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300 health, 200 stamina, 270 (300) weight, 150 (170) melee damage and 30 fortitude. I'll still have another 5 levels to add stats into with the next patch though. When I need oil I grab a scuba set a tribemate made for me, and other than that I'm a heavy lifter for the tribe. My current dino companion is an argentavis that will end with around 1000 weight, with midline stats (3k stamina, 5k health, 500% damage, 125 movement). Between the two of us we can harvest quite a few resources and fly them out wherever they're needed.
thanks for the reply! hopefully more survivors will chime in here. i dont want to be the odd man out with some weird stats. here's mine:
250 Health
200 Stamina
300 Oxygen
200 Weight
165 Melee
124 Movement
10 Fortitude
though i'm not at level cap yet
Then some in food/water
And then maybe some in melee.
Health = 400
Stamina = 100
Oxygen = 100
Food = 100
Water = 100
Weight = 400
Melee Damage = 160
Movement = 100
Fortitude = 14
the fortitude is what i was mainly concerned with. i wasn't sure whether it was even worth the points. to me it doesnt seem like it helps very much. at least two of you also specced some fortitude, so it must not be useless
Health: 240
Stamina: 160
Oxygen: 300
Food:120
Water: 110
Weight: 220
Mêlée Damage: 160
Movement Speed: 122.0
Fortitude: 12
Crafting Speed: 150
My play style is solo and normadic, with mainly stealth and ranged combat
Health: 200
Stamina: 150
Oxygen: 100
Food: 100
Water: 100
Weight: 400
Melee: 170 (going to 200)
Speed: 120
Fortitude: 0
Crafting Speed :100
@80
Health: 350
Stamina: 170
Oxygen: 300
Food: 110
Water: 110
Weight: 300
Melee Damage: 100
Movement Speed: 120
Fortitude: 10
Crafting Speed: 100
I normally don't engage in melee combat and I play pretty much just solo on my own server with a few friends every now and then. I use mostly the compound bow and guns occasionally to deal with dinos when unmounted. I kind of want more movement speed/health next. 10 Fortitude is all I would invest in outside of a PVP server, as that will let you take enough hits from a Scorpion/Spider to kill a pack of them and not pass out so can use stims/just pass out safely afterwards. I still keep my O2 fairly high for the swim speed, and so I don't have to constantly break out the scuba gear.
For example we're only playing with lower level dinos (because difficulty 5 or higher dinos mean you kibble tame a high level anything and the stat progressions are absolutely brokenly insane ascension to godhood for melee and hp especially), so they're not super amazing at gathering from the lower melee damage stats, whereas we have the R&D mod to research blueprints for better picks/axes/pikes etc. Which meant this time I went heavy in to melee damage and gather by hand rather than by dino back. Besides melee increases both melee damage and tool based gathering so it's a useful stat in general as long as you're careful about accidentally killing friendly dinos (e.g. don't let pteras follow you while you're cutting down trees because bad things happen).
Personally my health is only about 250 because by that point my armour is going to be breaking and I'd die soon anyway. Could increase it to fit with better quality flak armour I guess.
Noone puts in to food or water or crafting speed (i.e. devs need to think about substantially increasing the effect of those stats, or combining them together, or giving them secondary effects like O2's water swim speed)
If you're playing with guns/bows instead of melee or just want to abuse the invincibility of a laggy server then move speed can slowly add up to an insane increase.
I like having 200-300 O2 because then you can casually jump in the water without having to worry about chowder or scuba gear, but then I live on a boat nowadays so that makes sense for me. You could probably get away without it and just having flippers around for the speed boost in the cave water sections. Easy enough to get away with it at 100 if you don't mind slow swimming and having to use chowder/scuba gear when you do go to the water.
Weight is useful so I chuck any spare points in to it, esp once you get it high enough to actually have inventory room to more easily craft and gather (e.g. wooden foundations). Plus it gives you flexibility, like actually keeping a longneck rifle on hand if you think it might even vaguely be needed.
Fort I usually get to 20 or so just because tranq darts from guns are eventually coming and I'd expect that to be the way to take out guys with high hp+armour. Maybe it'll need to go even higher then in PvP servers?
Anyone have any thoughts on whether it's worthwhile increasing stamina or not? I've avoided it this time and only rarely notice it- mainly when I'm running around inside caves that don't really handle having dino mounts.
Health = 380
Stamina = 190
Oxygen = 200
Food = 130
Water = 120
Weight = 200
Melee Damage = 155
Movement = 106
Fortitude = 18
With that, I will be using the mindsweep (whatever the recipe is for reseting points) and move 1/2 or all my points from oxy and everything from movement and increase elsewhere. Especially with these new biomes coming in. Going to see what kind of feedback I see in the forums after they are released concerning fortitude. Forititude provides 2 points insultaion per point as well as some torpor releif. Have to determine if it is really worth it.
Health = 450
Stamina = 200
Oxygen = 400
Food = 100
Water = 100
Weight = 250
Melee Damage = 100
Movement = 100
Fortitude = 0
However I definitely will be reducing the health slightly since it's a bit of an over-kill :) (will probably then add more to movement/weight.