rex tames. 1st 116 rex had a base of 245% melee damage tame out with 477.4%. 2nd 116 rex had a base of 205% melee damage tame out with 442.8%. And the biggest disappointment, a 120 rex rex with 165% melee damage tame out at 339%.

Still on the hunt for that elusive perfect rex tame...

*edit* to stay on topic - Confirming what Stonkeep states: 10% melee and 27% health on every single tame that I have.

oh man my 112 rex got like 330% dmg after kibble tame , what would you consider good damage for high end rex?
Last edited by Blistor; Sep 3, 2015 @ 2:47pm
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Date Posted: Sep 3, 2015 @ 4:27am
Posts: 17