ARK: Survival Evolved

ARK: Survival Evolved

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JasonB Sep 23, 2015 @ 2:22pm
- Ballista Nerfs stupid. Now it takes 400 Metal ingots to destroy a stone wall?
- Ballistas can no longer be placed near enemy foundations, and their damage has been reduced by 50% relative to structures, range reduced by 20%. They also no longer damage Plant Species X.

So it now takes around 30-40 arrows to take down a stone wall? That's 300-400 Metal ingots (each ballista arrows costs 10+ Metal ingots) to take down a stone wall.

How is that balanced?
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Showing 1-15 of 38 comments
[KR-X] Tarbtano Sep 23, 2015 @ 2:34pm 
It's not. But the whiners amongst the primative players complained very vocally and screwed over the rest of us. Now we got a seige weapon that cannot seige, at all. Because instead of something logical like a longer reload time, limited ammo, or upping the cost of bolts; they just complained about how their stone fort wasn't unbreachable anymore and got the devs to nerf the damage into oblivion.
Shashu Sep 23, 2015 @ 2:45pm 
You can repickup the Bolts btw......................................... <,<

Making it so u only lose 1 bolt per destroyed structure.
Last edited by Shashu; Sep 23, 2015 @ 2:46pm
[KR-X] Tarbtano Sep 23, 2015 @ 2:47pm 
Originally posted by Shashu:
You can repickup the Bolts btw......................................... <,<

Making it so u only lose 1 bolt per destroyed structure.

Tested it. Bolts break every other shot. Of the 30 I tested with at the start, I only got 12 back.
shogun01 Sep 23, 2015 @ 2:50pm 
Originally posted by The Red Baron:
It's not. But the whiners amongst the primative players complained very vocally and screwed over the rest of us. Now we got a seige weapon that cannot seige, at all. Because instead of something logical like a longer reload time, limited ammo, or upping the cost of bolts; they just complained about how their stone fort wasn't unbreachable anymore and got the devs to nerf the damage into oblivion.

your so called logical solutions would do absolutely nothing to prevent offline raids. things like no damage to turrets and plant x or reduced range do.

a pvo freak would just laugh at longer reload times, so it would take him a few minutes longer to totally destroy your base while you are sleeping... but having to actually remove defences first makes a difference.
Sistermatic™ Sep 23, 2015 @ 2:56pm 
That's what happens when people ask for nerfs. Invariably, someone loses out, either before....or after.

May the squeakiest wheel prevail.
WarRequiem Sep 23, 2015 @ 3:08pm 
Originally posted by The Red Baron:
It's not. But the whiners amongst the primative players complained very vocally and screwed over the rest of us. Now we got a seige weapon that cannot seige, at all. Because instead of something logical like a longer reload time, limited ammo, or upping the cost of bolts; they just complained about how their stone fort wasn't unbreachable anymore and got the devs to nerf the damage into oblivion.


This.

It's a ballista not a crossbow, between it and a catapult they were meant to destroy structures, pvo or not this game is becoming 0 strategy and a mindless headbang, fun draining, whine fest. Now the ballista is like every other weapon. Mind as well make it lighter and be able to carry on your shoulder,oh but wait,we already have a crossbow.....
wyldmage Sep 23, 2015 @ 3:13pm 
Nerfs to killing turrets were 100% justified. Otherwise, ballista just removed the only actual way to defend your base while offline.

Nerfs to structure damage were in the right intention.
The problem is that time (# of shots) and cost (# of materials) aren't well tuned yet.

Ballista bolts *should* take metal. But the current amount of metal per stone wall is too high, considering the cost difference of acquiring stone and metal.
OLO Sep 23, 2015 @ 3:13pm 
In there current state they are not even worth making, which is not an exaggeration. Can't use to take out 220 pvp rexs, can't be used to even take out crap pvp mounts, and there useless for structures now. So I'm just waiting for a fix at this point to bring them into balance.
Quelthinaru Sep 23, 2015 @ 3:14pm 
There is really no good solution currently. offline raiding is far to prevelant and beneficial so any method of doing it is abused to hell and back which causes nerfs/whining. the real solution will be making actual PvP ya know vs other players much more rewarding than destroying tons of hours of work in 25 mins while somebody is away.

Currently with PvO you cant even retaliate usually because you either have no idea who raided and well they kill every dino and take everything. theres no real PvP in that scenario and until actual PvP is more rewarding than PvO this cycle will never end
OLO Sep 23, 2015 @ 3:15pm 
Originally posted by wyldmage:
Nerfs to killing turrets were 100% justified. Otherwise, ballista just removed the only actual way to defend your base while offline.

Nerfs to structure damage were in the right intention.
The problem is that time (# of shots) and cost (# of materials) aren't well tuned yet.

Ballista bolts *should* take metal. But the current amount of metal per stone wall is too high, considering the cost difference of acquiring stone and metal.
Although I agree that it might not be good to be able to take out turrets, for plant turrets I disagree. If you can shoot them with a bullet why does a 10ft metal tipped spear not dmg them.
bugman Sep 23, 2015 @ 3:16pm 
yea doesnt seem worth the mats anymore, if they wanted to nerf it should of just nerf it on primitive
OLO Sep 23, 2015 @ 3:16pm 
Originally posted by Kalemendrax:
There is really no good solution currently. offline raiding is far to prevelant and beneficial so any method of doing it is abused to hell and back which causes nerfs/whining. the real solution will be making actual PvP ya know vs other players much more rewarding than destroying tons of hours of work in 25 mins while somebody is away.

Currently with PvO you cant even retaliate usually because you either have no idea who raided and well they kill every dino and take everything. theres no real PvP in that scenario and until actual PvP is more rewarding than PvO this cycle will never end
/agreed
Ember-Phoenix Sep 23, 2015 @ 3:18pm 
I haven't used the ballistas yet, does anyone know their base damage vs structures and dinos etc. just curious.
Vohjiin Sep 23, 2015 @ 3:20pm 
There needs to be some kind of decent way to destroy stone both on Primitive and normal mode servers. If the ballista is such a huge annoyance to primitive, perhaps a server option to define the ballista's damage to structure type can be made?

Set this down for primitive as I can see where it is really bad but the primitive players need to understand there will be more seige weapons. You can't have a base that is industructable, play PvE if thats the case.

On the official server we play on we FINALLY had the tools at the right price to remove old abandonded and spam stone structures at fair costs and time involved. Even after the first nerf it was still feasible to do it this way.


The fact we could pickup the bolt made it worth every moment that a tribe mate was hit trying to get the last bolt. I have to say it did get to big a nerf when a simple server option would suiffice but I suppose there is always a group of players who feel they should beable to have something no one can touch.




Survival PvP..... Aggressive PvP...says on the website :(
Sir_Rob_DSM Sep 23, 2015 @ 3:21pm 
i say upp the dmg and the relaod time... not the cost.

there should be 2 versions of this ballista one for primative 2nd for rest of us
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Date Posted: Sep 23, 2015 @ 2:22pm
Posts: 38