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I think like 80% in total.
That's what happens when people complain.
When the devs finally added something which "fixed" primitive server PVP the PVE players complained till it got nerfed into the ground.
The fact that a massive ballista bolt does less than 10 damage to wild dino's and players now is a Joke. The developers could of balanced this like they do in other games. Make heavy seige weapons have a limited firing arc, be very slow to aim and fire but keep the high damage.
Instead they nerf it so its useless and looks stupid in game. Ever see a Dino or Player with a ballista bolt stuck in them? lmao
Now question your self if its worth on a primitive server... Yes it does pretty much.
The ballista is designed for primitive tier, hence why it needs only lv 35 to learn it -.- And devs mentioned it so many times before on the forum...
If you play on normal server, obviously you have no reason to get this unless for fun. But before the nerf this ballista was a flying grenade basically. 2,1k dmg on a stone wall with one shot.
630 dmg is very good for a primitive server. You can build 2+ ballistas on one bronto platform. A large and active tribe can wipe anyone to the ground in no time with this. Farming the resource for the ammos i don't think its a problem...
And no raiding on primitive wasn't a problem. Many ppl used 2nd accounts to have a 2nd character. Pumped the melee dmg to 400+ and raiding was not an issue anymore.
And if you think the ballista brought PVP to primitive servers, you are wrong. It didn't at all. It made offline raiding much easier, and much faster. Nothing else.
So ppl on primitive server are still not PVPing...
If your forced to have a second account and pump mele too 400%+ than yes raiding was a issue/ complete joke on primitive servers.
Players on primitive come to the forums saying how great their servers are as they say its like PVE as bases are too much of a hassle to raid but with the option of defending against griefers.
Yes, its a shame that ppl need a second acc to raid easier and faster. But what can you do against it? You are not forced to it btw, its just and easy option that ppl use.. You can raid finely with 170-200 dmg too with 3-5 ppl. With 400+ dmg you can solo raid anyone.
And the biggest issue on primitive is that you have NO defending option against offline raiding. And thats one of the biggest reason why ppl doing it so much there...
Personally I hate offline raiding. Historically PVP games were all "Live" PVP. That was until RUST came a long and than other games copied it's offline raiding gimmick.
The developers just need to add "Live PVP" servers were you can't offline raid bases 30 mins after the last person in that Tribe logs out for a "protection" period of 24 hours. After 24 hours the protection disaperes.
Servers like that would encourage real live PVP while still providing the option to destroy inactive bases..
The most often complaint used by the Offline raiding fan girls is raiding a base when someones online leads to less loot as the enemy throws it on the floor. All the developers need to do is increase the decay timer on dropped items to 20 mins for them servers.