ARK: Survival Evolved

ARK: Survival Evolved

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BIG ANDY Sep 15, 2015 @ 6:43am
What are the server requirements to host a 100slot Ark?
I would never pay for a game server from these companys.. they are useless imo.
I have multiple dedicated servers, and I'm just wondering what would be good for a ark server that has 100 players on? as I do have a community that are wanting me to run a ARK Server.
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Virtualis Sep 15, 2015 @ 6:53am 
Typically in server hosting of any game, it's not the server hardware that is the limiting factor, it's the connection. You might have a great server setup, but it will choke if you get more than a dozen clients logged on it, if you have something like asynchronous cable or DSL. Most client-server based games require a geometric increase in bandwidth the higher you go in numbers of slots, as it's not a linear relationship. So you are paying for the connection, not the hardware, when you contract these services.
Out2kill Sep 15, 2015 @ 6:55am 
Originally posted by Bugboy:
Typically in server hosting of any game, it's not the server hardware that is the limiting factor, it's the connection. You might have a great server setup, but it will choke if you get more than a dozen clients logged on it, if you have something like asynchronous cable or DSL. Most client-server based games require a geometric increase in bandwidth the higher you go in numbers of slots, as it's not a linear relationship. So you are paying for the connection, not the hardware, when you contract these services.

This. Unless you have your own fiber connection like FIOS or Google Fiber I doubt your connection would handle 50 clients let alone 100.
BIG ANDY Sep 15, 2015 @ 7:01am 
Connection is not a problem for me. I have OVH's Nodes/Boxes 1GB Upload/Download.
BIG ANDY Sep 15, 2015 @ 7:02am 
Thanks fractal.
fractal Sep 15, 2015 @ 7:04am 
np.
gl man.
dmZ Sep 15, 2015 @ 7:04am 
Originally posted by Out2kill:
Originally posted by Bugboy:
Typically in server hosting of any game, it's not the server hardware that is the limiting factor, it's the connection. You might have a great server setup, but it will choke if you get more than a dozen clients logged on it, if you have something like asynchronous cable or DSL. Most client-server based games require a geometric increase in bandwidth the higher you go in numbers of slots, as it's not a linear relationship. So you are paying for the connection, not the hardware, when you contract these services.

This. Unless you have your own fiber connection like FIOS or Google Fiber I doubt your connection would handle 50 clients let alone 100.

Nope.
The bandwidth is almost never the bottleneck. You'd really need to have a teeny tiny connection to actually have it as the bottleneck.

CPU is usually the bottleneck in server hosting. Ram can also be an issue, but nowadays servers comes with quite a bit, thus limitating the ram/bottleneck situation.
Crabwich Sep 15, 2015 @ 7:17am 
Originally posted by dmZ:
Originally posted by Out2kill:

This. Unless you have your own fiber connection like FIOS or Google Fiber I doubt your connection would handle 50 clients let alone 100.

Nope.
The bandwidth is almost never the bottleneck. You'd really need to have a teeny tiny connection to actually have it as the bottleneck.

CPU is usually the bottleneck in server hosting. Ram can also be an issue, but nowadays servers comes with quite a bit, thus limitating the ram/bottleneck situation.
You had me until 'limitating'.
Fleskefjes Sep 15, 2015 @ 7:24am 
I've had a server running for a while, and my experience is that if you can run it on a dedicated box that's best. I tried running it on a ESXi host (2x 2,66 Xeons, 192GB RAM, SAS drives) and gave the server 32GB RAM / 8 vcpu. It would start to show hints of lag with 40 players connected (1Gbit up/down link). Moved the save files to a dedicated server (2012R2) with the same hardware as the ESXi host and it's way faster. Just the start up time decreased by 60-70%.
BIG ANDY Sep 15, 2015 @ 7:29am 
I have 8 of these.
SYS-IP-5S 2 x Intel Xeon E5606 8 c/ 8 t 2.13 GHz+ 96 GB 2 x 600 GB SAS MegaRAID
Cache + battery
Fleskefjes Sep 15, 2015 @ 7:32am 
Forgot to mention that ARK seems to be quite bound to the clock speed of the CPU. Don't know what kind of motherboard you are running on those but you should disable any energy saving features (features that mess with the cpu clock).
Rarp Sep 15, 2015 @ 7:34am 
Be amazed how little bandwidth servers actually take. Lots IOPS sure but, not much bandwidth being used.

SSD, strong CPU and lots of RAM is what you want to run a fast server. Mostly RAM as all the connections get cached and the second you run out, your server will grind to a halt.
BIG ANDY Sep 15, 2015 @ 7:37am 
I should be good with them , they've done me well on all the other server's I've ran IE, Arma, Rust, ect ect.. thanks for the information lads
Shackled Sep 15, 2015 @ 8:51am 
All of the dedicated ark servers start to lagg at around 50-60 people. Sometimes even with 30-40 actively online if theres a lot of stuff going on.

I have a friend who runs a server from his own home and its specs are monstrous, no lagg and really low ping for EU
Shackled Sep 15, 2015 @ 8:55am 
Any server that tries to bump to 100 slots or over i would avoid. They overestimate their hardware and the game and the nature of the game and of course topped on to it being alpha, and dont realise that itll cripple their server if it reaches above 60-70 players
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Date Posted: Sep 15, 2015 @ 6:43am
Posts: 15