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Most recommend waiting 10 secs between attacks, though you only have to wait about 5 secs with a bow.
I think the is just to allow what you are attacking time to heal, so you don't kill it, since a Scrop hits harder than a bow.
Whether you want to use one it's problbly better to get a low level one with low melee damage and then just throw all it's level up points into health. You don't want it hitting things harder than it already does and you will need health for suriving the tranq.
If you want it for attack or defense reasons dump the HP and attack.. that attacking Trex is ganna be feeling woozy unless he focuses on the scorpion first
Sting Topor = (Melee%) x .45
Sting Damage = (Melee%) x .15
So judging from those stats scorpions don't level melee output that well so as long as you wait on your stings for the 10 seconds it takes the topor to raise you shouldn't wory about killing the bigger dinos you want your scorpion to knock out, but the Topor stats skyrocket with leveling.
You need to make sure that there is 10 seconds between the stings, otherwise you kill the creature you're trying to knockout.
I've got a 600% melee damage scorp and i use it to knockout brontos, rex's and other large creatures easily.
It only takes a few stings too much to kill my prey though so be carefull.
^ This is correct. I have a 535% damage Scorpion and working it up to take on higher level BIG dinos. The smaller low level, dinos I do not sting them with my scorpion, cause it will one shot kill them. Also, the 10 second time between strikes is not easy to perform, but if you have the graphic on, you can see the damage you do by the amount of blood the prey has. I will stop attacking when the blood appears on the torso of the prey. Hope this helps, the OP.
Taming with a scorpion is far more dangerous and time-consuming than using tranq arrows. Arrows inflict 200% weapon damage as torpor instantly, and another 250% torpor over 4s. Base damage on a crossbow is 95. So, with a Primitive crossbow, I'm inflicting 190 torpor instantly, and another 237.5 torpor over the next 4s, for a total of 427.5 torpor / shot / 4s, or 106.875 torpor / s. A scorpion at 100% melee damage inflicts 45 torpor over 10s. That's a paltry 4.5 torpor / s. To reach the level of just a primitive crossbow (ignoring higher-tier crossbows, and headshot multipliers), your scorp would need to have ~2500% melee damage. That doesn't leave much room for the health needed to survive melee range encounters with larger dinos.
RIP scorpions for taming.
That's bogus. So long as you don't kill the creature, taming effectiveness is the same whether a dino has 99% or 1% health remaining when it goes unconscious. Hence why crossbow headshots are the best method for KO'ing anything that doesn't fly and has more health than a Dodo.