ARK: Survival Evolved

ARK: Survival Evolved

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Melee damage for mammoth worth it?
For killing trees. They can already one-hit trees after taming a decent level one. Will more melee damage give still more wood?

Also I lost a mammoth because it couldn't kill a lvl12 wasp that was hovering above it... And it had no saddle and in the end the wasp just killed it...
Last edited by Squirting Elephant; Sep 2, 2015 @ 11:55am
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Showing 1-15 of 18 comments
Troa Barton Sep 2, 2015 @ 11:55am 
Not forever they plan on removing that.
Also why bother they respawn. Weight will have you return with more.
Quxudais Sep 2, 2015 @ 11:57am 
more melee damage equates to more resources per node. So a high melee damage mammoth will get more wood per tree. I got my 120 mammoth up to 1200 carry weight then started boosting his melee, which is sitting at almost 1,000% right now.

Mammoths have a base damage of 40, pretty solid health pools and good resistances. While the obvious leveling path for a mammoth is as a beast of burden, a war mammoth can kick some seriously rear end if you focus health and melee.

Also, tame a few Dimorphodons and let them follow your mammoths. Dimo's are excelent little escorts.

Last edited by Quxudais; Sep 2, 2015 @ 11:58am
errYoke Sep 2, 2015 @ 11:58am 
For me it's absolutely worth it.

My lvl 200 mammoth with 1200% melee gets around 40-45 wood per tree (on official server with rate x1)

I usually put following the mammoth 2-3 high lvl phiomias with weight upgraded, and I don't need to waste points in that.
DotNL Sep 2, 2015 @ 12:00pm 
i also have a mammoth with 1400% melee dmg and 1200 weight, its a true lumberjack. I usually take about 3k fiber with me and a bit more than 1k thatch, and craft foundations / walls etc on the go, its truly insane!!!! he can harvest it faster than i can craft it away :P
Originally posted by Troa Barton:
Not forever they plan on removing that.
Oh.. any link perhaps or something to it or is this common knowledge?
Anodin Sep 2, 2015 @ 12:11pm 
Originally posted by Silver:
Originally posted by Troa Barton:
Not forever they plan on removing that.
Oh.. any link perhaps or something to it or is this common knowledge?
Agree. First I've heard about it.
Quxudais Sep 2, 2015 @ 1:27pm 
Originally posted by Anodin:
Originally posted by Silver:
Oh.. any link perhaps or something to it or is this common knowledge?
Agree. First I've heard about it.

Don't think it's true, I've never heard anything about it even being considered either and the removal would screw over a large number of already leveled dinos. I find it highly unlikely unless some massive change was being made like a new harvesting specific stat or something being added.
askesis Sep 2, 2015 @ 1:39pm 
Originally posted by Quxudais:
Originally posted by Anodin:
Agree. First I've heard about it.

Don't think it's true, I've never heard anything about it even being considered either and the removal would screw over a large number of already leveled dinos. I find it highly unlikely unless some massive change was being made like a new harvesting specific stat or something being added.

They haven't explicitly stated they are going to get rid of it, but they have implied that they might:

Originally posted by Nubsly:
Dealt with the Trilobites' resources: they now clamp resource harvest amounts (no overdamage.. we need to ween off that ;)

https://www.reddit.com/r/playark/comments/3fp6bl/patch_notes_upcoming_version_193_eta_see_thread/
Last edited by askesis; Sep 2, 2015 @ 1:40pm
Getting more than the original amount of wood from a tree doesn't feel overpowered to me personally anyway.

Anyway thanks for the answers all, so it's worth it after all. Especially if you got a mule following you.

However, if they change that, then the damage stat quickly becomes useless. I hope we can re-allocate our dino stats then.
Last edited by Squirting Elephant; Sep 2, 2015 @ 1:42pm
askesis Sep 2, 2015 @ 1:44pm 
Originally posted by Silver:
Getting more than the original amount of wood from a tree doesn't feel overpowered to me personally anyway.

Anyway thanks for the answers all, so it's worth it after all. Especially if you got a mule following you.

However, if they change that, then the damage stat quickly becomes useless. I hope we can re-allocate our dino stats then.
Yep, I'm personally hoping that they don't change it. If so, it would make most of the gathering dinos worthless. As it stands now, attack damage on gatherers is very much worth it.
They could make higher damage levels less effective perhaps, but a hardcap and simply wasting like 400-800% damage from the stat would be quiet depressing.

The same would apply to your characters melee damage, you would also need a stat reallocation there if they hardcap it. Because, that is the only reason really to ever put points in the melee stat for your character I suppose.
tyonisius Sep 2, 2015 @ 1:48pm 
I do not have a thread but I know that they have plans to clamp resource harvesting. At one point they fixed a "bug" where we over harvest beyond the health of the node we attacked. That lasted for only a few days before they reversed it due to all the complaints regarding "nerfed" resources.

When they did this they stated that they were reverting the "bug fix" until they can come up with better per dino harvest rates.
Last edited by tyonisius; Sep 2, 2015 @ 1:51pm
Painy Sep 2, 2015 @ 2:21pm 
Originally posted by Quxudais:
Originally posted by Anodin:
Agree. First I've heard about it.

Don't think it's true, I've never heard anything about it even being considered either and the removal would screw over a large number of already leveled dinos. I find it highly unlikely unless some massive change was being made like a new harvesting specific stat or something being added.
They are slowly removing it and they already started.did it to trilobites for example
axenation Sep 2, 2015 @ 2:52pm 
Trilobites needed it to be nerfed. For the first few days they were around me and apperently several other people across all the servers realized you could swim a really strong trex around the coast line and get massive amounts of chitin, oil and pearls from the trilobites.

I ended up with 10k+ chitin, 3k+ oil, and 1.5k+ pearls in a relatively short amount of time.

From what I'm reading over-damage bonus materials are in a weird state. I've read that you gain more resources by using a normal metal pick axe / hatchet than compared to using a ramshackle, apprentice, journyman, or mastercraft one. My friend on the server I play on says he gets way more metal per node with his 500% melee ankylo than his 1000% melee one .. i could test this but have been busy farming caves.

Also what the OP stated about the wasp vs mammoth ... if thats true then the devs should really look into changing the path the small critters on the island use when attacking something so they can be hit on occassion. It doesn't make any sense for them to leave it as in when the game gets released and will end up with many legit upset players.

Most of the time wasps get killed by mammoths. But this single wasp did not and I had no saddle to manually save it. I put it on "follow" and tried to run it to my base so I could use another dino to kill the wasp. But the wasp stayed very high in the center-top of the mammoth. Killing it eventually... The mammoth was performing attack-animations but he could not hit it at all

Shooting a wasp with a bow without crosshair wasn't doable. Yes I do feel this needs to be looked at because I was kinda sad.

However, this only applies to mammoths w/o saddles. If you got a saddle you can jump on the mammoth and kill the wasp by hand if it's not too high level.


I must note that players can do the same. Trykes and stegos have a pretty large aoe/knockback and are capable on even the lowest level (when saddled) to kill almost any other dino, or groups of dinos without taking a single hit. You just gotta time it right and have low ping. Doesn't work vs other stego's or vs bronotos.
I used this to kill lvl 100+ giga's and such with a low lvl crappy tryke for massive xp
Last edited by Squirting Elephant; Sep 3, 2015 @ 12:15am
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Date Posted: Sep 2, 2015 @ 11:54am
Posts: 18