Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
This was posted in the comments for the stickied update thread. Figured I'd quote it here for everyone to see if they still had questions.
This issue has been around 2 months. Moving the servers didn't fix it like they stated it would.
As for your snarky comment about not building. In my experience the server hangs are directly related to player count thats currently on that server. When there is less than 15 players on there there is significantly less hangs. Once you get 30+ players online the server constantly hangs & rubber bands everyone at exactly the same time. 40+ and the server is a nightmare.
The servers simply can't hande that number of players online. This should be something that is number one on their list of issues. It's the one thing effectiving all players and what most gets complaints about.
It would not surprise me if the shoddy server performance is whats causing other bugs.
How did you confirm that?
On windows server, to tell what sockets are actually being opened, start Resource Monitor, click on the Network tab, check off ShooterGameServer.exe and look at the list of listening ports at the bottom. This will also show you if you have you firewall rules configured correctly, in the last column for each port it should say "Allowed, not restricted"
So basically, assuming firewall is configured properly to allow UDP, use "?bRawSockets" in the server command line, and "?port=" is no longer required?
I have just added this to my gameusersettings ini under server settings and i can confirm it does work with it in there to you can confirm it by using windows Resource Monitor as explaind by Kreep
Hmm, i have a Nitrado server, can't run Resource Monitor there.
Yep what he said. It shows all shootergame.exe ports as UDP except for the RCON port, which is TCP
sudo lsof -i
It should show the following result with bRawSockets :
Now myself & my tribe mates are getting constant teleports 30 seconds back in time on official EU servers. It's getting to a point some people are thinking of quitting.