ARK: Survival Evolved

ARK: Survival Evolved

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Sean Aug 26, 2015 @ 11:48am
Doedicurus is overpowered
It's ridiculously overpowered. I farmed 6187 stone in 30 minutes on an Official server. This equates to over 12,000 stone an hour. I wasn't even using the best method possible. I was using 1 Argenatavis and was flying back to base to dump the stone, fly back and repeat. The timer was on-going - I didn't pause when I did the trips back and forth from base.

You could definitely yield more stone p/h with more birds/storage boxes near you.

It needs a NERF - stone was a problem before, yes, but this isn't balanced. It's too generous atm and it needs tweaking.

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Showing 91-105 of 239 comments
Wolfman-RIP Aug 26, 2015 @ 2:00pm 
Originally posted by Sean:
It's ridiculously overpowered. I farmed 6187 stone in 30 minutes on an Official server. This equates to over 12,000 stone an hour. I wasn't even using the best method possible. I was using 1 Argenatavis and was flying back to base to dump the stone, fly back and repeat. The timer was on-going - I didn't pause when I did the trips back and forth from base.

You could definitely yield more stone p/h with more birds/storage boxes near you.

It needs a NERF - stone was a problem before, yes, but this isn't balanced. It's too generous atm and it needs tweaking.

It takes 4 hours to tame a level 44 Doe even when you have 15 kibbles + 200 citerol

By your own Logic Mammoths should be nerfed since they gather wood as fast as the Doe gathers stone. Quit asking for nerfs.

I'm sick and tired of people saying nerf X to increasing BORING grind. It's not like you magically get a free DOE on entering the game. It's a VERY LONG tame.

If someone spends hours taming a Doe with Kibble they DESERVE to have the benefit of gathering stone as fast as a mammoth gathers wood.
Last edited by Wolfman-RIP; Aug 26, 2015 @ 2:01pm
Jode Aug 26, 2015 @ 2:00pm 
Originally posted by Sean:

A fresh spawn would struggle to get stone, but instead he can gather some mejoberries and narcoberries and tame a Doedicurus. 1-2 hours later he'll be able to farm a stupid amount of stone which isn't in the slighest balanced. If the numbers were toned down, it wouldn't be so bad, but for anyone to tame it and gain in the region of 12k+ stone an hour is just absurd.

IT'S NOT BALANCED.
It takes near 4 hours to tame a level 16 doedicurus with mejos, and about 400 narcotics.
Last edited by Jode; Aug 26, 2015 @ 2:01pm
tyonisius Aug 26, 2015 @ 2:01pm 
Originally posted by Fleet Commander:
1. in what way is gathering mass amounts of stone a game breaking change? and please provide a working example.

Because, now I will be able to gather enough stone to knock out all the dinos and all the people in just a matter of hours!!! muahaha

Seriously though, whether it is OP or not doesn't matter right this moment because there is NO WAY it has been out long enough to really determine this. On top of that..

@OP, What level was your Doed that you mined with? What % melee? How many levels had it gained? You keep talking about a mastercraft axe and how it should be able to out perform the dino, but you never say how much you have leveled up your Dino. As a point, ALL DINOs (except Dodo?) are OP if you get a high level one, kibble tame it, then max level it.
Originally posted by Sean:
Originally posted by Malkuth:
+ like 100....

An easy game isn't a fun game. What's the point in playing if everything is just insanely easy to get an achieve? That's how I feel the game is heading with the majority of people complaining that stone gathering was hard to get in the first place -> it wasn't. People are just lazy and using bad methods of gathering. The +75% stone gathering buff was sufficient and it definitely did the job, but yet people were still moaning for this dino to come out... I don't even.

1k by hand in 6-7 minutes is with a mastercraft hatchet. It's not an easy item to achieve and the method used isn't fun at all. You run out of stamina a lot and you have to repair every 3.7k stones (57 ingots worth).

for 1, i carry multiple journeyman+ level hatchets when i go stone farming, and you should be too at this point.

for 2, you didnt answer either of the 2 questions i presented in the quoted subject.
BeastBrigade Aug 26, 2015 @ 2:02pm 
Originally posted by therealshakur:
I seriously think the OP was dropped way too many times in his life.

+1
Originally posted by Sean:
Originally posted by Fleet Commander:

i can see and agree with this. while the stone gather rate does not appear to scale quite as much as you would believe with a better hatchet, it is influenced by both melee damage and the tool quality. a lower level player with less melee damage will farm less than a higher level player with more. that makes sense.

getting an apprentice+ level hatchet is really quite easy if you spend a few hours taming a high level saber and farm alpha raptors.

I still dont see this as broken as you should ALWAYS be able to farm better on a mount designed for farming one specific resource than you should by hand.

A fresh spawn would struggle to get stone, but instead he can gather some mejoberries and narcoberries and tame a Doedicurus. 1-2 hours later he'll be able to farm a stupid amount of stone which isn't in the slighest balanced. If the numbers were toned down, it wouldn't be so bad, but for anyone to tame it and gain in the region of 12k+ stone an hour is just absurd.

It doesn't take a genius to work out that it's not balanced in terms of the stone it yields.

please respond to my question of how them aquiring 12k stone (as used in your example) would break the game.
Bourbon Aug 26, 2015 @ 2:03pm 
Ok sean, let me break this down for you. Material gather rates have nothing to do with skill. Don't worry, I'm going to walk you through this assertion so you'll no longer bee confused.

Killing dinos/players requires skill, building a well designed, highly defensible base requires skill.

Killing requires a variety of skills including aim, proper weapon selection, knowledge of tactics, and knowledge of your strengths and weakness as well as those of your target.

Building a good base requires skills including, identifying defensible terrain, knowledge of good defensive and fortification techniques and an ability to identify weakness and minimize them.


Gathering materials does not involve skill. Let me say this again. Gathering materials does not involve skill.

The only thing that gathering materials requires is a finite real life resource called time. You spend time hitting things with tools or using dinos to gather item x, the more time you spend the more you get.

I'm going to go out on a limb and guess that you've got a great deal of disposable time to spend. Good for you, but a great many of us don't have that luxury. I don't have endless amounts of free time to do with as I chose, so I have to make choices when confronted with a couple hours of free time. Go watch a movie or tv show, maybe read a couple chapters of a book, okay a video game, play basket ball, or play a game where I have to watch a disembodied hand hit a rock for hours on end?

I can appreciate that you have a higher tolerance for long completely mind numbing activities, most likely endued by the fact that you've got all the time in the world, but I don't share these things. So when I play ark I'd rather do something truly entertaining, instead of rock breaking sim 2015.

Tldr something that doesnt require skill can't be op/up
reposting my questions, since they are getting buried:

i would like to hear at least 1 valid response to either of the two following questions:

1. in what way is gathering mass amounts of stone a game breaking change? and please provide a working example.

2. in what way is this animal gather mass amounts of stone? the OP already provided examples of 1k by hand in 6-7 minutes and 6k by mount in 30 minutes. These numbers are both comparable. In what context is this broken? Again provide a working example.

Should gathering stone on an animal designed for it be slower than gathering it by hand? is that what we are suggesting?
Sean Aug 26, 2015 @ 2:04pm 
Originally posted by tyonisius:
Originally posted by Fleet Commander:
1. in what way is gathering mass amounts of stone a game breaking change? and please provide a working example.

Because, now I will be able to gather enough stone to knock out all the dinos and all the people in just a matter of hours!!! muahaha

Seriously though, whether it is OP or not doesn't matter right this moment because there is NO WAY it has been out long enough to really determine this. On top of that..

@OP, What level was your Doed that you mined with? What % melee? How many levels had it gained? You keep talking about a mastercraft axe and how it should be able to out perform the dino, but you never say how much you have leveled up your Dino. As a point, ALL DINOs (except Dodo?) are OP if you get a high level one, kibble tame it, then max level it.

http://i.imgur.com/BAXem6D.png
Archie Aug 26, 2015 @ 2:05pm 
-1 It's fine as it is. Gathering stones isn't challenging, it's pure mindless grind. Not everyone enjoys coming online day after day to collect rocks. If that's your idea of fun and progression, well, no comments. Doesn't really affect me but I'm glad the people over at official servers got a solution to that boring ass stone issue.
Originally posted by panzerritter:
Ok sean, let me break this down for you. Material gather rates have nothing to do with skill. Don't worry, I'm going to walk you through this assertion so you'll no longer bee confused.

Killing dinos/players requires skill, building a well designed, highly defensible base requires skill.

Killing requires a variety of skills including aim, proper weapon selection, knowledge of tactics, and knowledge of your strengths and weakness as well as those of your target.

Building a good base requires skills including, identifying defensible terrain, knowledge of good defensive and fortification techniques and an ability to identify weakness and minimize them.


Gathering materials does not involve skill. Let me say this again. Gathering materials does not involve skill.

The only thing that gathering materials requires is a finite real life resource called time. You spend time hitting things with tools or using dinos to gather item x, the more time you spend the more you get.

I'm going to go out on a limb and guess that you've got a great deal of disposable time to spend. Good for you, but a great many of us don't have that luxury. I don't have endless amounts of free time to do with as I chose, so I have to make choices when confronted with a couple hours of free time. Go watch a movie or tv show, maybe read a couple chapters of a book, okay a video game, play basket ball, or play a game where I have to watch a disembodied hand hit a rock for hours on end?

I can appreciate that you have a higher tolerance for long completely mind numbing activities, most likely endued by the fact that you've got all the time in the world, but I don't share these things. So when I play ark I'd rather do something truly entertaining, instead of rock breaking sim 2015.

Tldr something that doesnt require skill can't be op/up


I have a lot of time. I still dont want to spend it gathering stone every single night. This change was, as another put, overdue.
The_Pastmaster Aug 26, 2015 @ 2:08pm 
Haha, I wanna see this guys reaction when they add the bigass slug that passively makes cementing paste for you. For absolutely no resource other than waiting and feeding it.
Sunrock Aug 26, 2015 @ 2:09pm 
I don't see a problem with the stone gathering amount. The bottle necks for the resources needed to craft items should be, Crystals, Obsidian, Metal, Oil and pearls. It should not be the stone.
Sean Aug 26, 2015 @ 2:11pm 
Originally posted by The_Pastmaster:
Haha, I wanna see this guys reaction when they add the bigass slug that passively makes cementing paste for you. For absolutely no resource other than waiting and feeding it.

Depends how much it produced. I'm guessing from the comments in this thread people would want and expect a lot from it. It's hard to put my point across when every single person prefers the easier game, but whatever :')
Kyris Aug 26, 2015 @ 2:12pm 
Im not usually one to post on forums but I have to say , why am I not surprised we have people complaining about having to much stone , DO YOU KNOW HOW LONG IT TAKES WHEN YOU DON'T HAVE METAL HATCHETS OR MASTER CRAFTED. I for one hated gathering stone becuase it murdered my fingers , I know for fact others used macros becuase of the stone gathering being broken for so long. I now have metal hatchets and I can tell you they do not give as much as you say they do if you don;t live next to metal spawns you can't just make 50 hatchets to stone farm.

For the first time I actually have a viable way to get stone and now we have high level players who have everything saying its too much. If you feel the stone rate is too high well by all means its your choice, USE A HATCHET THEN if you enjoy grinding mindlessly , grind simulator 5000.

While you are at it why don't you demand a reduction in the flint rate for ankylos and demand a nerf for the wood gathering of the mammoth or better still for the extra challenge use only stone tools to gather.

End of rant.

Geez I just hate players who cannot get off their Nerf hearding high horse.
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Date Posted: Aug 26, 2015 @ 11:48am
Posts: 239