Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Successful? No.
I even tried using different materials and structure types.
Why don't you try it? I assumed it wouldn't work however I have not yet tried, I'd rather try to connect bronto platforms.
I was hoping for something like that as well.
I've tried every way possible with the rafts.... its a no go
Plus, Quetzes can't land on a raft, so that was a pain for him.
Two faults in this theory I know of:
1) The moment your raft is moving, structures on it have little to no collision left to them. (because good luck telling the game to handle the wildly dynamic potential shapes of the structures, while they're all constantly on the move)
2) The small patch around the rudder that does have full collision simply stops any other raft in its tracks, it's not possible to push it.